
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not enough to do and the cpu optimization per turn is glacial and the ai makes absolutely no sense on its strategic moves. Gal Civ II was alot more interesting and had more variety. I would only pick this up when its on sale.
I tell you the campaign is impossible, this game isn't balanced right and the AI cheats.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finde es schade was aus den Spiel geworden ist. Fand es wie ich es gekauft habe um einiges Besser als jetzt. Wieder mal von Entwickler tot Entwickelt leider.
overpriced, janky, and hostile to mods. people begged for hotseat multiplayer after #2 which I expect is forbidden in paradox games.
Does not work with mods
awesome worth the time and money!
I've graduated from G.C. 1 to 2 and now 3. I still haven't checked out G.C. 4 although I've purchased it. I like G.C. 3 but will share some cons as well as pros. If you like strategy, turn-based games that you can work on gradually over days, then the Galactic Civilizations series could be your thing. You start as one of a number of races exploring the galaxy-you can choose from many races each with their own strengths and weaknesses, or create a customized race. You can also modify your starting race with points that can be distributed as you like among many possible attributes. From there it's the usual mixture of exploration, colonization, development, trade, espionage, military might, alliances, etc. The graphics of course are much improved over G.C.2 which was better than G.C.1. A couple of areas in which Sid Meyer's Civilization Series does better: I wish G.C. had something like the "advisor board" or sole advisor who might suggest to you the best next development to put on a colony, or what you might best focus on in the extensive research tree. I also wish I could find a manual. I played through the tutorial but there was a lot of information not covered there (and it took some hours to get through also). In short, it takes really playing through at least one game just to learn what's possible and perhaps some mistakes to avoid. I've found it fairly addicting and as someone who has played quite a bit in the Civilization series, it's fun to take this game style into space in a sci-fi sort of setting. This is also not one of those games which try to get you to endlessly buy in-game upgrades - there are a limited number of expansion sets and free player-created content though for more variety.
I like this game
I have played all the Galactic civs and I prefer 2 over 3. I feel like when they moved to 3 they made some things better and others worse. With this one to me they made the tech tree awful compared to 2 along with planet management. In 2 both of these just seems so much more stream lined and with this one it just seems a bit more clunky. I do like how they made trading work in this game, with regards to the bar we get on knowing when a trade will be accepted or not.
LOVE THIS FRANCISE. I HAVE PLAYED EVERYONE OF THEM. JUST GOT A LAPTOP AFTER A LONG STINT IN THE POOR HOUSE AND THIS IS THE FIRST GAME I GOT BACK INTO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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