
Hard way..., worse than ♂deep dark fantasies♂. Help your character go through all the most difficult places in Russia and finally get to the Putin palace. It won't be easy, but if you not a ♂Slave♂ you can get it. Good luck!
Modeled estimate, not a reported figure. How we estimate →
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About
in different locations. (My mom cried with happiness when she complete all of it)
which you can spend in the shop. 
, this is your scariest enemy)Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Russian*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch* +17 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Странная игрушка, вроде бы знакомый геймплей, но очень сложно Хочется расслабиться в игре, а не страдать под унылую музыку Даже добавить нет чего Общая оценка 6/10
Девушка сказала если тут наберётся 100 пальцев вверх и 10 наград, то она засунет мне палец в жопу, помогите мужики!
[table] [tr][td][h1][b] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url]❗[/b][/h1] 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos na página inicial da loja. Faça sua parte, deixe uma análise negativa se possuir o jogo. [/td][/tr][/table] "Game description key-points: this Gamash, from acclaimed dev pursuing bad reputation and horrible content"
画面が横に自動スクロールするので上キーかスペースキーでジャンプして避けるゲームです。 キャラクターのアイコンの種類が多いです。 ゲーム起動後にどんなアイコンがあるか確認して笑ってください。 ステージ1を死にまくりながら頑張ってプレイしてください。軽快な音楽で気が狂いそうになります。 ステージ2~は難易度が上がるだけでやることは変わりません。やらなくて良いです。 エンドレスモードを少しだけやってみてください。面白くはないです。 ショップ見る→ステージ1→エンドレスモード→終了 これが一番楽しめるプレイ方法だと思います。 楽しさを求めてる方や実績目的の方には合わないです。 わりと糞です。 実績回収に時間がかかりますが不可能ではなかったのでオススメとしておきます。
Such a nice game!!! memes are very funny, gameplay is sooo difficult, but rewarding when you manage to finish the level. Had a lot of good laughs playing this masterpiece, god bless you all. aniki
Если у вас не хватает денег на Geometry Dash, смело берите эту игру, уровни под конец не лёгкие, сам кубик издаёт легендарного повара "КХАА"
Бывает такое состояние, когда внутри ⚣boys⚣ ⚣ass⚣ ковыряют, и ты ⚣♥♥♥♥♥♥♥⚣ до боли, вышибая ⚣doors⚣, круша все на своем пути, а снаружи? Снаружи: молчишь, терпишь, улыбаешься.
⣿⣿⣿⣿⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣵⣿⣿⣿⠿⡟⣛⣧⣿⣯⣿⣝⡻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠋⠁⣴⣶⣿⣿⣿⣿⣿⣿⣿⣦⣍⢿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⢷⠄⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⢼⣿⣿⣿⣿ ⢹⣿⣿⢻⠎⠔⣛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⣿⣿⣿⣿ ⢸⣿⣿⠇⡶⠄⣿⣿⠿⠟⡛⠛⠻⣿⡿⠿⠿⣿⣗⢣⣿⣿⣿⣿ ⠐⣿⣿⡿⣷⣾⣿⣿⣿⣾⣶⣶⣶⣿⣁⣔⣤⣀⣼⢲⣿⣿⣿⣿ ⠄⣿⣿⣿⣿⣾⣟⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⢟⣾⣿⣿⣿⣿ ⠄⣟⣿⣿⣿⡷⣿⣿⣿⣿⣿⣮⣽⠛⢻⣽⣿⡇⣾⣿⣿⣿⣿⣿ ⠄⢻⣿⣿⣿⡷⠻⢻⡻⣯⣝⢿⣟⣛⣛⣛⠝⢻⣿⣿⣿⣿⣿⣿ ⠄⠸⣿⣿⡟⣹⣦⠄⠋⠻⢿⣶⣶⣶⡾⠃⡂⢾⣿⣿⣿⣿⣿⣿ ⠄⠄⠟⠋⠄⢻⣿⣧⣲⡀⡀⠄⠉⠱⣠⣾⡇⠄⠉⠛⢿⣿⣿⣿ ⠄⠄⠄⠄⠄⠈⣿⣿⣿⣷⣿⣿⢾⣾⣿⣿⣇⠄⠄⠄⠄⠄⠉⠉ ⠄⠄⠄⠄⠄⠄⠸⣿⣿⠟⠃⠄⠄⢈⣻⣿⣿⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⢿⣿⣾⣷⡄⠄⢾⣿⣿⣿⡄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠸⣿⣿⣿⠃⠄⠈⢿⣿⣿⠄⠄⠄⠄⠄⠄⠄ QUALITY GAME 👍
I got this game for free from a giveaway site. Discount Geometry Dash with a Gachi theme. Would have been fine despite low quality if there wasn't that obnoxious jumping sound and a bunch of other issues. If I could choose one most memorable thing in Geometry Dash, it's the music. This game's soundtrack is a bunch of Gachi remixes, I like most of them. However, I can't enjoy them, because everytime you jump, your character goes "AHAAAAAAA" in a really annoying way, and you can't turn it down (There is a volume slider, but it's for the entire audio). At this point, I'm convinced that when I said that in "Boss of the Gym", having "Bruh" as a sound effect is the worst pick they could have made, they took it as a challenge to put a worse sound effect in, out of spite. IMO, it's more fitting than "Bruh", but more annoying too. Note that every character has a different jumping sound, but it's most important to talk about the square's jump sound because that's your first impression. Having said that, the game became infinitely more enjoyable once I switched to Van Darkholme. About the gameplay, it's mediocre. From a gameplay perspective, the levels are designed well for the most part, but later levels don't feel very polished (graphic design is another story, but I'll get to it later). At level 4, some jumps felt genuinely inconsistent, and it's also where I found out about glitchy behaviour when you touch a block from the side, where you sometimes wall jump by accident. This can and will screw you over. The beginning of level 5 and level 8 are very inconsistent as well. I believe the game messes with your character a bit to make some jumps possible, like an invisible ceiling or so. And when I got far, sometimes I died from literally nothing... I also think the bottles are too big. Endless mode is the usual meme hell that I know from these games. It randomly uses parts from the 8 levels and plays a bunch of memes. Also, it doesn't look like the gameplay and music go together in some way. There were some segments that matched the music, but I don't know if my mind made that up. Some did feel intentional, like when the music dropped in level 6. About the visuals... This game screams "Graphic design is my passion". First off, the font you see first is the Minecraft font (The 'A' has a creeper face) despite having nothing to do with Minecraft aside from the grass blocks in the first level. The levels themselves mostly consist of a static background image and a sprite for the blocks and bottles each. The second level has tables, of which the majority is transparent, kinda annoying, but nitpicky. The fourth level has iron bars instead of the glass shards that you see in level 2. If you didn't know better, you'd think these are decorative and not a hazard. I like the choice of using vodka bottles as spikes though. I could go on with the visual nightmare this game presents, but this review is already long enough. I dunno. This game looked okay at first, but I just had to press space once to realize the personal hell I have trapped myself in (it went uphill once I changed my character, and from that moment on, I did enjoy the game). If it were more playable, maybe it would fit as a "so bad it's good" kind of game, but the gameplay weirdness weighs it down to just bad. For now, I will be waiting for the next Gachi game, where jumping makes the sound of an air strike siren.
Version russe de géométrie Dash voir screen pour affinité
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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