
Have you noticed how everyone acts like whoever is most offended, wins? Society bends over backward for fragile feelings—but not here. Introducing the most offensive game ever—where nobody cares about your feelings. Shove ‘em up your ASS!
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About
The most offensive game ever, take your feelings and SHOVE THEM UP YOUR ASS!
Play as a parody of Trump and the other 15 playable Skull Stomper characters! Which some are unlocked by beating levels.
Each playable character has unique stats!!
Game has over 1,000 one liners when you stomp skulls.
7 unique worlds!
2 BOSSES! And another Boss in Devils DoorStep.
A SpeedRunners dream!
Race against Eagle to beat your previous best times!
Approximately 3 hours of gameplay!
The 16 playable parodies are the biggest highlight. '
See the first picture to see the roster of characters you can play as!
Man this game must be a million dollars?!
WAIT -- WHAT DO YOU MEAN IT'S FREE?!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since this game is getting review bombed by a bipolar clout chaser who's mad about someone insulting his chili dogs, I'll help balance the scale. Game is a good first try for a vidja. Is it amazing? No. Is it terrible? No. Interesting concept. Worth a spin.
I have genuinely seen better put together games by elementary school students in a computer class. It reminds me of a poorly thrown together mobile game from 2010 with 5 consecutive sequels in a single month. The art styles don’t match and there is an obvious use of AI generated glop in this game. The story itself is stupid, “evil furries want nuke” is some lame writing of a 4th grader that discovered far right tiktok. It’s so bad that it’s impressive, how the hell do you even concoct a game this bad? Rethink your life choices, game development isn’t for you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played through the entire game and I'm not a fan. The graphics and the enemies don't match at all in some levels. Also, the graphics don't look that great. It could also benefit from some bug fixes. Bad hit detection, random reset of the killstreak, etc. are problems. Also, I found a coin and shield duplication glitch and an excruciatingly difficult World 5. The easiest level in World 5 was the boss fight. In the racing levels, you can't slow your enemy down. Sonic CD is an example of a game that does racing stages better. Also, you can't walk up the stairs. You quite literally have to jump up the stairs. TL;DR: The gameplay and graphics could benefit from massive improvement. Also, your game is ridden with bugs. I pray you fix it, Mr. D. January 2026 Update: I replayed the entire game again since I last made the review and there are both positive and negative things about it that I have to bring up. As far as positives go, examples include improved hit detection, enemy variety, and that you seem to have fixed the duping glitch. I also like that there are a variety of playable characters with different abilities now. Last but not least, you thankfully made the level select screen much cleaner and easier to navigate. However, I have some problems. A nonexhaustive list of examples include the aforementioned stair problem, enemies not matching their environments, and some AI assets I noticed, including the locks on the character select screen. Also, in the Kinkerton boss fight, I noticed that I can easily get trapped and practically instakilled even when the shields are up. Also, the fact that it's easy to just skip over most levels effortlessly and that most of the levels look like a kindergardener designed them in Super Mario Maker. Last but certainly not least, was the Jeremiah's Game cutscene and level really necessary!?!?!?
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I have been following the game since it has launched. I have seen the drama on twitter. I went into this with an open mind, hoping to give an honest review. Having played the full game(minus the last level), I think this game has potential. I enjoy the music, the scenery on the last level was enjoyable. I find the quips a little endearing at first, but they soon become annoying. I applaud the creator for listening to certain criticism and fixing the problems(AI influence, certain characters being buggy). Despite this, I find that it shows bad character to include people you do not like in the game as killable enemies. Certain levels have backgrounds that are hard to look at. I think that to improve this game, I would drop the drama and make all the assets more cohesive. Rather than rag on this game, I would like to see it improve, or see the creator make more games while applying what he has learned here. I think it is important to keep in mind it is a first game and should not dictate Dapperton's whole game developing career.
This game is somehow really good
I find this a very creative idea. A game where you can jump on furries, it's clever. Now this isn't the hardest game ever, but it's still very challenging. You can to jump on furries in all shorts of levels. Though there is one problem I have. Most of the levels feel exactly the same as there isn't much more to them than just going to the end of the level while jumping on furries. But yeah I did enjoy it overall. Great job, Dapperton.
I tried, but its just awful.
Game is super underrated... yes I hate Furries.
Came from LolcowLive
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.