
New challenges for the fan of hidden object puzzles! Be our hero! Go to the parallel Universe and find all anomaly to save the Gabenwood from destruction!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Petit jeu agréable sans grande difficulté qui permet de passer on bref moment de détente. Merci au développeur!
Solid! I wish I actually received the 99 Euros for completing the game though!
Gabenwood 2: 99 Hidden Euros is a relaxed, tongue-in-cheek hidden-object game that doubles down on the approachable charm of its predecessor while polishing the formula into a breezy, satisfying sequel. Developed and published by KuKo, the game’s appeal lies in its clarity of purpose: it wants to be an inviting, low-pressure puzzle experience that rewards careful observation and curiosity rather than speed or complexity. From the opening moments, it establishes a playful tone and an unhurried pace that makes it easy to dip in for a few minutes or settle into a longer, meditative session. The premise provides a whimsical excuse to send players through a series of imaginative scenes. A reality-bending mishap has scattered currency across parallel spaces, and your task is simply to find the missing euros hidden throughout the world of Gabenwood. The story framing never overwhelms the gameplay, but it adds a sense of cohesion and humor that ties the locations together. Instead of feeling like a disconnected set of puzzle boards, the game presents itself as a light adventure through a quirky universe where every environment has its own visual jokes and thematic details. At its core, the gameplay is built around classic hidden-object mechanics. Each scene is a static illustration packed with details, and players must locate carefully concealed euros tucked into the environment. There are no timers, penalties, or reflex challenges, which keeps the focus squarely on observation and pattern recognition. The challenge comes from learning how the artwork hides items in plain sight—sometimes blending them into textures, sometimes disguising them as part of the scenery, and sometimes placing them where your eyes naturally skim past. This design encourages patience and a methodical approach, making each discovery feel quietly rewarding. The visual style is one of the game’s strongest assets. Scenes are colorful, hand-drawn, and filled with personality, often evoking real-world places while twisting them into something more playful and surreal. Backgrounds are dense without being cluttered, striking a balance that keeps searches engaging rather than frustrating. The art invites players to linger, scanning every corner and appreciating small details even after the main objective is complete. This attention to visual character helps differentiate Gabenwood 2 from more generic hidden-object titles that rely on reused assets or sterile layouts. Sound and presentation support the relaxed atmosphere rather than competing with it. Light audio cues confirm successful finds, while background music remains subtle and unobtrusive, allowing players to concentrate. The interface is clean and intuitive, making it easy to navigate between scenes and track progress without breaking immersion. Everything about the presentation reinforces the idea that this is a calm, welcoming puzzle game meant to be enjoyed at your own pace. Accessibility is another notable strength. Controls are simple and responsive, and the lack of time pressure makes the game approachable for players of all ages and experience levels. The straightforward structure also makes it ideal for short sessions, whether as a casual break or a way to unwind. Optional achievements add a small layer of extra motivation for completionists, but they never intrude on the core experience or demand a specific playstyle. While the game excels within its niche, it is also intentionally modest in scope. There are no branching narratives, evolving mechanics, or major twists on the hidden-object formula. Players looking for deep progression systems or high replay complexity may find the experience limited once all scenes are completed. However, this restraint feels deliberate rather than lacking, as the game focuses on refining a single idea rather than stretching itself thin. Overall, Gabenwood 2: 99 Hidden Euros succeeds by understanding exactly what it wants to be. It offers a charming collection of well-designed hidden-object scenes wrapped in a humorous, lighthearted frame, delivering steady satisfaction through careful observation and discovery. For fans of casual puzzle games, cozy hidden-object experiences, or anyone seeking a stress-free diversion with personality, it provides a polished and enjoyable journey through a delightfully odd corner of the Gabenwood universe. Rating: 7/10
A cute quick game that was fun to play. A few of the pictures had me laughing out loud. I loved the man on the bear and assume it is a country leader. I found that finding the objects was enjoyable and love when the picture turns to color when all the items are found in that area. Although it is quick, it was definitely worth the laughs. Great job goes to the developer.
Russian: Продолжение популярной серии “Gabenwood” предлагает искать спрятанные евро. Любителям жанра “найди предметы” игра придется по душе благодаря детальной графике и увлекательному поиску. English: The continuation of the popular series “Gabenwood” suggests searching for hidden euros. Fans of the “find objects” genre will love the game thanks to its detailed graphics and fascinating search.
10/10
[h3] Neutral review [/h3] 12 achievements Search multiple b/w line-art scenes depicting different cities around the world. As areas are completed they become coloured. Once completed I couldn't see a way to reset for a replay. No controls menu. Ok time filler, but there are a lot of much better games.
nice
so cute
gabe my friend))
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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