
A grid based tactical tower defense game set in a fictional Post Apocalyptic world where androids roam the deserted lands. Inspired by the group ITZY and songs Girls will be Girls / Imaginary Friend.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Cute. Tactical. Unforgiving.
GIRLS will be girls is a top-down, 2D grid-based battler where positioning is everything and every turn matters. Command a team of unpredictable girls across tight, turn-based arenas where one bad move can cost the entire run.
Plan carefully. Adapt constantly. Survive the chaos.
Every battle plays out on a clean, readable grid.
Movement, spacing, and turn order define survival.
Turn-based enemy and player phases
Smart positioning and zone control
Knockback, freeze, and reactive effects
Enemies that close distance and punish mistakes
This isn’t button-mashing — it’s calculated aggression.
Placements of players aren’t just numbers — they change how you play.
Freeze enemies to delay their turns
Control space with crowd effects
Manage stacking debuffs and timing windows
Turn defensive plays into lethal setups
Momentum swings fast. Control it.
After each victory, choose carefully.
Earn new upgrades mid-run
Modify abilities and outcomes
Adapt builds based on what you’re offered
Push for stretch goals and higher difficulty clears
No two runs feel the same.
Perfect for:
10–20 minute tactical sessions
High-score chasers
Players who love “just one more run”
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太伟大了。。。MIDZY前来支持!!!!
Por favor agreguen la versión en español latino waaa (ITZY BESTO GRUPI)
支持
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
圈外人,最近游戏荒,因为封面和画风很有意思被吸引来玩玩,慢慢地打了两小时,虽然还没有打完但已经想来夸一夸这部作品了。 首先是画风真的很漂亮很绘本,各种差分和立绘也很精细很高技术力,光是标题界面的演出就惊艳我一跳,很难想象这是一部同人独游!任何圈子能遇到这样一个质量的游戏都是奇迹!然后是剧情,非常有意思的世界观与切入角度,仿生人的G.I.R.L.S.和人类的girls,立绘差分与台词设置很好地表达了不同人的个性差异,哪怕是不懂这些的圈外人也会从游戏剧情体验本身得到单纯的乐趣,像是自己也在末世旅行。游戏设计上看得出来费了一番心思,虽然有右键安装板块一开始略有点不大适应,但习惯了也还好,打不过或者对游戏不感兴趣的剧情党也可以方便地跳过。 灵感来源的歌打算回头也搜来听一听,感谢这位老师让圈外人认识了这样一个团体,会严肃前去欣赏!
很棒的作品www哪怕作为圈外人也可以感觉到用心程度之深,开始界面的立绘和小鸟都可以互动特别可爱,就是没太搞懂怎么玩所以干脆把战斗部分全跳过当视觉小说看了,末日全女小故事看的我好舒服,我还专门去搜了原MV来看,立绘和小表情都和原角色很贴合画的好厉害,不敢想粉丝来玩的话会爽成啥样
上来连新手教程都没有,根本不知道怎么操作莫名其妙就被炮塔打死了,不知道怎么按的找到重新开档,结果操作也是麻烦得要死,根本玩不下去,真他妈浪费时间
为爱发电 ITZY我们赢了
好好玩的游戏!看了一下评论发现好像是同人作品。作为独游完成度很不错,游戏风格也很特别,能感觉到作者一定是个很有个性和强烈个人风格的人哈哈。 目前的体验来看小而精,几个小时就可以走完流程。不过看到最后,应该是还没做完?如果是结局的话,结束得稍微有点仓促。但总之是个会让人期待后续的作品,希望能早日看见真正的结局。 作者加油^
很好的独游,玩得很开心,游戏机制很有创意,可玩性很高。微型沙盘可以筹谋很多解法,也可以体验大脑博弈不停推翻原来的思路最后得到成功的爽快,感觉能用这个规则来做出很多很多有意思的关卡。应该是因为在主线里要控制难度,现在玩到的关卡还是偏向有点简单和一致的,特别期待后续能玩到在这个玩法机制上不管是难度还是特色还是机制都更进一步的关卡。如果能让各个角色机体有更明显的优势区间或更鲜明的特色/攻击效果等(敌人也有特殊机制的话就更好了,而不是只有造成伤害/攻击距离/移动速度等等的数值差距)我觉得会更好玩,不过后续追加的角色技能一定程度上解决了这个问题。 游戏的视觉效果也是独具一格,在漂亮的同时也有很明确的个人风格,非常非常完美。而且剧情里几乎每句台词都有插画这也太强了……而且都是肉眼可见全心尽力的画作,不是随便狂草应付的那种,这得搓多久啊真的辛苦了。 关于剧情,可能是因为剧情和剧情之间的关卡间隔太短,有时候有点记不住,希望能出一个纯剧情模式让人爽看连贯的剧情。但是不可否认的是剧本和台词也很优秀,代入感很强,严肃和诙谐的节奏把控得很巧妙。第一次忙着打关,第二次读就差不多有眉目了,好几个片段看得我很动容。很真诚的作品,推荐大家都来玩玩看。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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