
A grid based tactical tower defense game set in a fictional Post Apocalyptic world where androids roam the deserted lands. Inspired by the group ITZY and songs Girls will be Girls / Imaginary Friend.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Cute. Tactical. Unforgiving.
GIRLS will be girls is a top-down, 2D grid-based battler where positioning is everything and every turn matters. Command a team of unpredictable girls across tight, turn-based arenas where one bad move can cost the entire run.
Plan carefully. Adapt constantly. Survive the chaos.
Every battle plays out on a clean, readable grid.
Movement, spacing, and turn order define survival.
Turn-based enemy and player phases
Smart positioning and zone control
Knockback, freeze, and reactive effects
Enemies that close distance and punish mistakes
This isn’t button-mashing — it’s calculated aggression.
Placements of players aren’t just numbers — they change how you play.
Freeze enemies to delay their turns
Control space with crowd effects
Manage stacking debuffs and timing windows
Turn defensive plays into lethal setups
Momentum swings fast. Control it.
After each victory, choose carefully.
Earn new upgrades mid-run
Modify abilities and outcomes
Adapt builds based on what you’re offered
Push for stretch goals and higher difficulty clears
No two runs feel the same.
Perfect for:
10–20 minute tactical sessions
High-score chasers
Players who love “just one more run”
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
做得很好!玩法还有可以改进的地方但已经很不错了,比如玩法逐步推进的过程中后半段的引导做得很好,刚开始可能会有点没看懂怎么玩的,音量的bug已经在群里反馈啦。剧情和人设都很贴合itzy五个小女孩,希望作者加油出第二部啊啊啊啊期待
This is cool!
好牛的粉丝作品我哭
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在哪支持下一部,急
我们iyzt竟有这样用心的饭制,感动……女神的爱好伟大🌹🌹🌹 每个人的人设特点都特别鲜明,互动张力也很大,cp亚米亚米。内核和元素在非常匹配mv的同时又有属于女神的特色和故事新鲜感,甚至连先行曲都画进来了。说起来机器人有心跳吗,人类变成机器人心跳消失,这是不是也在点先行曲的题?总而言之故事和画风我都很喜欢,谢谢女神赏赐如此美味的饭。伟大无需多言
能感觉到很用心的饭制,很感动。抛开同人这一点游戏的品质也很高U3U剧情很喜欢画风很喜欢音乐很喜欢角色很喜欢,所有人都萌萌的,看得我一直在嘴角上扬。所有人立刻拿出智能手机给作者点赞好吗U3U我已经吐掉了午饭改吃这个了 游戏里自带跳过键对我这种塔防苦手太友好了,不过我是因为想连贯看故事所以全跳过了,二周目才回来细细品味关卡的ww关卡里的重置键只能重置最近一次操作就好了; ;每次急头白脸一顿摆弄结果摆错一个一键回到解放前,我直接忘记刚刚摆了什么东西! 特殊关卡也好萌好萌,好喜欢看这种番外后日谈之类的,而且关卡也各有特色,玩法和设定比主线里丰富很多,特别喜欢这种!期待25的故事和关卡~~看样子以后主线还会有更新,期待更好玩的关卡设计和游戏剧情发展。我们老提也是遇见天神下凡了,感谢老师产出!
ITZY我们赢了!
岁在甲辰,某日,于市井闲步,遇steam,售美游戏。游戏氤氲交织诱人之极遂下载而尝之,初品其味轻柔如春风拂柳轻触舌尖恰到好处不腻不寡 再品醇厚之感溢于口细腻绵滑似山间流泉清冽而甘美裹挟着悠悠之气恰似松间明月澄澈而悠远二者相融无间如琴瑟和鸣相得益彰奇妙之味韵实乃游戏中珍品,令人回味悠长一游戏难忘
我的天呐好伟大的作品……!美术风格很特别,个人特点明显,好看的同时和故事的调性很搭,风格统一的同时每个人的面部特点也有各自的刻画,很厉害也很用心的的绘画表达。故事里插叙的部分看得我心软得一塌糊涂,大家好真挚的感情,一堆小苦瓜可以获得幸福吗唉……末日的背景既让故事有发展的土壤又注定了角色们会各有各的痛苦,好难以割舍的正反面! 随着剧情进行的操作引导很不错,很快就上手了,好玩!强力推荐!
内容很精良,故事背景也写得很好
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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