
🍩🔥🤪 Madness meets donuts! Smash Dough Mixers, outgun wild foes, and brave endless mazes in a roguelite rampage!
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About
Dive into chaotic battles, dodge wild enemies, and unlock quirky abilities like Panic Mode, Almost Hurts, and more.
Arm yourself with a ridiculous arsenal, including the Whisk Whipper, Broccoli Machine Gun, and other absurd weapons.

Survive endless roguelite action in a maze of madness where donuts reign supreme. Are you ready for the challenge?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Video: https://youtu.be/s44uPoUwe2c It's an arcade roguelike that isn't particularly complex, being able to unlock everything in under an hour if you're good enough. That being said, it's a fun hour and I think the gameplay loop is satisfying enough to keep you engaged for that duration. There are a handful of weapons you can unlock, wacky as they are. I don't think any of them felt particularly different than the other aside from the knockback, but there's certainly a degree of differences in each of them. You also have some abilities that are fun to play around with. You unlock these by earning forks in levels by completing them, and then spend them in between levels. If you die you'll lose some, but I found it pretty easy to gain them back. All of that being said, there are some things I wish the game had. Boss levels, maybe. I think the highest level I made it to without dying was 11, so maybe there is somewhere in the future or maybe not. The biggest problem I ran into was after I unlocked everything, there's not much bringing me back into the game outside of the fun factor. And it is fun, but there's a lack of an incentive to come back after you've finished all of the unlocks. I suppose that isn't a bad thing, it's fine for games to have an ending. I just suppose this is the kind of game I'd expect to come back to quite a few times, and some additional upgrades/unlocks would have gone a long way towards that. Still, it's a fun time and I do like the gameplay loop. I give it a solid recommendation.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
O jogo é legal, mesmo com gráficos simples, a inclusão do rogue-like sempre deixa o jogo com uma pegada mais divertida e nesse caso, deixa as coisas mais desafiadoras. Um ponto negativo é o suporte à controle, não gostei muito de jogar com controle, seria legal se o suporte à controles fosse melhorado. Mas no geral é um joguinho legal.
Very fun, really nice art style - give it a shot!
the game is nice actually, but a lot of things should be improved, will wait for updates
Este fue el primer juego que me regalaron por mi canal de youtube. Pero voy a ser muy honesto, no tiene más de 30 minutos de juego, después de media hora se acaba el contenido, se vuelve repetitivo. El juego tiene varias armas pero todas se sienten exactamente igual, no se siente una diferencia real entre ellas. El concepto es bueno pero no está para nada pulido. Yo lo califico con un 3/10 gameplay: https://youtube.com/live/Hr1O25IibXs
This game is a demo disguised as a full release.
Freshly released shooter FuryDough is a decent entry point for kids to jump into shooters. I can't help but feel like it could turn into something more with a bit more love but it's fun as is. Just released, check it out. FuryDough is a very simple but fun shooter that features maze levels. To win, you kill the spawn points. Endless mode only. Could use a touch more balance and polish, but it's fun. Kids will enjoy it. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Fun & simple rogue-lite game with ability to shoot donuts. Loved the complexity (it's kinda difficult) as well as abilities and nice range of weapons. Would love to have some improvements around fullscreen mode
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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