
Fury Strike is an 80s-themed 2.5D cel-shaded fighter game created by Full Sail University students in collaboration with Rooster Teeth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
This makes Shaq Fu look like God.
Fury Strike, Full Sail Üniversitesi öğrencileri tarafından Rooster Teeth ile işbirliği içinde oluşturulan 80'ler temalı 2.5D cel-gölgeli bir dövüş oyunudur.
i cant think of a better way to spend my time (thank you quarintine + quit my job), ive been addicted to this game, im absolutely hooked! my friends dont seem to understand but im gonna put in the hours and go international, the intricate mechanics and engine it runs on are by far the highest quality ive seen since street fighter in the arcades, it hits different with nostalgia even though ive never played before, thats how you truely know its a good game! its only a matter of time before it gets picked up in the competitive scene, I'll be seeing you at evo 2023 when ive mastered my strike of fury, i dont know who made this game but they must be some really funny, eccentric, interesting, and to the core brilliant people who id like to meet. personally i recommend rooster rangers move kit, his data is phenomenal and is currently shifting the meta with his up+side wobble comblow (its like combo blow) but if you wanted to start out with someone more familiar the game also includes pulp fiction cameo 'orion' and gameloft collaborated dlc fighter 'ninja thug' from their newest debut title assasins creed oddyessy. this game could be a 10 out of 10 and the fighting game of the year recipient but unfortunately the game lacks in some areas that could be easily fixed! i'll list my opinions on these changes but i have also contacted the developers because i feel like i could be a good asset to their dev team. change 1 -less customisability it might seem weird but hear me out, the character customisation is so extravagant that if anyone was to put hours into just the cosmetic details they could create too much extra content that would clutter up and deter from the beauty if the natural feel of the game, i get the feeling that this is the reason Tom cannon and his affiliates are holding off from inclusion but i bet they've got an itch for this game to take their little display to number 1 consumer entertainment change 2 -trey arc the inclusion of trey arc messes with the story just a little too much, it feels a little out of place everytime he shows up but if you just patched him out it would be much more concievable and the story mode would become wrtiing even better, y'know its something i really admire, poetry to listening ears, i think that in any other timeline you would be a top selling author team that could ignite a new generation of litterature, it blows my mind that nobody is talking about this compelling story arc with every twist and turn, its like an old takeshi's movie, the takeshi that made the ness game the jontron reviewed once. but i have to come back to what im trying to say, and thats trey arc is really not essential and is objectively the worst character on the roaster. change 3 -more music please more changes i wount announce because if it so happens that the devs agree and bring them to fruision then i wouldnt want to spoil it here on a meaningless review that will probably be buiried under other enticing reviews by other excitable players... so with that said, i'll see you on the field.... of fighting..... of fury.... strikers....... did i mention this game is free? thats a great price 18/01/21 EDIT: i am ready.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 36 reviews with recorded playtime.
This is the worst fighting game I've ever played. Worse than Shaq Fu. The graphics are ugly. That can be forgiven if it had good AI opponents, good fighting mechanics, and good controls but no, this game doesn't have any of those. One of the worse parts of this game is that unlike practically every other fighting game, you can't jump in this one. Stay away from this. Want a good free fighting game on Steam? I recommend Ultra Fight Da Kyanta 2.
Fury Strike by Fury Strike Team and Incendiary Entertainment Division is an indie fighting game that clearly sets out to reinterpret the genre through a more accessible and stylistically bold lens. Drawing heavy inspiration from classic martial arts films of the 80s and 90s, it presents itself as both a tribute and a simplified entry point into fighting games. Rather than chasing the technical depth of genre heavyweights, it focuses on approachability, cinematic flair, and a streamlined combat system that lowers the barrier for newcomers while still offering a framework for competitive play. At the heart of the game is its stamina-based combat system, which replaces traditional complex input strings with a more controlled and resource-driven approach. Instead of memorizing intricate combos, players manage a stamina meter that governs attacks, blocks, and special moves. This design choice makes the game immediately approachable, allowing players to understand its mechanics within minutes. However, this simplicity comes with trade-offs. While it removes the intimidation factor often associated with fighting games, it also limits the sense of mastery. The pacing of fights can feel slower and more deliberate, but sometimes at the cost of fluidity, as stamina constraints interrupt the natural rhythm of combat. The character roster, while not extensive, offers a reasonable variety of fighting styles. Each character has a distinct identity, with unique moves and animations that reflect their personality and background. This encourages experimentation, as players can try different fighters to find one that matches their preferred approach. The inclusion of multiple modes—such as story, arcade, versus, and training—adds some structure to the experience, with the story mode providing a basic narrative centered around conflict and revenge in a stylized urban setting. While the story is not particularly deep, it serves its purpose in giving context to the characters and their motivations. Combat encounters, particularly in single-player modes, can feel somewhat inconsistent over time. The AI does not always provide a challenging or varied experience, and the limited complexity of the mechanics means that matches can become repetitive. The stamina system, while conceptually interesting, can also feel restrictive during longer play sessions, as it limits the ability to maintain offensive pressure. This can make fights feel less dynamic compared to more traditional fighting games, where momentum and combo execution play a larger role. Where Fury Strike makes a stronger impression is in its presentation. The cel-shaded visual style gives the game a distinct identity, capturing the look and feel of animated martial arts films. Character animations, influenced by motion capture, add a layer of authenticity to the combat, even if the overall polish is uneven. The environments are stylized and colorful, contributing to a cohesive aesthetic that sets the game apart from more generic-looking indie fighters. Complementing this is a soundtrack that blends rock, funk, and synth elements, reinforcing the retro-inspired tone and adding energy to matches. Despite its stylistic strengths, the game struggles to maintain long-term engagement. The limited roster, lack of deeper mechanics, and modest content offering mean that there is not much to sustain interest beyond the initial experience. Multiplayer has the potential to extend the game’s lifespan, particularly in local matches where the unpredictability of human opponents can make fights more engaging. However, the absence of a strong online community significantly limits this aspect, making it difficult to fully explore the competitive side of the game. The overall experience feels like a project driven by passion and creative vision rather than technical refinement. There is a clear desire to make fighting games more accessible and visually distinctive, and in many ways, Fury Strike succeeds in that goal. It provides a welcoming entry point for players who might otherwise be intimidated by the genre, and its aesthetic gives it a memorable identity. However, the lack of depth, inconsistent combat flow, and limited content prevent it from reaching a higher level of quality. Ultimately, Fury Strike is best appreciated as a casual fighting game with a strong stylistic direction. It offers an enjoyable experience in short bursts, particularly for players who value accessibility and presentation over mechanical complexity. For those seeking a deeper or more competitive fighting game, it may feel too limited. It stands as an interesting attempt to reimagine the genre, delivering a solid foundation that could have benefited from further development and refinement. Rating: 6/10
If you are looking for a fun, well animated 80's themed fightinng game this is it.
Fury Strike se veut un jeu de baston dans la lignée de la mode du moment (style rétro 80). Je m'en excuse de suite même s'il s'agit à la base d'un projet étudiant mais il ne vaut pas grand chose. Le seul élément qui serait bon est la musique, un seul et unique morceau de musique synthwave rétro 80. Le reste à revoir si on veut être année 80, il faut des néons et là... y'a pas vraiment... Il faut des personnages avec des personnalités et là... y'a pas... Il faut que ça donne des grands coups et que l'adversaire donne l'impression de ne pouvoir se relever et là... y'a pas... il faut avoir un jeu de baston et là... y'a pas non plus. Faire un jeu basé sur le moteur Unreal 4, c'est bien mais derrière il y a toujours des choses à faire... Prenons exemple des coups portés... Aucunes animations n'a été programmées, le personnage reste comme la marionnette qu'il est... impassible et à la place on a des "pitits" feux d'artifice, des "étincellounettes" quoi... (Depuis la célèbre "Zenitude" je me suis mis également à trouver des jolis mots ^^) Les bugs de colisions sont fréquents et il n'est pas rare de voir passer des morceaux à travers les personnages... 2 combattants à l'écran et même pas fichu de vérifier si la texture passe en dessous ou au dessus... 2 perso... Les arènes sont vides d'animations et carrèment austère. Perso' cela ne donne pas envie de combattre. Les années 80 ca en mettait plein les yeux tout le contraire de ce jeu. Si on veut en rajouter une couche, les personnages sont vraiment basiques et sans personnalités, les temps de chargement tellement long que j'ai eu le temps de me faire chauffer un café, ça freeze pour rien (peut être une étincelle de trop à l'écran^^), la charte graphique manque de pep's même si les classiques couleur bleu et rose sont là Effectivement, c'est gratuit mais pour autant soit on considère que c'est un projet étudiant et on peut dire "peut faire mieux" soit on le prend pour ce qu'il est et là c'est tout simplement à mettre à la poubelle car il n'y a rien à garder...
1920
⸮⌐■o■?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Awesomenauts | $8.3M | 26.9K | 85% | $19.99 |
| Brotato | $7.4M | 116.8K | 96% | $2.99 |
| Shatterline | $6.9M | 29.1K | 73% | $9.99 |
| The Spell Brigade | $4.7M | 16.2K | 81% | $12.99 |