
Embark on an action-packed adventure in this on-rails space shooter. As a pilot in training, you’ll battle in strange virtual worlds. Master your ship, upgrade your skills, and protect the federation from an imminent threat. Are you ready for the challenge?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready for Update 2.0, featuring an all‑new story campaign with Full Range Combat missions. Experience the action and gameplay of FUR Squadron Phoenix as never before and finish the fight. This update adds to the main roguelite campaign and the features included in previous updates, such as the Advanced Run (exclusive to expert pilots) and Boss Challenges.
Featuring roguelite on-rail levels with unlockable abilities and stat upgrades.
Showcasing intricate, dynamic, and captivating landscapes and environments. Huge bosses and fleets of enemy ships, on space, air and sea.
Shiny new weapons, offering more than just conventional guided projectiles. Get ready to wield a colossal power beam, multi-missile barrages, and a powerful nuke strike!
Beat your teammates challenges and unlock conversations and upgrades for the devastating Overdrive power-up.
Advanced Mode and Boss Rush challenges for experienced players.
A new campaign featuring Full Range Combat gameplay and an epilogue storyline to the main campaign's quest.
“War drums are beating at the Bist System. Alarmed by the increasing activity of the dangerous Marauders, the Chimera Federation has decided to reinforce the troops of its space fleet. A brave and determined recruit is sent to the renegade FUR Squadron for special training using their virtual reality technology. Will they manage to hone their skills before it’s too late?” before it's too late?"
Genres
Sums Steam only; Nintendo, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zoomers, boy is your generation pathetic. You have shifted culture so far in a negative direction that AAA studios can't make anything decent anymore, and even your indie games are 99.9% trash. This is my first time playing an AI game, and yes, this is obviously an AI game despite it breaking Steam's rules by not disclosing itself as such. And you know what? This is the second best game I've played this year so far. Sure, it's about at the level of a random, mildly entertaining rail shooter from a 2005 arcade, but that's S tier compared to modern slop. Many aspects of this game are mid, such as the characters, the writing, or the music. But the graphics are surprisingly nice despite literally being AI art. Almost every frame of this game could be a screensaver, and the gameplay, while very simple, is great fun. It's also interesting to play the Star Fox formula as a rougelite, even though I would have still preferred hand-crafted levels. Guess AI probably isn't there yet. I consider this a good first step to AI (rightfully) replacing human game developers. Not nearly on the level of the human-made classics, but if this is what AI can do as a literal toddler, imagine what it will be able to do in 10 years? I think it's time we started calling AI slop "zoomer slop" instead. After all, zoomers are the ones generating said AI art to their preferences. AI art generated by those with actual taste isn't on par with human-made great art, but it's certainly better than what zoomers can make, with AI or by hand. And if anyone contests the term "zoomer slop," show them a screenshot of Cocomelon (a work made by real "artists") next to a screenshot of Fur Squadron Phoenix, and say: "Zoomer slop versus AI art." inb4 "Hurr durr, Cocomelon is gen alpha, not gen z!!1!" You do know that literal children don't control the current culture, right? Young people do. If children did, Spongebob would have never been created in the time of zoomer childhoods.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, French, German, Japanese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUR Squadron Phoenix is a short, fun rail shooter that seems designed to be played in short bursts, and that's where I think its strength squarely lies. Besides some unpolished areas with the UI and some rough translations here and there, I'd say it's a rock-solid game that executes the core gameplay loop right while experimenting just a tiny bit with its meta-progression. The only significant complaint I have regarding the game is that it's relatively short, even for a game that's meant to be replayed. Still, I find it to be a good pick-up-and-play sort of game.
We need Chinese !thank you!我需要中文!
FUR Squadron Phoenix é um jogo que claramente nasceu da paixão pelo gênero clássico de shooters espaciais em trilhos. Ele consegue capturar bem aquela sensação arcade de reflexos rápidos e ação constante. Jogar algumas fases seguidas pode ser bastante divertido, principalmente para quem tem nostalgia de jogos desse estilo. Mas ao mesmo tempo, ele não evolui muito além dessa base. A repetição de padrões, a estrutura linear e a falta de grande variedade de mecânicas fazem com que o impacto diminua conforme você avança. No fim, é um jogo competente, divertido em sessões curtas e que presta uma homenagem sincera aos clássicos do gênero. Só não espere uma revolução ou uma experiência extremamente profunda. Review completa: https://patobah.com.br/review-de-fur-squadron-phoenix-pc/
Pros: Adorable tribute to Starfox 64-ish gameplay. Cons: A bit short. The level selection screen should tell you your current high score for the level so you know how much more you need for the bonus-unlocks.
This game is clearly mimicking Star Fox 64 with a bit of it's own style, and I'd say it succeeds. The gameplay feels familiar and tight. It will definitely scratch that SF64 itch, if that's what you're looking for. But the developers managed to spin things enough that this feels like its own game, not just Star Fox at home. The art style and the writing all feel distinct in a way that I really like. The gameplay feels unique, as well. Instead of a certain number of bombs, you have a meter that powers your special weapon. This actually leads to one of the game's biggest flaws for me - you're able to unlock 4 special weapons that all behave differently, and you're able to switch between them on the fly. This could have led to some very fun and interesting gameplay, except that one of those weapons is clearly better than the rest. Aside from a few mini bosses that can only be hurt by specific weapons, I never felt the need to switch, and in fact felt that some parts of the game were almost too difficult with any other weapon. I haven't found anything in the way of branching paths or storylines, so the replay value may be limited beyond boss rushes, but if you're looking for an on-rails shooter to fill a certain arwing-shaped hole in your life, this is not a bad option, especially if you find it on sale.
A pleasant surprise! The first game felt more like a prototype than the real deal. A fun prototype mind you, but too short and simple for me to recommend. This sequel on the other hand is a MAJOR improvment over the first1 It's still not the expertedly made starfox successor people search BUT...it DO succeed at being a star fox game, and a good one. The graphic are more fledged out, stages are longer, there are more mechanic at play that felt right, and the game clearly have the heart at the right place! It may still be rough around some edges, but i still enjoyed my time with it, and count taken of how much of a upgrade it is over the previous game, i'll definitely be on the lookout of what they'll do next! I recommend! :)
What it says on the tin.
I haven’t had the chance to play the first game, which apparently focuses on the leader of the titular squadron. Although this story is a sequel, it stands on its own, and you do not need any prior knowledge to follow it. This is reflected in the main character, Robin, the newest recruit of the squadron after his entire unit was wiped out. Seeking revenge, Robin joins the legendary team and must complete intense simulation scenarios before going after the villain. The game belongs to the on rail shooter genre. While you can move freely around the screen, the path through each stage is predetermined. This allows you to concentrate on what matters most, destroying enemies with your main gun or special weapons and rolling to avoid incoming fire. The main gun must be pressed for each individual shot. However, holding the button briefly triggers a homing bullet that locks onto the first target passing under your crosshair and deals splash damage, taking out nearby enemies. Most foes can be defeated with the standard weapon, but shielded enemies require a homing bullet to break through their defenses. There are four special weapons in total. You begin with a bomb, while others such as a laser beam and nuke unlock as you progress. These weapons are powerful but require energy, which is charged by destroying specific enemies. Some enemies also drop shields that function as your health, so targeting them is essential. Another ability, Override, fills gradually through certain kills and almost completely when you assist teammates with special tasks. At certain moments during a mission, a teammate enters the area and gives you a quick objective, such as flying through rings or destroying a priority target. Activating Override restores some health and special weapon energy, and temporarily increases your fire rate. Teammates level up the more you help them, improving their perks. Each new level unlocks a scene at the base, which you return to after both victories and defeats. Regardless of the outcome, the points earned during a run are converted into mod chips used for permanent upgrades. You can increase shield capacity, damage output, speed, and energy reserves, and enhance special weapons. This progression system makes the game accessible, as you can replay stages repeatedly and continue earning upgrades. There are eight stages that must be completed in order, though any finished stage can be replayed. Each stage concludes with a fair but challenging boss fight focused on targeting weak points. Bosses can defeat you quickly, but their attacks are clearly telegraphed through marked danger zones and safe areas that must be used strategically. To reduce the sense of repetition, the game introduces mild randomization. While each stage remains largely the same, smaller sections and enemy waves may or may not appear during a run. For completionists, each stage contains a visible chest that must be destroyed. Collecting all chests unlocks a new skin. Additional skins are awarded for reaching point requirements, with your score multiplier increasing with each kill and resetting if you take damage. Perfection is not required, and some bosses spawn additional enemies that help you reach the necessary score. These skins are purely cosmetic and offer no gameplay advantages, but they are required for achievements. Overall, this is a very enjoyable shooter with colorful and distinctive stages. However, the overall amount of content feels somewhat limited, as there is little left to do once all stages have been completed.
Un gran homenaje a los rail shooters de antaño!! Muy recomendable.
Players by region
Where this game's players are, estimated from review languages.
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