
Uncover the truth behind the legend of PIZZALAND and save the dark comedy world of this funny point & click adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Great so far! Plays like a standard point and click game, but with the same originality in appearance as Funny Pizza Land and Gobbo Goes. Estimated playtime is "A couple of hours for pros, a lifetime for really bad gamers (without having fun inclusive...)", so I'm going to try and take my time with this one; games like this are not in plentiful supply. Still got a lot to go~ --- Edit: I've finished it. It's great. Took me a LOT longer than two hours, though it's the kind of thing that you can do very quickly if you know exactly what to do. But yeah, I definitely strongly recommend it to anyone who likes point and click adventure games, it's great.
the greatest game sequel since michealangelo sistine chapel 2 and uncharted 2 drake's ring
The fact that FunnyPizzaland 2 is a prequel and not a sequel, that it is now possible to understand the roots of the GlobalMediaMonster, and that you can literally find Easter eggs at every corner is it the light at the end of the tunnel that so many people are looking for.
im stuck please let me call the cao of the pixxa game send help emedeeatly i went to evert clickeble thing on this hot outsiders place and please call this number +4607042662
Pros: -Graphics -Characterdesign Cons: -Controls -Moon logic -Timed puzzles (extra bad when moon logic is involved) Yes, I'm probably a little too stupid to make some connections to figure out the puzzles. The creator might say it's not mainstream and just art.. but it was frustrating. Loved some aspects though. I will recommend it, because there clearly is passion involved.
Probablemente sea la unica persona de habla hispana en pasarse este juego, la verdad una buena experiencia el juego, buena historia, buenas animaciones y arte, excelente trabajo Roman.
I love this game to pieces it is weird and beautiful and makes my computer smell like garlic 10/10
A more coherent game than the first. A traditional point & click game that has about a hour of runtime, and the puzzles aren't that wild. I didn't find any softlocks, or bugs, and had a fun time.
I played this and completed it in the same night I played and completed its 2002-borne predecessor, [url=https://store.steampowered.com/app/2100790/FunnyPizzaLand/]FunnyPizzaLand[/url]. Playing them back-to-back, this is unarguably the superior [i]game[/i], as it has actual gameplay elements, owing true to its description as a "point & click adventure;" however, it's also moderately less surreal and has a [i]different[/i]—not to be confused with "lesser"—charm to FPL. This has a double-edged sword effect of being both easier to follow and parse, but also, on the surface, being less fascinating as a game. Despite that, I thoroughly enjoyed the quick sojourn through 17th-century PIZZALAND, and the nature of this as an actual video game, rather than a linear fever dream like its antecedent, made it more rewarding to play through. Roman has been candid about his artistic inspirations (and as with the first game, he has included a zip file within the local game directory that you can unpack and enjoy many of his beautiful and charming works), and with this game they are imminently evident. Grotesque, whimsical, absurd, and inexplicable, the art in this game is by far the greatest part of it, with the cranium-scratching dialogue, of which there is a plethora, easily sitting passenger. The puzzles in this game, on the other hand, suffer both from the art, as mundane-but-important objects become utterly benign when flanked by an environment and decor that ups the gambit of ridiculousness consistently, and the dialogue, which inadvertently makes the through line of logic a bit more abstruse. Besides the very frustrating bounding box for items constantly fighting your abilities, there were a handful of sections that were extremely finnicky by being time-based and unclear about their intention, or one solution that just bordered on classic adventure game nonsense logic that was only clear [i]after[/i] the puzzle was completed. Everything else was very par-for-the-course for this type of game, however: wandering, haplessly and hopelessly trying literally everything, object hunting, more wandering, and every little advancement feeling like miles. The game is very short, but thanks to the presentation, I deeply relished the less-than-two hours it took. However, much like point-and-click adventures of old (minor spoilers): [spoiler]the ending just sucks, and feels extremely unrewarding. You don't even get to finally make the pizza that incentivizes the entire adventure![/spoiler] Other than that, I was very satisfied with the clear effort and talent that went into such a small game. It's not as unique as the first, but it's just as entertaining. I sincerely hope to one day see more of PIZZALAND and its inhabitants, it's fast become one of my favorite little worlds. I just pray that if indeed there is another in the future, I don't have to see that protagonist's ass and balls from behind in that one too.
Most beautiful game experience I've ever had. FunnyPizzaLand 3 where are you 😄??
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