
Bunn awakens in a surreal world with no memories of what happened. Bunny Hop through this colorful surreal landscape, explore hidden locations, and uncover the troubling truth about your identity in this 3D platformer.
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About
"Stop saying that! I don’t know how or why I’m here and nothing about this place makes any sense..!"
Bunn awakens as some sort of bunny in a strange world with no memories of what happened. Explore this surreal landscape and uncover the truth about your identity, using new abilities like Bunny Hopping.
FUNKYHEART is a 3D platformer........... Explore this surreal world as you confront your identity...
And meet funky characters!
Freeze obstacles and utilize your Bunny Hop to navigate this surreal landscape!
Explore colorful landscapes and meet quirky characters with their own unique traits!
Uncover the truth about your identity while dealing with some eerie elements!
Uncover the truth by exploring eerie, hidden locations scattered throughout this surreal world...
Ahuhuhuhu!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 8.5/10 I've enjoyed this game from start to end. [/h2] Gameplay was smooth and easy to learn, obstacles were nice tho sometimes I had to lock in, performace was great without any crashes/lags, I love the graphics aren't complicated but not too simple, lore was interesting to read and follow, some of jokes caught me off guard I'm not gonna lie and soundtracks are hidden gem and I wasn't prepared for this peak. There were downsides of course: You can't change volume of dialogs which can be quite loud, game could be longer but I have a hope there will be more in future and at the end collectables... we find them through whole game but i never found their purpose outside just collecting. Would I recommend it? Hell yeah. Would I buy it again? Probably. Overall peak bnnuy bhop game and I'm waiting for more from devs.
why did it have to be Unreal Engine... horrendous performance
When ign wrote that Pokemon Omega Ruby review, i think it was really meant for this game, cuz the water kills your frames and there's tons of it. Just add an option to reduce it or remove it and do some other optimizations and that would fix my only problem with the game so far. I mean it only lags by 10 to 20ish frames, so it's playable on my rig, but not ideal.
Really funking good game. + When the gameplay clicks, it's fantastic. All the hops just flow one after another, leading to zen moments where you just pull off some really cool movements (and skips). + Love the aesthetics and character designs. They're the right amount of surreal and colorful, and they add so much charm to the game. + Same goes for the little bits of dialog sprinkled throughout the game. Again, they add a huge amount of charm to the game. + OST is top-notch (and basically the reason I bought the game in the first place). Especially the break levels; those ones are SO good. + Opening cinematic is incredible. Nothing else that I really need to say about that. - Overall, I feel that the game could have used a fair amount more polish. Here are a few big ones: * When you die, enemy cycles should reset. This is especially true for the blob pillars, since they become super desynced after you freeze them and make runbacks super inconsistent. One way to do this would be to store the starting position and velocity for each pillar, then set the enemy's position and velocity accordingly on death. * I feel like the dialog should trigger after walking up to an NPC and clicking on them, rather than just walking up to them and hitting a trigger box. Sometimes, I would accidentally walk back into a trigger box without knowing it, which would retrigger the dialog. * Mavi never actually leaves when she says she's going ahead to the desert. Guess she was just faking you out. * An option toggle for windowed mode and borderless fullscreen would be nice. Anyways, tip for most of the broken levels: Go fast Have no fear Freeze obstacles before you run into them And just keep hopping just keep hopping just keep hopping just keep hopping just keep hopping just keep hopping just keep hopping just keep
Bunny hopping
Game has an amazing artstyle and could be nice to explore. Sadly the game is poorly optimized my rtx 3070 screams at me without any breaks and i really hoped the game would have similar movement to source games, but no. It's more of press a bind and hold forward to achieve faster capped speed. More of an exploration game than cs:s bhop speedrunning
Not the game for me. Feels very unpolished, like an admittedly talented developer's senior capstone that needed a little more playtesting and critical feedback. I say this as someone who saw the game promoted on Bluesky and let it sit in my wishlist since launch last fall. (I didn't have time or I'd have bought it sooner.) It's *very* pretty, the music is phenomenal, and enjoyable voice acting. But the dialogue missed the mark (a generational thing? Or subcultural?), there are many quality of life tweaks needed (and spell check; level select for instance), and the platforming was grating. On that last point, I just didn't like the bunny hop mechanic. It felt like I was balancing its "slipperiness" instead of my own skill. (I've been playing Neon White lately and I grew up with old console platformers, so you'll just have to trust me on the feel of the mechanic. And on a side note, the level design did remind me of those old console platformers in a good way.) I won't comment on the story, as I didn't put enough time into the game. But other reviews sound like the story was a major draw for them. Had I been smart, I'd have downloaded the demo first. I recommend others do exactly that before buying. If the dev reads this, please don't take it as discouraging. I seriously dig what you were going for here. I just wish I enjoyed it more. EDIT: Worth noting too that the application icon (the one in the taskbar) is the default Unreal Engine icon. In alignment with some of the other reviews mentioning poor performance (which seem mostly solved by limiting the framerate), it makes me wonder if other aspects weren't configured properly in the engine. I wish I had more info to give but check out some guides on optimizing your build.
cute little game! I'd like to see a manual bhopping mode to make an extra playthrough more challenging.
I LOVE HOPPING AROUND LIKE A BUNNY I LOVE THE STORY I LOVE THE CHARACTERS
yeah on that groovy vibe
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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