
This gravity-defying 3D Platformer takes you on a surreal trip through a twisted virtual network. Uncover the secrets this world tries to hide from you: an artificial intelligence named Fumiko!
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Fumiko! takes you on a surreal trip through a twisted virtual reality. Uncover the secrets this world tries to hide from you: an artificial intelligence named "Fumiko"!
Fumiko! takes a unique spin on platforming. Bend the definition of gravity and glide majestically to bypass tedious precision jumps. This game is a dystopian sci-fi thriller that wants to be explored thoroughly.
Fumiko! offers you:
A compelling, philosophical story
Beautiful areas to explore
Unique, weird characters to meet
Freedom of movement unlike any other platformer
Hostile environments challenging your ability to overcome impossible odds
Collectable memory fragments that contain the network's darkest secrets
Developer Note: While this game tells a story about Artificial Intelligence, it does not relate to GenAI in any way, neither does it endorse it. The story was written before GenAI gained popularity and if anything, anything told in it is a condemnation and warning of what GenAI represents.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very original. If you want to soar through cyberspace like a virtual bird, then this game is for you. The visuals are captivating (if a bit messy at times) and the story is surprisingly layered and powerful. It took me about five and a half hours to get every achievement and experience all of the content. I'm a bit stingy and risk averse when it comes to buying indie games so I wouldn't have bought it without a 75% off coupon, but certainly at even 33% off I'd have considered it worth the money.
Fumiko es un juego extraño, de eso no hay dudas. Llegué a él casi que por casualidad, y elegí comprarlo por su estética y bajo precio. Luego leí que había sido inspirado por mi animé favorito, Serial Experiments Lain; si bien no estoy de acuerdo en ese parecido, definitivamente fue el puntapié inicial de curiosidad para empezar a jugarlo, y no estoy para nada arrepentido. Fumiko es un juego de plataformas 3D con físicas poco convencionales, pero a las que es fácil y placentero adaptarse. El juego se ve tan bien como en su trailer, por lo que si te gusta el estilo glitchy que presenta, definitivamente seguirá sorprendiendo en sus 6 horas de duración. La historia de ciencia ficción se torna inesperadamente emotiva de a ratos, y tiene un desenlace satisfactorio sin ser demasiado sorprendente. Algunos puzzles y coleccionables pueden pecar de ser demasiado abstractos, pero no hay vergüenza alguna en consultar una guía de la comunidad. Probablemente, Fumiko no sea tu juego favorito, pero definitivamente vale la pena probarlo.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is a massive strain on the eyes
Fumiko is a stunning game, with a distinctive art style and an interesting story to match. It's worth noting however, the bulk of the story is told through logs you find throughout the areas of the game. You [i]can[/i] choose to ignore them and follow the main plot of the game, but you may find it less interesting and less clear as a result. In terms of gameplay this is a fairly unique 3D platformer in that as you proceed it increasingly removes many of the limits found in other platformers. Double jumping is only the start, towards the end you can jump as much as you like. Same deal with limited "sprinting", or dashing in this case, as you approach the end you can simply dash as long as you like. Possibly as a consequence of this, the camera can go awry at times. Speaking of, by default the camera is set to auto-turn/auto-rotate (I forget the exact terms used) to stay behind the character. Personally I'd recommend disabling this (at least if you're playing with a controller) as otherwise you may find yourself fighting with the camera more than you'd like. Regardless, if you enjoy 3D platformers and exploration games, Fumiko's a great time. A fairly unique setting and eerily prescient with some of its writing regarding internet monitoring, gamification spreading beyond games, and AI (this was prior to the major corporate push of AI in everything circa 2022 or so). Highly recommend getting and playing this all the way through!
Very unique psychedelic platformer with themes about artificial intelligence.
As AI becomes more and more of a permanent fixture of everyday life, it will become critical to have material from before its meteoric effect on the world around us as a means of grounding us in what our fears and hopes were for the future. From Sylvius Fischer, Fumiko is a love story, turned horror story, about an artificial intelligence developed for uncertain reasons and the denizens of the I.M. - human consciousness uploaded to a digital realm and the forces that are gradually driving it to tragedy. Mechanically, Fumiko offers the greatest freedom of movement I've ever seen in a game like this - running and jumping gives way to double jumping, gives way to quadruple jumping, giving way to endless running and jumping which is necessary to navigate the worlds you find yourself in. Visually, the game is remarkably gorgeous especially considering the audicious use of default cubes as architecture, because everything is designed to fit in seamlessly with the extreme digital environment. The story is a truly prescient one and it unravels beautifully. Check this one out!
Fantastic game! A few controller issues (it doesn't like my favourite controller) and a slightly janky looking first level had me *almost* reaching for a refund, but I stuck with it for some reason and I'm very glad I did now! It's a wildly imaginative 'cyberpunk' style arcade/adventure game that keeps taking off unpredictably in weird and wonderful directions. The controls are simple, yet you feel like you are pulling off all sorts of cool maneuvers at the same time as you whizz around exploring some pretty impressive abstract levels. Highly recommended!
First off ...I didn't fight through to the end. But. I recommend the journey I had. With caveats, as this surely isn't for everyone. I wasn't sure what to expect, but watching the trailer now, it actually tries to communicate the gameplay quite well. Fumiko lives from it's 90ties cyberspace appeal. It's easy to see typical manga & anime hacking scenes as it's inspiration and it fully delivers on that atmosphere, environment and story telling, so I enjoyed that hugely. I appreciate the music and the evocation of a futuristic cyberspace that harks back to ideas on what cyberspace would look like in the future - seen from the early 90ties. It's a brilliant retro-futurism. I love the world-building and design. Earlier levels are weaker than later ones, but it fits the narrative and helps you get used to clues that the game uses to nudge you in the right direction. The aesthetic is great although it seems to be a product of the capabilities of the dev as well. So the animations aren't great although that is diminished by the fast gameplay. There is a charm to it as a whole and I doubt there is much around that'd be comparable. Maybe Rez Infinite might come to mind - but I'd place Fumiko above Rez in terms of gameplay, world-building and atmosphere. Those are obviously very different genres, but if we look for floating through cyberspace, I wouldn't know any other. Movement itself feels great, specially when restrictions from earlier levels vanish. Traversal itself is huge fun. The puzzles that I found were good imo, probably rather easy for people who are really into puzzle games as I'm usually quite bad at those. I found that enjoyable. I have my gripes with the combat that comes up in later stages, specially a boss fight that I didn't finish - and probably won't. I checked the guide for it - and I simply misunderstood a mechanic. In this fight the usual problems multiply as it's generally difficult to estimate where you land and where you are in space. Shadows would probably help, but those aren't very cyberspacey. Pushing whirling cubes around in 3D space, while it's difficult to read your position in space is really meh. I might come back to it when I got the nerves for such, but I can see myself leaving it there. I still recommend the game as it's unique and interesting with great atmosphere. It tickles my fancy for the time when the future of the internet was expected to be cyberspace and many expected the web to stay unprofitable, open and weird. It delivers on a niche of cyberspace hacking as you'd see it in Ghost in the Shell or Battle Angel Alita where characters float around as glowing beings. The dev mentioned Lain to be an inspiration. The music is fitting as can be, sometimes a bit corny or distorted to emulate interferences. If these elements speak to you, it's a very special journey. ## Update Well I came back and finished the game. I enjoyed it, although I needed the guide (shout outs for the dev himself providing that) for the aforementioned fight as the safe-zone escaped my attention. After that there was another fight where I was just lost. I never got how and why I'd spawn birds & clones. And I wasn't able to connect what to do with them either. So. There is something to be said about the readability of the mechanics of the game in some instances. After checking the guide, it does make sense, but I don't think I would have ever come to that conclusion. [spoiler] specially spawning birds was not something I connected with fying through the white screens. It might have been an option to let them fly before you and then settle into the wingman position behind you, but I have no idea on how to communicate that they are actually explosives while the clones aren't.[/spoiler] Iwant to add that I did have fun executing the fight. Over all I stand by my recommendation. I thoroughly enjoyed the game, might come back at some point to get some more achievements. The ending to Fumiko's story was a bit flat. [spoiler] An easy tried and proven ending would have been the typical Ghost in the Shell: I will be everywhere with you. I will be a ripple in the vast sea of information implying that Fumiko will be there in some sort of conciousness. [/spoiler]
LETS GOOOO FUMIKO! NATION!! TIME TO RISE UP! AND UP! AND UP! AND UP! AND UP! OK AN OCTUPLE JUMP SEEMS OVERKILL!!
美术风格不错 玩法基本就只有飞 有些关卡很恶心人
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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