
Arm your vehicle with deadly weapons and roam endless wastelands in this fast-paced single-player / online co-op car combat game. Collect upgrades for your car to melt enemies and giant bosses in this bizarre world. Retro vibe. Retro cars. Retro gameplay!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 31 → 4/day in the week after.
About
FUMES is a single-player and online co-op game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes.
No bullscrap. Just you, your car and pure fun. Like in the old days!
Drive customizable cars. Equip them with weapons.
Experience driving physics inspired by old rally games.
Encounter waves of enemies. Get involved in the chase of destruction.
Deliver suspicious packages while escaping from greedy chasers.
Defeat the fastest racers of the wastelands in off road challenges.
Fight with giant bosses - monstrosities on wheels.
Customize your car. Choose loadout to fit your combat style. Slap some stickers on.
Earn new cars and parts by beating bosses.
No loading screens. No fast travel. Just use your car.
Slow down after the fight, go for a ride and inhale the FUMES.
Get lost in the desert. Wander endless, procedural environments.
Listen to the original, guitar-heavy soundtrack.
Invite your friends to your single-player world.
Join up as many friends as your hardware can handle (Steam allows 250 max but you need NASA PC for that).
All loot and progress earned together is also saved to single-player.
FUMES demo contains beginning of the full game.
Your demo save game will carry to the full game.
Roam the wastes, collect scrap, burn your way through the challenge and rise as the mayhem walker...
...or simply join our Discord server to hang out with us and other travelers like you. Get involved in the creation of this twisted world!
Engagement
Reviews
Themes across 589 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zajebista giera. Pobrałem w 10 sekund, spędziłem bite 7 godzin bez przerwy. Wciąga jak mefe. Polecam!
Auto Assault knock off, "least they trying" but fxxx your camera bull xxxx if you a keyboard mouser you be ok anything else you s.o.l. if you think this is twisted metal then you never played twisted metal. I'm going for refund I'll wait for the future and maybe "least try again".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 589 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже цікава гра. Чекаю на мультиплеер
I am disappointed in that game. it lokks fun and have good reviews, but after 10 minutes of game you basically have seen everything.
Literal trash. The definition of unfun. You can't deliver cargos. Literally. You go too fast? Ooops, the cargo fell off. You go uphill? Oooops, the cargo fell off. What a fckin piece of trash mechanic. Rerunded this trash.
Fantastic feeling driving, solid car combat, awesome retro style, and super straightforward mission structure make this a perfect game to zone out with. Just really well done all around. And I absolutely love the chonky physical car UI. Fun stuff!
Неплохо, чтобы убить время. Приятный физон, баллистика орудий. Графен.... ну на скринах видно. Пиксельный пиздос, как сейчас модно, тяжеловатый для глаз. На любителя. В Quake II мы видали эти пиксели. Разные кузова позволяют делать действительно разные сборки машин. Орудия отличаются и влияют на тактику. Можно попробовать задекорировать ржавое пиксельное ведро, но вряд ли выйдет что-то дельное. Можете видеть на моих скринах. Шо касается так называемого геймплея. Мир пустоват. Пустыни, горы, лесочки, редкие остатки городов. Тачка пролетает любые препятствия насквозь. Единственная реальная преграда это крутые подъемы. В принципе, логично, так как это постапокалипсис. Но и делать игроку особо нечего. Гонки довольно унылые: катаешься по пустыне через ворота. Битвы просто утомляют, особенно, когда тебя атакуют 5 волн противников и ты уже заебываешься их отстреливать. Можно кормить аномалии ящиками - это для дальнобойщиков, но и их быстро заебет. Можно грабить [strike] корованы [/strike] случайных мимокродилов. Или набрать ящиков и заманивать гопоту. Короче, развлекайте себя сами. Как и во многих других играх, завлекает прокачка машины и орудий. Увы, довольно быстро вы прокачиваетесь до топового "шмота" и челлендж уходит, а рутина приходит. Вряд ли этот коммент прочитают разрабы, но я бы предложил добавить подземные уровни. Тоннели, трубы, коллекторы. Всякие ограниченные пространства в противовес бесконечной пустоши на поверхности. Физон игры уже позволяет нормально гонять по наклонным поверхностям. Можно сделать систему труб и гонять по ним. Можно сделать полосу препятствий, где нужно аккуратно управлять тачкой и пр. В общем, впечатления положительные, но видно столько нереализованного потенциала и столько пустоты в игре в нынешнем виде.
An absolute BLAST to play and runs on anything from the last 30 years
Интересно буквально пара часов и то любителям пикселей. Ожидал, конечно, большего от игры... Мало прям вот ВСЕГО... не советую покупать!
All of my friends and I are OBSESSED with this game. We love the cars, the customization, the physics, the weapons. It just feels great to zoom around. I basically stole it, at only ~$8 on sale. The foundational gameplay is so solid, we're just dying for more content as quick as we can get it. We also got a major kick out of the addition of Multiplayer. It runs flawlessly; the way it's designed lets you keep whatever drops for you as you Do Things and you advance the host's bounty board. If you're caught up with the host, you keep the world progress too! We used this feature to keep leap-frogging through the game, occasionally "back-tracking" to the furthest-back Host when someone (or multiple people) plowed ahead on their own (forgoing sleep for More Game). My STRONG recommendation is to give the Demo a shot. It's The Beginning of the Game 1:1 and your progress carries over into the Full Game. At time of writing you have technically seen "everything" gameplay-wise by the end of the Demo, but the draw of More Cars, More Guns, and More Shapes for the Livery Editor kept everyone LOCKED IN. Every time we said/thought "It would be cool if they did X", the developers already had that same idea and implemented it. Raiding a Convoy was cool, before you even get sick of doing those you start seeing Friendly Convoy Escort Missions. You're Cars, so obviously you want to Race, right? Of course there's races! The neat thing about them is that they're randomly generated IN whatever area of the map you're currently roaming/launching the events in. This has three cool effects: First, the different scenery and traction of each biome means that it always feels like a "new map" relative to the other races you've done. Second, because the actual POSITIONS and rotation of every Checkpoint is semi-random, You AND the AI racers AND your co-op partners are all figuring out the "optimal" route(s) through the criss-crossing laps IN REAL TIME on-the-fly. Third, this means that the "fastest" Car/Suspension is not always the most efficient chassis for Winning Races. Sometimes you genuinely need the traction or the turning speed of Treads or APC/Rover wheels in order to navigate rapid series of tight turns, high-angle slopes, thick mud, or loose gravel. It's also worth bearing in mind that a small car is nimble but it's also LIGHT; you can be knocked off course or spun out easily in collisions with larger/more powerful cars. They turn off the weapons for Races but that does NOT mean it's not a Contact Sport. Then right as you think you've Seen Everything, Done Everything, that's when the BIG Bosses show up. The pictures don't do them justice; I won't spoil any of them, just don't even look because they're best experienced in blind disbelief at the scale of them. Playing Shadow of the Colossus but with Mad Max Battle Cars is so fun that everybody was almost bummed to go back to "regular" cars for Boss fights in between; tempered only by the fact that "normal size" bosses meant New Chassis/Weapons. If I had any lingering desires for game content beyond simply "More", it would be two things: I would like to see the Cargo/Anomaly systems fleshed out a bit more, and I would KILL for just a touch more "hands-on" Modding/Custom/Imported Content. The game's low-poly PSX style would hopefully lend itself well to a simple Modding/Custom scene where we could make Chassis/Car Parts, Wheels/Rims, Weapons, or whatever else, and add those assets to the list of pieces used in the hardpoint-based car customization system. There may be backend headaches I can't see/predict, but from the Player-Side it seems like the hardpoint system is already designed to make adding New Assets to the game more streamlined as the game evolves/grows through Early Access. This would just be the same as adding any Official Dev Assets, just from a local/community source. It's a nice-to-have thing I'd like to see, but honestly I already fully Recommend this game as-is. Everything added to the game from here on is a Bonus as far as I'm concerned.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.4K | 199 | 81% | $14.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 1.6K | 78% | $19.99 | |
| $126.1K | 312 | 43% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 83% | $22.99 | |
| $1.1M | 2.8K | 97% | $10.99 | |
| $1.1M | 604 | 92% | $55.99 | |
| $1.1M | 2.4K | 70% | $14.99 | |
| $1.1M | 2.3K | 88% | $14.99 | |
| $1.1M | 1.9K | 80% | $24.99 |