
The chairman’s daughter ran away without doing her assignment. Join the group project, take down the troublemakers, and capture the chairman’s runaway daughter. A thrilling hack-and-slash “musou” action adventure with a cast of colorful, distinctive characters.
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Languages: English, Korean*, French, Italian, German, Spanish - Spain, Dutch, Russian, Swedish, Indonesian, Japanese, Simplified Chinese +10 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[後半に日本語レビューあり] [h1]Slay the Arch-Enemy of Group Projects! Exhilarating Musou Action to Crush Injustice with Your Fists[/h1] The greatest horror in university life is the presence of the "free rider"—those who ignore assignments and only take the credit. This title is a 3D hack-and-slash with an extremely unique concept that transforms such real-world stress directly into destructive catharsis. To catch a chaebol heiress who abandoned her group project and fled, players must push through downtown streets, mowing down mobs she has bribed. The gameplay is simple and exhilarating Musou-style action. The five different playable characters each have distinct styles, such as martial arts or swordsmanship, and specialize in the thrill of clearing the screen of enemies with flashy "Rage Arts." As mentioned in the curator review, the surreal development where "cute" heroines knock down former classmates—who stand in their way for worldly reasons—gives the game a unique momentum similar to a B-movie (in a good way). While the controls are light and combos connect easily, there is some roughness typical of indie games. Several technical areas for improvement are visible, such as the camera work during chaotic battles and bugs where hit detection fails when using certain skills. Furthermore, the current volume is modest, and it may feel a bit lacking for those expecting deep progression elements or a long-form adventure epic. However, few other games allow you to so directly vent your anger at someone who claims they were "too busy to reply" while playing around on social media. As a stress-relief tool (!) that can be played in short bursts, or as a casual 3D action game to enjoy cute character modeling, this is a title that will definitely resonate with its target audience. [h1]グループワークの怨敵を討て!理不尽を拳で粉砕する爽快無双アクション[/h1] 大学生活における最大の恐怖、それは課題を放置して手柄だけを奪う「フリーライダー」の存在だ。本作は、そんな現実世界のストレスを真っ向から破壊的なカタルシスへと変換した、極めてユニークなコンセプトの3Dハックアンドスラッシュだ。プレイヤーは、グループワークを放り出して逃亡した財閥令嬢を捕まえるべく、彼女に買収された暴徒たちをなぎ倒しながら繁華街を突き進むことになる。 ゲーム性はシンプルかつ豪快な無双系アクションだ。5人の異なるプレイアブルキャラクターは、それぞれ格闘や剣技など特徴的なスタイルを持ち、ド派手な「Rage Arts」で画面上の敵を一掃する爽快感に特化している。キュレーターレビューでも触れた通り、「かわよい」ビジュアルのヒロインたちが、世知辛い理由で立ちはだかるかつての学友たちをなぎ倒していくシュールな展開は、(良い意味で)B級映画のような独特の勢いを感じさせる。 操作感は軽快でコンボも繋がりやすいが、インディーゆえの粗さも散見される。特に乱戦時のカメラワークや、特定のスキル使用時に判定が抜ける不具合など、技術的な点においていくつか改善点がみられる。また、現状のボリュームは控えめであり、ガッツリとした成長要素や長時間の冒険活劇を期待すると少し物足りないかもしれない。 しかし、「忙しくて連絡できませんでした」とSNSで遊び呆ける人間への怒りを、これほど直接的にぶつけられるゲームは他になかなか見られない。短時間で遊べるストレス解消ツール(!)として、あるいはかわよいキャラクターモデリングを楽しむカジュアルな3Dアクションとして、刺さる人には刺さる一作といえるだろう。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
타격감은 하지유님이 제일 좋습니다 더빙도 GOAT입니다 DLC가 제값을 하는거같습니다 근데 대사들 풀더빙이 아닌건 조금 아쉽습니다 한명의 츄르단으로서..... 풀더빙 기원 1일차.....
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Unplayable Trash ☆☆☆☆☆[/h1] [h1]First Impressions[/h1] I found Fugitive Free Rider (FFR) while searching for the Yakuza series by SEGA. Hack and slash games tend to be favorites of mine, so when I realized it had only been out for around a month, I hoped to get a review key for it. The developers were kind enough to respond, but it wound up being a disappointing experience. It has the bare-bones structure in place, yet without any of the quality or features that make hack and slash games so fun for me. [h1]Gameplay[/h1] Games like this can be repetitive, but this title does nothing to mix things up or present interesting fights. I suppose one could argue watching students shoot you is somewhat entertaining, but that level of violence is completely disproportionate to the plot. Plus, it defies any logic about this game taking place in Japan, where regular people won't have firearms. The only set-up in this game is defeating 20-40 peons, and then take on a boss, with no additional objectives or mechanics. Each defeated enemy leaves behind either health or money, and you can buy a stat boost in-between every mission. There's no other NPCs to interact with, anything to unlock or develop your character's fighting abilities, and everything that happens takes place within a couple of city blocks. It makes for a really sad experience when you're basically stationary, with each repetitive fight happening in the exact same place. If it weren't for the unskippable cutscenes, I'm sure that any character's campaign could be finished in around 20 minutes or so. https://steamcommunity.com/sharedfiles/filedetails/?id=3689544381 [h1]Controls[/h1] With only a few combos at your disposal, fighting enemies gets stale very quickly. To some extent, you can corral enemies, but it's not a satisfying experience. At least the controls while playing the game felt fine, but trying to speed through the dialogue didn't seem to work that well. [h1]Story[/h1] Unless you get a stellar team together for a group project, nobody likes trying to get along with other students they probably don't know, let alone when at least one person will likely shirk their share of the work. Although it's a relatable matter, it's an odd basis for this style of game, and doesn't make that much sense story-wise. It tiptoes into over the top territory, but when each person's campaign can be finished in 30-40 minutes, it makes the antics more perplexing. I had to beat up everybody a couple of times, including around 100 strangers, and then everything is resolved. After reading the only character's ending that I reached, I couldn't help but question what the developers were thinking, wrapping up a stupid story with such an unsatisfying summary. https://steamcommunity.com/sharedfiles/filedetails/?id=3689545255 [h1]Visuals[/h1] Aside from the gameplay, the colorful visuals and anime style is what caught my eye. However, it's not really worth much when it's constrained to such a small area. You'd think Tokyo takes up less space than a lousy park. Keeping in mind the space limitations, there's only so many unique models, most of which are comprised of extras in the background. There inclusion isn't a bad thing, yet it doesn't make up for an otherwise empty space that you can't interact with. The NPCs that wander around in the background must have toggles for the mood they're in, as some will stomp around, while others are skipping. Ironically, the animations and movement don't look too bad, but they don't even necessarily interact with the ground properly, as you'll see them dip into the floor, or hover above it. [h1]Sound Design[/h1] Considering the limited content, FFR doesn't suffer from not having enough songs, as it changes depending on whether you're progressing through the story, or actively fighting. The songs seemed a little generic, but I can't say there was really anything wrong with the tunes. I only noticed about three distinct songs, yet without other environments serving as a good reason to change the mood, this doesn't seem out of place. Perhaps because of the anime style, I did expect there to be voice-acting, but having none is better than horrible takes from bad actors. This was probably the one element I don't have any significant problems to discuss. https://steamcommunity.com/sharedfiles/filedetails/?id=3689544686 [h1]Pros[/h1] 🌟 Each playable character has their own perspective on the story. 🌟 You can easily 100% all the achievements. [h1]Cons[/h1] ❌ The game never crashed or behaved too erratically, but it's still a buggy mess. After saving and quitting, I lost progress made from beating a mission, and you can fight during unskippable cutscenes. Also, the dialogue has a tendency of transitioning away too early. ❌ Despite the characters speaking with each other throughout the game, I never found out anything about any of them. There's not nearly enough content to get any sense of what anybody is like. ❌ There's a minuscule amount of attacks you can use, and enemies constantly bombard you with attacks. That's why they spawn so many healing items. [h1]Tips[/h1] 🔍 You can change the difficulty to Very Easy to reduce how much damage you take, although I'm not positive it actually worked. 🔍 If you start getting hit, spam the dodge move to run away. [h1]Final Thoughts[/h1] I've never made a game myself, but from wrestling with various programs, I can empathize with how frustrating it could be to get simple things to work properly. Even when you can get it to work, a small deviation can be enough to throw everything into disarray. With how this game is presented, that's somewhat of the impression I get, where the developers had lofty goals, but not the foundation in place to get anywhere close to what they had in mind. That's no excuse for a hack and slash game with such little gameplay value, while also having so many errors and bugs in it. What's especially upsetting about FFR is that even the small things aren't done well. For example, merely selecting which character you want to play as to start the game feels clunky. This is one of the worst products I've encountered in a while, so I'd suggest everyone avoid it entirely. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game has several bugs and problems merely progressing through its short campaign. ☣ - FFR is a buggy mess [/td] [/tr] [/table]
《逃亡搭便车者》(Fugitive Free Rider) 是由Moka Sphere、SCON 所制作,Moka Sphere发行的一款主打动漫风格的无双割草ACT游戏。 游戏的剧情比较无厘头,共用的序章讲了五位主角被学校的团队作业所折磨,距离作业截至时间只差一天,而原本应该负责团队作业的“尤娜”学姐—庞大财阀的千金却私信已读不回,电话不接,独自跑去东京旅游,忍无可忍的主角们决定前往东京把大小姐抓回来写作业。 游戏虽然有五个主角,但玩家在一个流程里只能选择一个角色来进行游戏。另外的四人会在流程中被“尤娜”学姐以各种原因所收买,和凭借美貌与金钱收买了大学生们一起来组织玩家。只有跟着主线依次击败另外四个主角,才能最终迎战“尤娜”学姐,然后获得该角色的通关成就。 游戏主要玩法为无双割草ACT,游戏中的五个角色都有各自的武器,比如太刀、棒球棍、拳套、手枪等等来进行战斗。战斗场景固定为东京的城市街区,开启主线任务后会有几波的大学生涌上来攻击玩家,然后就是小BOSS。 游戏的操作较为简单,轻重攻击、格挡、闪避,然后有些基础的连招、完美格挡,积蓄怒气值可以施放必杀技,不同角色的必杀技也不一样。同时,在击败敌人后会概率掉落医疗包和金钱,医疗包就补血,金钱则是可以进行最大生命值、必杀技伤害、获取速度等的进行升级。 游戏画面还是很不错的,标准日系 3D 动漫风,角色建模精致、立绘精美, 五个角色各有特色,帅男靓女。比较喜欢的就是玩家系公主“莫啊”,金粉渐变发色搭配蝴蝶结,甜酷学院风融合了JK制服与街头潮流搭配,整体活泼又不失个性。战斗中还会跳舞摆可爱pose。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅、[/quote]
[h1] 결론부터 말하자면 재미는 있습니다. [/h1] 장점 1. 그냥 뇌 빼고 느긋~하게 할만합니다. 2. 최적화 잘 되어 있습니다. 3. 적이 대화중일 때 공격해서 선빵을 칠 수 있습니다. 단점 1. 상인에게 상호작용하고 나가기 버튼에 마우스 클릭할 때 공격이 나가서 상인을 공격하게 됩니다. 61분 걸려서 엔딩 봤어요
[h1] 为什么一群人在东京街头大打出手?报告是小组作业! [/h1] 距离小组作业截止仅剩最后一天,然而作为财阀千金兼团队核心成员的尤娜学姐却再度失联,尽管此刻的她却在社交媒体上疯狂晒夜店照片,但面对我们的消息却采取的是已读不回、电话拒接,只留下一句轻飘飘的“太忙了没做~”?! 尤娜学姐怎么这么坏呀!实在是忍无可忍的你与其他四名组员决定亲自前往东京,将这位逃亡的大小姐抓回来写作业! 只不过当你来到东京街头,却发现可恶的尤娜学姐竟将你的队友尽皆收买,与她的狂热粉丝们挡在你面前,只为阻止你的行动。而你唯一能做的就是在痛快地清扫挡路之人! 游戏中共有五名可选角色,各自有着独特的战斗风格,彼此间的的武器、连招乃至大招特效都各不相同,也算是为重复游玩提供了足够的差异化体验。 不过每个角色的流程还是相当固定的,都是在东京街头先击败几波狂热粉丝后,再同时面对小BOSS和狂热粉丝的包围。 至于游戏的战斗系统还是挺丰富的,除去基本的跳跃、闪避、防御的基础操作,还有轻重攻击以及相应的派生动作,当能量积攒完后还能释放必杀技。就是要小心不要攻击那些经过的路人NPC,他们也是会和敌人一起攻击你的(友情提示,攻击商人也是同理,别问我怎么知道的) 当打败敌人后会随机掉落医疗包和钱,医疗包顾名思义能补充在战斗中损失的血,而钱可以在战斗结束时找对应的商人购买道具获取加成,一个是主要负责提升最大生命值、一个则提升能量积攒速度和释放必杀技后回复少量血条。可惜没有什么伤害方面的提升,玩的不是很爽。 游戏体验整体没什么毛病,非要说游戏有什么问题的话,就是游戏的优化有点问题,战斗的时候能感受到卡顿掉帧的现象。 推荐喜欢无双割草玩法以及同样被小组作业折磨过的玩家进行游玩,毕竟光是能体验到把背叛你的队友统统打倒,再亲手把那个逃作业的人抓回来就已经值回票价。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h2] DDL了,你怎么还不做?[/h2] 工作DDL的时间已经到了,结果还不过来交,那你不愿意来,只好我来贴心地帮帮你。《逃亡搭便车者》一款很有趣的第三人称格斗动作游戏,在这里我们能体会到什么叫做无双杀敌的快乐,也能享受精彩的剧情故事,整体搭配上动漫风格的美术,使得游戏的趣味性得到了提升。它跟那些一本正经的打打杀杀可不太一样,它把无法按时完成任务的无奈,以及游戏环节中的搞笑欢乐全都揉进了一场酣畅淋漓的砍杀无双里。 大小姐,快来写作业! [h2] 作业团成员登场[/h2] 首先让我印象最深刻的就是这五位个性十足的角色,每个3D建模都动漫风格十足,甚至还为它们设置免费的皮肤。我们可以自由地进行选择,有的像是黑道之中的恩博老大,端庄礼貌的赛诺骑士、玩家系公主、身穿白色连衣裙的莫阿姐姐、天然系乐队主唱的马泽特小姐,可爱活泼的哈吉尤天使,每种都有独特的战斗风格,特别是在之后的BOSS战当中。 而玩法简单来说我们在这里就是不停地战斗,一步步地地找到我们要优娜千金。作为财阀家里的千金,不想着完成自己的作业而是想着成为自己的爱好,我们作为作业团的成员则能容许这种事情的发生,那为什么我们要苦苦找寻这么久,原来她动用了超能力雇佣了许多人来阻拦,导致事情的发展变得复杂,当然战斗不可避免地开始了。 [h2] 战斗,无双[/h2] 简单操作,爽快打击,连击不断。这就是我游玩的感受。游戏是非常经典的战斗游戏类型,普通攻击,连续普攻触发特殊攻击,积攒能量获得奥义大招,移动奔跑,等等这些基础的操作内容非常简单易懂,新手玩家也能快速上手,体验一次把数十人打飞的痛快感。用连击步步攻击近身的敌人,在通过奔跑拉远身位,一旦围攻人数过多再以 Rage Arts的狂怒奥义,一瞬间所有敌人全部倒地不起。并且击败敌人之后能掉落血包和现金,保证了我们恢复自身健康,又能让我们在之后的养成环节中,提升强化战斗实力。 个人整体游玩下来感觉游戏流程还是挺短的,并且有出息现战斗场景中的穿模情况,但很特别的地方在于操作每个角色来进行战斗之后的结局是独立的,这点的体验很棒。并且游戏的剧情对话不像许多游戏一样通过静态的对话框以及人物立绘来展示,而是在我们可以自由操控的同时就进行着各种人物之间的对话,这个部分也是我比较喜欢的,可以很好地代入到人物角色之中。 [h2] 总结[/h2] 整体来说,本作算是一款简单轻松的独游,玩法易上手也很偏休闲,因为制作组的目的就是为了让玩家体验的爽快的战斗,故事剧情对话穿插在战斗之间,能让游戏不再是单一的打斗。还是希望制作组能多多增加游戏内容,可以丰富一下角色培养,BOSS战等特殊战斗能多设置一些,相信本作会有更好的表现。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1]城市无双乱斗之什么叫我没选的人都来揍我?[/h1] 《逃亡搭便车者》,堪称韩国城市奇葩大乱斗,无厘头的搞笑剧情搭配大混斗的围殴,没有太多说的,上去就是把对面踢飞! 故事开始于一场没有交作业的假期(也就闲的没事干才这样),五名主角被学校的团队作业所折磨,明明只剩一天就要结束了,但是队伍里的核心成员“尤娜学姐”(财阀千金)却对团员们的私信已读不回,拒绝扣1。啊西八,这怎么能忍?于是你将在暴怒的主角团中选择一位成员,然后负责追杀尤娜到天涯海角。 游戏的玩法来说还是经典的无双ACT类,好比人中赤兔,马中吕布在一堆低质量怪海里开无双,用拳脚功夫和爆气收拾对面。特点是精致的动漫画风和偶尔玩梗的路边角色,圆满了我一直以来想看的女孩子大乱斗和一口气顶“上天”看内衣的愿望,可惜无论是彩蛋的角色还是正常的JK妹都是黑色系的,这一点很遗憾,我已经替你们全部确认过了。 而故事的具体内容也就是追“尤娜”学姐的过程中,把被尤娜蛊惑的其他hxd们挨个揍一遍(干嘛不直接收买我?)不同难度下的韧性条基本是一致的,普通与困难也不过是攻防血量的问题,倒也没有无脑的难,就是“非常简单”的情况下体验也是差不多的。 总而言之,《逃亡搭便车者》拿出来我是很开心的,轻松的体验+无双的战斗+二次元风+一丢丢的韩语(后续希望这里再多点),还有什么不满意的?(当然有,你的DLC太多了!) [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Petite Anime Musou, It's Fun!
플레이 잠깐 해봤는데 공격할때 마다 나는 소리인지 지웅 지웅 하는 소리가 사운드 설정에서 효과음을 줄여도 줄어들지 않고 계속 크게 나서 귀가 아팠습니다 공격 조작감이 구려서 원하는 공격이 잘 나가지 않았습니다
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