
Frontlines™: Fuel of War™ is an open-world First Person Shooter set on the frontlines of tomorrow. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game back in 2009 or so, one time it was on sale... and idk, never finished it xD So I just did (I had to install the nGlide wrapper and the legacy Physx drivers) and for a game from 2008, it is okayish. Nothing special to remark, although it was fun to play. The table is filled with a 2008 mindset ---{ GRAPHICS }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ GAMEPLAY }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ AUDIO }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ AUDIENCE }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ RECOMMENDED PC REQUIREMENTS }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ DIFFICULTY }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ The Darkest Dungeon ---{ GRIND }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ STORY }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ GAME TIME }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ BUGS }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Oyun yılına göre bence yenilikçi bir başyapıt olmuş ama günümüzdeki oyunlara kıyasla oynanabilir değil. Bu oyunda hikayeye değil de eğlenmeye çalışıyorsanız singleplayerda gayet güzel takılabilirsiniz. Bende maziyi canlandırdığı için sıkıldıkça oynuyorum.
Прошёл за 4 часа на хардкоре, без перезапусков, игра оказалась довольно лёгкой, имхо. Игра детства(типо эмодзи сердечко)
Frontlines: Fuel of War is a large-scale military first-person shooter developed by Kaos Studios and published by THQ. Released during a period crowded with modern warfare shooters, the game sought to separate itself from competitors through its ambitious depiction of a near-future global conflict driven by dwindling energy resources. Rather than focusing solely on traditional military rivalries, the game imagines a world where oil shortages, economic instability, and environmental decline have pushed nations into a desperate struggle for survival. This premise provides a compelling backdrop that still feels relevant years after its release and gives the campaign a stronger sense of purpose than many shooters of its era. The story places players in the ranks of the Western Coalition as they battle the Red Star Alliance across a variety of war-torn locations. While the narrative itself is not particularly focused on character development, it succeeds in presenting a believable geopolitical conflict where access to resources becomes the primary motivation for war. The campaign unfolds through a series of military operations that showcase the scale of the conflict, giving players the impression that they are participating in a much larger global struggle rather than isolated missions. One of the game's most notable features is its Frontline Combat System, which changes the way battles progress. Instead of relying on a simple sequence of disconnected objectives, the battlefield evolves as players capture strategic positions. Successfully completing objectives pushes the frontline forward, opening new areas and creating fresh goals. This mechanic helps maintain momentum throughout missions and provides a greater sense of participation in an active war. The system also reduces the feeling of linearity that often affects military shooters, making battles feel more dynamic and unpredictable. Combat is varied and engaging thanks to the large selection of weapons, vehicles, and support equipment. Players have access to futuristic military technology that remains believable within the game's setting. The drone system is particularly impressive, allowing players to deploy reconnaissance units, remote-controlled explosives, attack drones, and mortar-support platforms. These tools add tactical depth to encounters and encourage experimentation beyond traditional gunplay. Whether scouting enemy positions or launching remote assaults, drones contribute significantly to the game's unique identity. Vehicle gameplay is another major highlight. Tanks, helicopters, armored transports, and other combat machines play an important role on the battlefield. The maps are designed to accommodate both infantry and vehicle warfare, allowing seamless transitions between different styles of combat. Large-scale engagements often involve multiple layers of action occurring simultaneously, creating memorable moments that capture the chaos and excitement of modern warfare. This combination of infantry combat and mechanized warfare gives the game a sense of scale that remains impressive. Visually, Frontlines: Fuel of War delivered strong presentation for its time. Built using Unreal Engine 3 technology, the game featured detailed environments, convincing explosions, and expansive battlefields. Although modern shooters have surpassed it technically, the art direction still effectively conveys a world damaged by conflict and resource scarcity. Destroyed cities, industrial complexes, and military installations all contribute to the atmosphere of a planet pushed to the brink. The sound design further strengthens immersion with powerful weapon effects, battlefield communications, and explosive audio that helps sell the intensity of combat. The multiplayer component was originally one of the game's biggest attractions. Large player counts and objective-based warfare created exciting battles where teamwork and strategic positioning mattered. The game's class-based systems, vehicles, and evolving frontlines offered an experience that blended elements of traditional shooters with larger battlefield simulations. While the online community is far smaller today, the multiplayer design remains an important part of the game's legacy and demonstrates the ambition behind the project. Despite its strengths, the game does have limitations. Enemy artificial intelligence can occasionally behave inconsistently, reducing the challenge during certain encounters. Some objectives become repetitive over the course of the campaign, and the story never fully explores the potential of its intriguing setting. Players accustomed to modern shooter mechanics may also notice dated elements in movement, gun handling, and overall presentation. These issues prevent the game from reaching the highest tier of military shooters, but they do not overshadow its many accomplishments. Frontlines: Fuel of War remains an ambitious and enjoyable shooter that successfully combines large-scale warfare, strategic gadgets, and a believable near-future setting. Its innovative frontline progression system, extensive vehicle combat, and emphasis on tactical flexibility help it stand apart from many of its contemporaries. Although some aspects have aged and the multiplayer scene is no longer as active as it once was, the game still offers a rewarding experience for fans of military action games who appreciate scale, experimentation, and battlefield immersion. Rating: 7/10
Juegardo, ojala salga una segunda parte mas actualizada. PD: por favor menos mapas de ataque con helicopteros...
залупа с ♥♥♥♥♥♥ какой клюквой под пиво и для коллекции не более нищий ебский клон Call of duty
I remember wishing so badly I could pick this game up as a kid when it came out. But there was no chance my pc could have run it at the time. The futuristic military style really appealed to me back then. All these years later, decided to pick it up and play through the single player. Definitely a game of its time. Its nothing exceptional, but a fun fps, quick campaign, and decent gunplay. I like the ending credits too. Worth it if its cheap.
Solid game....solid story with the backdrop being 'energy crisis' and it works well here, good gun play ,good mix of gadgets you control ( gives you agency ) the FX in Weapons sound etc is good, great mix of on foot and in tanks ,from memory you get to blow ♥♥♥♥ up in an attack helo...i first picked this game up on retail disc 2010 or so ....for reasons i bought the digi copy,,,,overall my experience 'bloody fantastic! ...highly recommended.
Después de unas cuantas horas en un multijugador improvisado con el Omomo el Citrico llegue a la conclusión de que: -Prendo el velador! Pum!, *CancerCoptelo*, Caso la mooto, tranqui, *sesenta y cuatro jugadore en pantalla *! me voy a la ferretería, y le digo: -Me das uno de esos cosos que hace,*no que asco no saben jugar* para el velador - *esta yendo al punto*, el tipo me la da. - ¿Como lo cambio? le digo. -Es fácil, me dice, es sacar la perilla, *espartaco, Espartaco*, poner el repuesto, listo. -¿Tenés tarjeta?, -No!, *tomen los puntos ha*! -Le doy cuarenta, el tipo *spawneen aquí, aquí*, me da 20. -Me tenes que dar $30 le digo, y el tipo empieza con el IVA que papa que *tomen el otro, tomen el otro*, que e te doy $20. -$20 *no me dejan hacer un carajo, atrás, atrás*¿De dónde? -Bueno si no te gusta *a tu casa choto*, te vas! Me dice el tipo -bua ¿Si?, ahí nomás yo *hemos capturado otro punto*!, el tipo * objectivo neutralizado* y empezamos que *han invadido otro objectivo *, que *tenemos que capturar esos puntos*! le doy en la napia, lo cazo de la nuca, empiezo *animo camarada el punto es nuestro*! *esto vas a neutralizar*! *cancercoptelo*! contra el mostrador. -Agarre el vuelto *nos vamos cogidos*, y me las tome!
I beat the game on hardcore so ymmv. Ai is robotic, tracks you through walls, operates with instant reaction time and perfect aim. They have higher accuracy than you do. Team ai is unable to support you in any meaningful way or even kill simple enemies, often failing to simply show up. This leaves me running around large battlefields, being the whole damn platoon. There is no effort to get the player invested, wether in the moment or in the story. Which it seems someone actually made an attempt to write. Graphics are average and sound design is good. Nothing more to say. Standard unreal engine 3. Game lasts as long as it should and comes with 2 hidden sp maps if you care enough. I dont. Overall the experience has been just above a waste of my time 5/10. I would look elsewhere.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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