
Defend humanity's last hope, pilot a powerful mech, in Frontlines Crisis! A battlefield swarming with insects makes strategic and combat decisions crucial. Each decision will determine your fate. Defend humanity's last sanctuary, fight fiercely, and uphold human honor with wits and courage!
Modeled estimate, not a reported figure. How we estimate →
About
Features:
· Simplified RTS + Tribute to Classics
· Deep Strategy and Independent Controls
· Unique Boss Fights
❤️Local Co-op
As a die-hard RTS fan, I know the complex controls can be daunting for some players. That's why I aimed to create an RTS game that's easy to control yet rich in strategy and action. Here, you control just one mech. It can walk, shoot, kill insects, gather resources, build, and summon. This game is my passion project, and I hope to share that passion with more players.
Pre-Battle Phase: Strategize and set up your defenses at your own pace.
Combat Phase: Execute your strategy and unleash your firepower.
Whether it's resource gathering, base building, or attacking, this game keeps you thinking and acting.
This isn't a Roguelike game. It progresses through levels, each ending with a unique boss fight. Defeat the boss to unlock new items and expand your build options. I'm not a fan of reading long descriptions, so I've simplified each module for easy understanding.
Plus, you can team up with a friend to fight off relentless alien swarms! One player handles ground forces, the other takes to the skies, complementing each other.
In the distant future, humanity faces an unprecedented energy crisis. A new energy source, "Force", discovered in outer space, becomes a coveted treasure. The battle for "Force" leads to a prolonged war between humans and vicious alien swarms. In the war’s final stages, both sides have mastered each other’s genetic sequences, creating many half-human, half-alien warriors. On the battlefield, we might see our mutated former comrades. War devours countless lives, and we seem to have forgotten who our real enemy is.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game for the price. It does feel like it left a lot on the table mechanically, would have loved to see positional synergies for building placement, to really make good on the grid gameplay. The UI is a little confusing, and the strategy does not feel very deep, but its unique and worth playing.
除了不好玩没啥毛病……
Kinda basic game in terms of shooting, the special weapons don't give much info on their stats, but then again by lategame that doesn't matter as you're just using the area-clear moves constantly as long as you can afford it. Any sense of balance or progression is thrown out the window by the hidden upgrades, which if you have certain ones: you win, if you don't, you lose. Up to the final 2 levels where the enemy spam reaches a point where it's no longer a question of good strategy, it's just "did you build materials fast enough, and are you using the most OP area-clearers hard enough?" I just can't get into the "rebuild everything on every map" setup as it makes it a slog to start over and over again on top of the poor design, with a few lategame effects that let you build multiple things at once, but it just isn't enough. It's a small dev and the parts he gets right are decent, I initially marked this as negative but after (finally) beating the last boss he gave quite a heartfelt "I know it's not the best but please give feedback" and... eh. I can understand the feeling of struggling with balance. If there was a middle ground rating I'd give it, but I will reluctantly change my review to thumbs up.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $55.9K | 89 | 62% | $14.99 | |
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| $55.9K | 134 | 95% | $14.99 | |
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| $55.9K | 208 | 69% | $8.99 | |
| $55.9K | 212 | 92% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 68 | 79% | $2.99 | |
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| $6.8K | 58 | 83% | $4.99 | |
| $532 | 3 | 67% | $5.99 | |
| $0 | 0 | — | $2.99 | |
| $0 | 0 | — | $4.99 |
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +3 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game felt innovative and was refreshing to play it. Cool tower defense mechanics with a bit of tetris and frenetic high paced retro shooter spice. The game has enough content to provide endless combos and tactics that can keep you entertained for a while trying different combinations. The first 80% of the missions are too easy, so you don't really feel the need to explore much and evolve until you reach last mission of chapter 5, and later Lucifer the final boss. It took me as much time to win against the final boss as it took to do play all the other missions, so yeah, I enjoyed it but would felt better if the difficulty increased more progressively. Overall is a fun and very worthy the price, the game encourages you to keep exploring and don't punish you too hard, smooth experience. I just wished the devs would have the music in stereo instead of mono....
设计有问题,首先是各种升级的确认,全部需要手动点确认,按回车也不行,必须要鼠标点,全部都要鼠标操作操作,太繁琐了。AT立场暂停,BOSS出场也暂停,尤其是最后一关,动不动就暂停,游玩很不流畅,很影响游戏体验。 无尽模式很无聊,战役的关卡后面几关简直脚写的数值,每次塔没造完Boss就登场了?局外对战机没有任何加强,第一关跟最后一关,这个机器人没有任何区别。开局教程还说“塔没什么用,主要靠机甲”没有塔,这个破机器人能干啥? 尤其最后一关就是狗屎。战机太依赖塔解debuff,包括各种弹药和加强。塔又脆的一批。最后一关全是超大范围AOE,AOE也就罢了,还让BOSS专切后排,塔存活不了几秒,然后各种致盲,限制移动的Debuff,没有对应的塔无解。简直就没想让人通关,再加上动不动就暂停,超恶心。 重型武器换弹药居然没有任何教程和提示,按键设置里面居然也没有相关的按键设置。玩到最后几关才知道可以换弹药。
Игра затянула и прошел ее полностью разве что не понятно где найти остальные головоломки. Финальный босс оказался не таким каким представлял. Думал босс будет в ввиде сверхразума или типо того. Хотелсь бы еще увидеть здания жуков на их крипе башни-щупалеца или типо того. А в целом игра отличная всем советую, предоставляет даже челендж для любителей по сложнее... Иногда сам взвращаюсь обратно в игру и либо перепрохожу либо начинаю игру заного пробуя разные комбинации строений. Не хватает здания для активации башен будто ты сам их активируешь. Хотелось мастерскую для модов к игре.
Fun game! Good mix of building and combat. I had some difficulty setting up the controls the way I like using the Steam Deck and a PS5 controller. WASD was the best here. I have not been able to get two player to work with this setup. We both end up controlling the main character.
Очень интересная игра, сложность? ДООО ОНА ТУТ ОПРЕДЕЛЁННО ПРИСУСТВУЕТ! Игра 10/10 жучиных пенисов в главной героине. Тянет даже на примитивных компах, у меня 256мб видео памяти, думаю вы понимаете насколько это слабый комп, ибо у меня не только слабая видюха.
Pretty good. The only issue is that the actual process of getting a run up and going is actually fairly complicated and takes a good while to sit down and understand what you're looking at
Fun game - ended up playing a bunch of it...that last level is super hard in comparison to the rest of the game. The music reminded me of the original metroid. The puzzles were really fun.
Players by region
Where this game's players are, estimated from review languages.