
Defend humanity's last hope, pilot a powerful mech, in Frontlines Crisis! A battlefield swarming with insects makes strategic and combat decisions crucial. Each decision will determine your fate. Defend humanity's last sanctuary, fight fiercely, and uphold human honor with wits and courage!
Modeled estimate, not a reported figure. How we estimate →
About
Features:
· Simplified RTS + Tribute to Classics
· Deep Strategy and Independent Controls
· Unique Boss Fights
❤️Local Co-op
As a die-hard RTS fan, I know the complex controls can be daunting for some players. That's why I aimed to create an RTS game that's easy to control yet rich in strategy and action. Here, you control just one mech. It can walk, shoot, kill insects, gather resources, build, and summon. This game is my passion project, and I hope to share that passion with more players.
Pre-Battle Phase: Strategize and set up your defenses at your own pace.
Combat Phase: Execute your strategy and unleash your firepower.
Whether it's resource gathering, base building, or attacking, this game keeps you thinking and acting.
This isn't a Roguelike game. It progresses through levels, each ending with a unique boss fight. Defeat the boss to unlock new items and expand your build options. I'm not a fan of reading long descriptions, so I've simplified each module for easy understanding.
Plus, you can team up with a friend to fight off relentless alien swarms! One player handles ground forces, the other takes to the skies, complementing each other.
In the distant future, humanity faces an unprecedented energy crisis. A new energy source, "Force", discovered in outer space, becomes a coveted treasure. The battle for "Force" leads to a prolonged war between humans and vicious alien swarms. In the war’s final stages, both sides have mastered each other’s genetic sequences, creating many half-human, half-alien warriors. On the battlefield, we might see our mutated former comrades. War devours countless lives, and we seem to have forgotten who our real enemy is.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL:DR; An interesting mix of base building and tower defence twisted around just enough to feel quite fresh. Also a smattering of odd design choices. I liked how it felt as if there is not just one objectively correct way to win every level. You can build up a fortress of a base, fill it up with a battery of turrets, juice up your spider-tank or crank out drones and other minions to tackle the bugs. Victory is often achieved best with a mix of all these, but the option is appreciated. I feel like there could be a more elegant system for the in-level currency used to build your base. As-is you collect your starting material, whatever bonus stuff you dig up, and whatever your mining tiles dig up for you, then basically ignore it for the rest of the level unless you're going hard into temporary weapon upgrades for your tank. I've never ran low outside of building in a bad order at level start past the 2nd Area, and if I'm doing badly enough to have to rebuild my base I may as well just restart the level with a better initial line-up. The visuals give me a feeling of a well-liked but obscure game imported from japan in the late 90's, complete with gratuitous naked waifish cyber-women. I can't quite tell if this ambient horniness is dedication to the timely theme I felt it gave off, or just the dev's desire for some tig ole' bitties in their sci-fi strategy game. All I can do is shrug and move on. I don't quite understand the point of the "Signal" minigames. You get one per Area, they're un-repeatable and they're almost all the same simple "memorise this map, then dig up the treasure whilst fighting off the barest amount of enemies" puzzles. You unlock a new building when you're done, and that's it. Takes about 2 minutes to do, you don't build anything, you just dig up the bug goop and hope your memory holds true. You can also spend meta-currency on temporary upgrades in this missions, and I have no ♥♥♥♥♥♥♥ clue why you'd need them. Its a very good game for what it wants to be, and I enjoy tinkering with my level setups to make them as good as possible but I kept finding myself distracted by the handful of design choices I can't see the good reasoning for. None of them are near enough to not recommend the game, just odd distractions at corner of my eye whilst playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +3 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me a bit of X-Morph, where there are tower defense elements and a player controlled hero and both are fairly underpowered so you have to use both to survive, but also neither ever really feels adequate for the task. There are some other unnecessary hurdles thrown in like the fog of war that requires light towers so you can see what you're doing or limits on the upgrade towers for the mech to force you to use the other types of towers. You also have to clear creep in order to place a building or hunt for objectives, but that causes the level to progress faster. It's tough to find that comfort zone where you feel you're actually commanding the field instead of just barely keeping up. There's a good game here and It's worth a try, but it's an acquired taste.
Very fun very pretty little game. Big recommend.
Great fun. It's a top down tower defense-ish game where you control a mech walker to blast the waves of spawning enemies and collect minerals to build your preset setup of buildings. There are 6 chapters of 5 missions each and an endless mode and some other side content. It will keep you entertained as different mechanics are introduced and you unlock more building slots and building types. It doesn't outstay its welcome and the added challenges keep you on your toes even if you get stronger. Also I like the pixel art style as always.
Pretty good. The only issue is that the actual process of getting a run up and going is actually fairly complicated and takes a good while to sit down and understand what you're looking at
Переведен текст в игре настолько плохо, что даже забавно. Тем не менее геймплей необычный и интересный, да и графика мне нравится, поэтому положительный отзыв заслуженно.
披着塔防皮的low比射击游戏,不过几块钱我也没资格要啥自行车,但是把一个开局教程就告诉你“塔没什么用,主要靠机甲”的游戏归入塔防,还是多少有点贻笑大方了
作者以其独特的创意给我带来了一份从未有过的新奇体验,这在游戏类型大杂烩的时代是十分难得的。许多独立游戏只是将原本的类型简单粗暴地缝合上rouge或者什么其他元素却不细究玩法间的相性如何,玩起来千篇一律。而作者设计的这套玩法融合了诸多要素但并不割裂,成品自成一派,看得出来下了很大一番功夫。同时游戏的各种元素很对我胃口玩起来很爽,细节完善并非粗制滥造之作,而且价钱还很便宜,作为小品级独立游戏无可挑剔。玩完后发现工作室是国内的而且还是处女作挺惊讶的,为此第一次认真写测评,希望能鼓励到作者。
very cool combo of starcraft and vampire survivors. the most intense tutorial boss in a while as well.
Игра затянула и прошел ее полностью разве что не понятно где найти остальные головоломки. Финальный босс оказался не таким каким представлял. Думал босс будет в ввиде сверхразума или типо того. Хотелсь бы еще увидеть здания жуков на их крипе башни-щупалеца или типо того. А в целом игра отличная всем советую, предоставляет даже челендж для любителей по сложнее... Иногда сам взвращаюсь обратно в игру и либо перепрохожу либо начинаю игру заного пробуя разные комбинации строений. Не хватает здания для активации башен будто ты сам их активируешь. Хотелось мастерскую для модов к игре.
Players by region
Where this game's players are, estimated from review languages.
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| $6K | 68 | 79% | $2.99 | |
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| $532 | 3 | 67% | $5.99 | |
| $0 | 0 | — | $2.99 | |
| $0 | 0 | — | $4.99 |
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| $55.9K | 89 | 62% | $14.99 | |
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| $55.9K | 208 | 69% | $8.99 | |
| $55.9K | 212 | 92% | $8.99 |