
Defend humanity's last hope, pilot a powerful mech, in Frontlines Crisis! A battlefield swarming with insects makes strategic and combat decisions crucial. Each decision will determine your fate. Defend humanity's last sanctuary, fight fiercely, and uphold human honor with wits and courage!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Features:
· Simplified RTS + Tribute to Classics
· Deep Strategy and Independent Controls
· Unique Boss Fights
❤️Local Co-op
As a die-hard RTS fan, I know the complex controls can be daunting for some players. That's why I aimed to create an RTS game that's easy to control yet rich in strategy and action. Here, you control just one mech. It can walk, shoot, kill insects, gather resources, build, and summon. This game is my passion project, and I hope to share that passion with more players.
Pre-Battle Phase: Strategize and set up your defenses at your own pace.
Combat Phase: Execute your strategy and unleash your firepower.
Whether it's resource gathering, base building, or attacking, this game keeps you thinking and acting.
This isn't a Roguelike game. It progresses through levels, each ending with a unique boss fight. Defeat the boss to unlock new items and expand your build options. I'm not a fan of reading long descriptions, so I've simplified each module for easy understanding.
Plus, you can team up with a friend to fight off relentless alien swarms! One player handles ground forces, the other takes to the skies, complementing each other.
In the distant future, humanity faces an unprecedented energy crisis. A new energy source, "Force", discovered in outer space, becomes a coveted treasure. The battle for "Force" leads to a prolonged war between humans and vicious alien swarms. In the war’s final stages, both sides have mastered each other’s genetic sequences, creating many half-human, half-alien warriors. On the battlefield, we might see our mutated former comrades. War devours countless lives, and we seem to have forgotten who our real enemy is.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game for the price. It does feel like it left a lot on the table mechanically, would have loved to see positional synergies for building placement, to really make good on the grid gameplay. The UI is a little confusing, and the strategy does not feel very deep, but its unique and worth playing.
Great fun. It's a top down tower defense-ish game where you control a mech walker to blast the waves of spawning enemies and collect minerals to build your preset setup of buildings. There are 6 chapters of 5 missions each and an endless mode and some other side content. It will keep you entertained as different mechanics are introduced and you unlock more building slots and building types. It doesn't outstay its welcome and the added challenges keep you on your toes even if you get stronger. Also I like the pixel art style as always.
Игра затянула и прошел ее полностью разве что не понятно где найти остальные головоломки. Финальный босс оказался не таким каким представлял. Думал босс будет в ввиде сверхразума или типо того. Хотелсь бы еще увидеть здания жуков на их крипе башни-щупалеца или типо того. А в целом игра отличная всем советую, предоставляет даже челендж для любителей по сложнее... Иногда сам взвращаюсь обратно в игру и либо перепрохожу либо начинаю игру заного пробуя разные комбинации строений. Не хватает здания для активации башен будто ты сам их активируешь. Хотелось мастерскую для модов к игре.
유명 타워디펜스 게임인 Plants vs. Zombies에서 톤을 sf 에스테틱으로 바꾸고, 준비 페이즈를 둬 전략성을 확보하고, 4족보행 병기를 추가해 플레이어를 대신하게 한 게임이라고 보면 되겠습니다. 구동과 메카닉스에 큰 하자는 없습니다만 가격대에 걸맞게 배속 지원이 없다거나 하니까 그렇게 큰 기대는 하진 마시고요. 아트가 자아내는 분위기는 꽤 인상적이고 구상은 흡사 류츠신의 소설 삼체에 버금가는 큰 우주를 꿈꿨던것 같습니다만 그 야망을 담기에는 인디즈의 규모로는 불가능했습니다. 그리고 미니게임인 신호게임은 겪어본 메모리 게임 중 가장 재미없었습니다. 저는 할인가 2천원에 사서 적당히 재밌게 하다 갑니다.
作者以其独特的创意给我带来了一份从未有过的新奇体验,这在游戏类型大杂烩的时代是十分难得的。许多独立游戏只是将原本的类型简单粗暴地缝合上rouge或者什么其他元素却不细究玩法间的相性如何,玩起来千篇一律。而作者设计的这套玩法融合了诸多要素但并不割裂,成品自成一派,看得出来下了很大一番功夫。同时游戏的各种元素很对我胃口玩起来很爽,细节完善并非粗制滥造之作,而且价钱还很便宜,作为小品级独立游戏无可挑剔。玩完后发现工作室是国内的而且还是处女作挺惊讶的,为此第一次认真写测评,希望能鼓励到作者。
操作比较简单,没有什么复杂的技能案件,就是基本的上下左右空格鼠标,对于手残党很友好
豪丸!值得支持一下
塔防+操作类型,不仅需要你战斗中配置好建筑抵御虫族大军,还需要你战斗中主要走位操作,属于肌脑并用了
Great Top Down TD Shooter, Loving it so far. Makes you felt like a badass, simple gameplay, but brings Joy and Enjoyment ! Worth your time and Investment !
游戏不错,就是后期重复度高,新机制太少,而且根本算不上rts,应该算塔防的
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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