
Discover some of the most charming and challenging soulslike bosses in Frogmonster, a Metroidvania FPS adventure where you explore a lively world filled with creatures, bugs, and beasts.
Modeled estimate, not a reported figure. How we estimate →
About
Help protect Melora from Runi and his many creations in this unique and charming Soulslike Metroidvania FPS Adventure, where you'll never know what could be around the next corner.
Explore an atmospheric and colorful world with a cast of characters, who mostly have good intentions.

Fight over 30 unique bosses that will test your limits and reward you heartily. All with their own mechanics and personalities to enjoy.

Keep an eye out for bugs. Catch them with your tongue and equip them to gain a variety of bonuses... you are a Frog after all.

Find weapons and choose upgrade paths to suit them to a variety of playstyles, and use spells to heal and zap, burn, explode... any enemy in your path.

Enjoy a weird and winding world, finding upgrades and abilities, to push further and reset the balance after Runi messed it all up.
POST LAUNCH UPDATES
Bonus Boss's Update
Fight 3 New Bosses: Balsam, Borp, and Mud!
Boss Soup Update
Dive in to trenches soup and fight through 4 rounds of boss rush mode!
Each of the four soups contains it's own new boss fight at the end I wonder who they could be!
Item Randomizer
Hop onto the randomizer branch and connect to archipelago to play Frogmonster with items randomized.
Music Update
Brad new Soundtrack including over 50 tracks
Including tracks for every boss fight!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a treat Frogmonster is! In every way, this game surprised me. Its aesthetic, though basic, works wonders to craft a surprisingly robust atmosphere, bolstered by the repetitive, though enjoyable, music loops. Essentially, this game is a case study in the power of simplicity. There's nothing extravagant about how the game works, and yet it created this unbelievably charming feeling that never abates even by the end. Actually, even more impressive, certain points of the game feel a tad creepy and unsettling. The way monsters charge you with their dead eyes combined with the bloodiness of what you do makes it feel like you actually are a little critter in a big critter world learning to triumph nevertheless. Setting that aside, the combat ended up being more involved than I expected it to be. Bosses tend toward an aggressive, downright exhilarating style of design that makes you feel like you're constantly fighting for your life during most encounters. From the first boss onward, you never feel like you have a moment to breathe in any major encounter. This can fool a lesser player into sort of lackadaisically dashing and jumping around with nary a worry in their mind for actually learning the fight, but the game punishes heavily bad play, and by the end if you don't have a good handle on the game's mechanics, then you will simply not be able to finish. The game, as so many tend to, has its flaws, however. I came into Frogmonster with the impression of it being a metroidvania. It certainly can be considered as such, but you don't really get that many new ways of interacting with the world. There's few moments where areas become totally recontextualized by new abilities or what have you. Instead, it's more of a back and forth between areas that, while enjoyable to look at, do not also have much variety on a moment-to-moment basis. What this means is that the game is quite easy to get lost in if you do not either take plentiful screenshots so you can remember where you need to go, or if you have a great memory and pay a lot of attention to the small stuff about any given room. The world feels nice to explore, but I would not say it is anything to write home about. Thankfully, movement feels quite nice, so I was never unhappy to explore or to backtrack, which you also thankfully do not have to do a great deal of. The guns are all different enough and with varying degrees of applicability such that I was always happy to swap around and no gun ever really went unused (aside from one, the cannon, which just felt annoying enough to use that I disregarded it). With the way that ammo works, this is an expected part of the gameplay loop that you do swap from gun to gun. The magic system was one that I did not really interface with, but I really enjoy the way that healing works as a secondary aspect of it. The main problem for me was that I never wanted to use mana for damage reasons, so therefore I felt incentivized into ignoring the other spells. I think with a retuning of how the healing works from spell to spell, there would be more reason to try out different spells, but it's a minor point. Frogmonster proves that we are, as anyone with love and hope in their heart should recognize, still in a great era for FPSes, this being yet another in a long line of great modern indie FPS games. As much as it takes after its siblings (one in particular, an ULTRA-obvious one), I think it manages to stand out for its great boss design and lovable aesthetic. Give it a go if you've an inclination towards this style, you'll have a ton of fun.
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed playing this game. I think, as a first person shooter boss battler, this game absolutely rules. It understands what makes bosses fun. It's pretty rare to come across one fun boss in a single player FPS game, let alone THIRTY. There are no misses, every boss rules. As a metroidvania, I didn't find it that great. The locations are cool and distinct from each other, but once in a new area it all kinda looks the same and that becomes a little aggravating when trying to progress. The arena fights with regular mobs were pretty simplistic and easy. That said, there are some really fun areas. For some reason I especially loved the platforming levels. Make no mistake though, the star of the show are those bosses! The currencies feel mostly artificial, because the game showers you in gold and ore. Which is a good thing, because for the most part you get to use all the cool gun upgrades and spells! The gun upgrades are 10/10, all killer no filler. The spells.... Well they're mostly used to heal, and the game starts you off with the most efficient spell for healing so there's not a lot of reason to experiment there. There's also a decent amount of build variety in the form of bugs, which function much like amulets in Hollow Knight. Great diversity of options, and most seem to be viable! Super cool addition. Little nitpick, but I think it'd be great if guns reloaded themselves when you swapped off of them for long enough. As a DOOM-head I was weapon swapping like crazy and utilizing my whole arsenal, which felt slightly discouraged due to the long reload animations. Mixed feelings on presentation. The new soundtrack is okay, and I didn't find myself super drawn to the visuals. The narrative was also mostly forgettable to me. Criticisms aside, this is an awesome game that deserves your money! It is so fun to play, and that trumps all else. Every single boss had me floored with the amount of creativity on display. I am 100% sold on whatever the developer decides to make in the future! Please give it a try!
SO much personality and style and fun gameplay. My only critique is that it's not much of a metriodvania but it easily makes up for that in its design and care for depth. Feels like it started with the idea of a metriodvania but leaned more into an FPS over time, and it leaned into its strengths and focused on exactly what makes it the best version of itself. This is an indie treasure that I hope more people find out about. Hard recommend.
Frog with a gun, plays great, good mob design. Looks awesome too.
Words fail me. This game is so good, just take my word for it when i say the store page doesn't do it justice.
Really fun game with some amazing bosses, Pepe approves FeelsGoodMan
Was skeptical at first but this really is a solid metroidvania FPS. Well designed bosses that do actually take effort to beat and decent exploration.
Every boss and enemy feels unique and memorable great game.
Honestly, stop reading reviews and go play it
Its meh at best. The look of the game is nice but its just your typical souls-like. Disappointed the dev decided to go with something that's been overused
Players by region
Where this game's players are, estimated from review languages.
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| $830K | 1.6K | 92% | $19.99 | |
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