
Artsy and super weird action adventure RPG with roguelike sauce(elements) on top. Inspired by 90's RPG's, comics, and cartoons. Made by one human.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
While there is not a lot of direction at first on where to go or what to do, you slowly start to figure things out (it legit took my first 30min or so to realize there’s actual levels and an adventure and not just two endless combat rooms to access). The sense of discovery and intrigue is off the charts with this one, and the first thing that attracted me to it was its vibe and art style. What I’ve experienced so far is an action adventure RPG/platformer with a rogue like mode on the side, and a really well made one. If you like any of those genres then this is definitely a game worth checking out. It almost invokes feelings and memories that the original 3 Spyro games did, along with classic Zelda, it’s hard to explain, but the the vibes and magic are there. A large majority of indie platformers big and small, especially those created in unity, have a cheap feel to them and tend to feel loose and floaty, but this game manages to avoid that and doesn’t feel cheap at all. Im definitely going to be spending a lot of time with this one (especially since I already couldn’t stop playing) and will do a full video essay on my YouTube about it when I’m finished as I find myself currently just rambling in what I’m typing here. That will be linked in this review in the future. It honestly makes me really sad to see this game getting no attention at all and I hope that changes, because what I’ve experienced so far is extremely special.
Ideal game for anyone looking for simple fun and extreme nostalgia. The music and art design in the game are also top notch
This game is fun and satisfying. I enjoy it very much, HOWEVER... there's a couple bugs that need fixin' so I can actually beat the game. I got home from work today, right after seeing Ark Patrol post about it on Instagram, bought the game, and sank my entire night into it. It was fun, definitely got the 90's vibe. The music is great, the sound effects are powerful. The difficulty is a bit easy, as the hardest thing about the game is consistently hitting the glide lol. All in all- buy the game, it's worth it.
This game has a weird auro about it and I like that. It's different and is quite the work for a one man team. The soundtrack is also a banger. Gameplay impressions: https://youtu.be/J4ya7oZDAS0
This game really is aesthetically pleasing and one of the most visually diverse games I’ve seen in a while. Dialogue is funny, and gameplay is reminiscent of those 90s-2000s platformers. Soundtrack is out of this world. I feel like there could be some improvement with the combat, as sometimes I’m not sure who I’m attacking or if I’m hitting an enemy. Tightening up combat, or at least allowing you to “lock on” to an enemy, would help alleviate this. If combat is tightened, I would attribute it to feeling like a less complicated Kingdom Hearts when fighting. Which is a good thing. That was my biggest issue. Also, going back to the main menu every time after dying takes some of the immersion out of it. Small nitpick. Overall, game is fun and very interesting. Works perfectly on Steam Deck as well.
I never write reviews for games but this one deserves it. This game is dripping with 'ttude in a way that your brain may not even initially recognize. It strikes a rhythm bounces between light-hearted comedic jabs and heavy universal truths, and it has a visual vibe that immerses you in a different reality. This game is probably an aquarius but maybe also a pisces, made by a sagittarius. Makes sense? Beneath the thick skin of the vibe lives a humble but effective RPG/Action/Roguelike/Platformer/Adventure hybrid. Various random ability upgrades cause your playthroughs to vary in style and strategy. IE. Magic shot is great for clearing mobs at range, magic rain can delete entire packs and bosses with a well-timed hit, and magic blades are the most efficient for conserving energy. There's a lot of progression to unlock in-game, with collectable badges able to be invested into a talent tree, and then later a paragon board, to increase your character's various stats. An exhaustive list of items, with effects that alter your gameplay (and which eventually become permanent as you collect souls), adds to the amount of collectables and customization possible in your character. Effects such as explosive kills, meteor summons, gold multipliers, and combo extensions feel great to experiment with, especially after you spend the time to venture off the beaten path to discover them. There's also collectible cards which I have yet to get all of. I hope these feed into some kind of mini game or something down the line. Overall there's plenty of stuff to chase and pine for, which brings the completionist playtime up to a respectable size considering the price, and also that you will probably tack on a few extra hours just dying needless deaths because you were too busy trying to pull off some dumb maneuver (such as grand slam ground pound an obscenely large pack of enemies into dust). Idk what I love more; the comically serious story/jokes and characters, the runescape/spyro/HD PS1 evocative visual atmosphere and style, the goofy wacky and toon-like combat, the collectible hunt, or the dub reggae / portishead / final fantasy reminiscent soundtrack (whoever made that is wack btw). You just gotta try it and see for yourself.
Love it!! Intoxicating game play with a relaxing soundtrack that is bound to have you playing for hours on end. Reminiscent of Spyro but absolutely unique and refreshing. Gives me the awe and wonder i used to have playing video games when i was a kid. Its a simple game but also complex. Not complex to the point where you get angry but to the point where you're so intrigued and excited to see what else the game has in store. I see myself playing this game whenever i want to sit back and just straight up have a good time. Major props to all who had a hand in making this one!
There's clearly a lot of passion and interesting ideas here, but I cannot get past the fact that this is the worst controlling 3D platformer I have ever played. You are constantly fighting the camera and the player character always attacks the way the in game model is facing, not the way the camera is. Movement is awkward and finicky. Played on keyboard, unsure if playing on a controller resolves these issues. Will retry if there is some update addressing any of this.
My favorite part of Pluto's Island is the world exploration pared with the music. I found myself locked in for an 8 hour play session before I knew it due to all the optional puzzles in the level design and world lore. Pluto's Island is truly a weird game with bizarre dialog that I believe most creatures/humanoids will find somewhat humors to very humors.
I WISH the shooting was better, like its really hard to point and shoot in any direction, its like you have to look and move in the same direction as your trying to shoot all at the ma e time o t make it shoot where you want, I cant just shoot where I'm looking an walk a different direction. I kept telling myself i wont refund this but, I couldn't justify $20 for the controls to be the main problem, its a real shame too because this is exactly my kind of game, quirky, weird, super artistic, and supporting these types of games gets cooler games to be made because people can take a chance and share something that might resonate with many people and become a smash hit. unfortunately this ones just shy of keeping, I wish i knew what happens when you get 1000 souls. DEVELOPER, PLEASE MESSAGE ME IF YOU EVER FIX THE SHOOTING MECHANICS, ILL RE BUY.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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