
In a world gone wild, there's only one animal man enough to put his foot down!Join Frebb's small clique of reluctant "friends" as they rumble, tumble, and action-platform their way through the craziest journey of the year!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An incredible and underrated fast-paced platformer. Definitley one of the best 2d games I've ever played, with wity humour, rough challenges, and an unhinged ending.
[h2]Cat Literally Too Angry To Die[/h2] Lots of gameplay variety, pretty pixel art, witty writing, an engaging over-the-top narrative, and a hefty amount of content, with a long campaign and an in-depth post-game challenge mode, as well as multiple upgrades that change each character's move set into something entirely unique. Frebbventure is one brilliant game, and it's clear a lot of heart and passion has gone into every aspect of its development, from the slightly janky music, to the visuals, to the amazing dialogue work. I didn't expect a 2D platformer's dialogue to be one of its standout features, but here we are. By the way, if you want to get it running on Steam Deck/Linux, start the game once (it'll crash), then run [code]protontricks 2004670 d3dcompiler_43[/code] in the terminal. You need to have protontricks installed, obviously, but the game will work just fine afterwards.
This game is very fast paced with fun characters and a decent challenge and levels that don't outstay their welcome. You might find the game slippery, but I feel like part of its charm is with its chaotic nature. Plus, Challenge Mode is some of the most fun I've had in a platformer in a while. Honestly, a pretty underrated game.
Fun game. We need more games with high-octane action with fuzzyfaces. I'm looking forward to the sequel.
Time to freb it up with freb! Frebstyle
Frebbxellent
Excellent action focused platformer with an earnest story and lots of replayability
I wish steam reviews had a neutral rating, because I don't think that the game is all that bad, it's just [i]really[/i] not my thing. The game's controls feel way too floaty and it feels like The Cat With The Att over here doesn't go where the player wants him to. Or this might just be my skill issue, idk. Coupled with how the character gifs feel too janky and how on the map screen arrows drag your character along the lines rather than conveniently snap them to a new level, it seems like more focus was put here on the story, character interactions and cutscenes animated by dragging sprites around. And while the latter are cool by default from a technical perspective, I'd like to highlight just what kind of "Y2K mascot attitude" you should expect from this game in the year 2023: [list] [*]The blue reindeer, who's supposed to be "the vegan one" ([url=https://www.youtube.com/watch?v=CSAJuxYS5fE]off to a great start[/url]), drops the act by bestiary entry [i]two[/i], [spoiler]with bird bone marrow being her weakness.[/spoiler] [*]The bestiary is called the Freakopedia. [*]If you didn't look at the game's Steam page, Frebb's partner is a redneck possum who's name and mouth are also Looney Tunes references, and you don't even seem to get to play as her! [*]The mad scientist guy is Deutch. [/list] Basically, just go to the dev's [url=https://www.deviantart.com/almyriganhero]DA[/url] or [url=https://almyriganhero.newgrounds.com/art]Newgrounds[/url] pages, seems like a better way to experience the characters. Might even stumble on some cool fanart too ;) Also unrelated notes and wishes for the main menu: [list] [*]The main menu has all the playable characters playing various animations depending on what option you choose, and I wish they'd appear the [i]as you unlocked them[/i], could give the game a sense of progress. [*]In the bestiary each enemy gets a whole 4 entries as each of the playable characters has something unique to say about them. I wish they'd be unlocked by encountering enemies as those characters, could be a cool incentive to replay the game. [/list]
Very nice, controls well, fun story, challenge mode great looks. Most importatly it has character. Runs perfectly on linux mint after only one tweak in protontricks
Got quite a bit with what I paid for from a game of this size, with more that I'm still uncovering during post-game. I suppose it's time to give my thoughts, which I feel will be ironically not much despite all I've dived into thru out my playtime but we'll see if I surprise myself this time. This is a recommendable game with VERY questionable decisions that need to be touched on. Story: There's a handful of good notes this game falls back on that kept me coming back for more. First off being the slap-stick humor and wackiness that consistently is shown even in the story. Whether Frebb decks someone, throws someone offscreen, or manhandles someone into the ground- You get the feeling he's just always upset (like most of us), or just likes playing the straight man. Another strength, which I find is it's double-edged sword, is the grand, yet B L O A T E D story, where essencially drags Frebb into an intergalactic tyrant's mess of constant partying, making his subjects OD, and having Rose do his dirty work as she self-promotes said work via broadcast (to a popular degree ofc). Frebb himself wouldnt be a part of any of this if they hadnt disturbed his sleep from the constant music and destroying his home after basically luring him out. So yes, we are talking about yet another revenge plot, though a pretty downplayed one as hijinks are a major focus....As well as text, upon text, upon text, upontextupontextupontextupon you get the picture. To get thru the plot, expect alot, and I mean ALOT of reading, which is incredibly ironic given the cartoony nature of things. There isnt much character development to speak of. Barely even character progression as everyone gets a pretty ok outcome by the end of the game...Which basically sequel-baits when Frebb had not one, not two, but THREE TIMES where he could've killed Ulcethot like he planned to do. But oh man, even after turning Super, he has to talk mad garbage before doing much of anything. In fact, he doesnt even take any lives despite how overwhelming and selfish he is to everything. He very often is distracted about minor things around him. Another odd decision is how we're blatantly told his very anatomy is abnormal (didnt transition well to gameplay), since (get this) he's half-Ulcethot....Which we ZERO implication of aside from a mad scientist's analysis of Frebb data, but even then, you'd make him at least green in a few area, or have a 3rd eye somewhere. Though apparently, he has very decent regen (again, not at all in gameplay) and it quite literally only is shown once at the end sooooo pretty often, there's alot of plot points that felt spit-balled in there. The biggest among those being Brunner, who literally is Never mentioned in the story, unless you clear many bonus challenges. For a character who's very closely the strongest, only 2nd to True Rose Akai, his story with her is actually very dense; Having past students, being the protector of Earth for centuries, constantly training and being trapped in a demon prison, which explains his absence, but I just wish he was often hinted at often. He is someone that's stronger than our current heroes after all. Anyways, you can cut the dialouge into 1/3rd (or less) and still have this grand plot the devs intended with no changes to the outcome of things. Other characters like Drinn, Roxy and Mindstein are pretty inconsequential for 80% of what's going on, but if any are your favorite, more power to you. Kinda feels like the storyboarding took off like a rocket and left them in the dust after the 2nd Zone. There's alot of lore and background bs I could get into but no one cares at this point. The challenge mode is practically my favorite part of the game, especially when you can unlock more characters the story progresses, which many games lack these days. I'd play it way tf more if it was backed with backed by better stage design, so I have to go in with a mindset of willingness to get reamed, Lord help you if you choose All the challenge options for your runs. Gameplay: The credits ironically go into how there's a handful of good testers, but it feels like they only did so in order to prevent crashes than actually addressing game design (unless it was even worse back then), cuz I swear, over half of the stages feel like they were made by Dimps. You know how ppl often complain about slipper controls in some of the Sonic games? Well there's that, MORE than plenty of bottomless pits, and when the devs feel like the player needs challenge, GIVE THAT MF SPIKES ON THE GROUND, CEILING OR EVEN IN MID-AIR!! YES, it gets that bad. OH and add some gray backgrounds and darkness while making the spikes bigger than usual , cuz we want all the platforming hate crimes present in here. It really would turn players off and wonder if the designers' favorite stages were from Kaizo Mario. You'd be surprised with how often platforms themselves are just wrapped in spikes and force you to fit thru narrow gaps of other spikes. It's some very mental stuff. The characters can get pretty fun and worth exploring to get around issues, but more often than not, they can lack the damage, and better movement options when lacking one or the other. Sometimes there's a balance like with Frebb, Rose and (sometimes) Hilde. But you get real iffy stuff with Foamy (who basically lacks everything for later challenges), Roxy, Mindstein and Doomkopf (who NEEDS double jump); And trust me, I tried hard with these other characters but you really feel it when they fall short. If it aint apparent in the stages (somehow), you'll REALLY feel it in the bosses. Often they get Zelda-like where you can only hit them when a weakness is exposed, but you should expect things to take up more and more of the screen as the game goes on (my least favorite of them all being Porrid. Makes me wanna R2 myself every time). I'd highly suggest these guys should stray away from being given I-frames 90% of the time, or keeping them til a weakness comes up, cuz I dunno who told them that was fun to deal with. The custom moves could've been better, with the best one being Frebb's Guts sword to replace his whimpy spin-punch. I mean if it had momentum-amped damage to it's spin like I thought it did initially I wouldnt replace it so much, but the sword gives me jump height too so cant exactly blame me. I'd like to see what the other characters could've worked with as far as custom moves, but most are hard to use and inconsistent as hell, or flatout underwhelming. The creativity is certainly there, but look at Freedom Planet, Copy Kitty & even Blazblue to have some truly impressive stuff happening for custom moves. Stacking power-up with up to 3 instead of one at a time would be also great, ESPECIALLY for the boss rush mode. It feels impossible to do as is. Music: I'd say the composition was handled pretty well with several tracks I'd like to have on my playlist. Odd that they're all hidden and encoded hard in the files yet there's no music player to speak of in the game? (as far as I'm seeing). Never did I feel any tracks were out of place. Definitely the game's stronger suits. Visuals: It's some of the wackiest stuff I've ever seen honestly, which is what drew me in first of all. Proabably the game's strongest suit ngl. Conclusion: The game is hard honestly, but it'd benefit infinitely if it can straw away from arbitrarily high amounts of bs everywhere at the player's expense and often feels like the devs dont know what that is. I want to be more lenient of judgement of this game but the cons are VERY big cons still, which I hope get addressed in the sequel (which I did play. looks promising but runs like turd on my pc for no reason). Still recommendable for the experience, but completing the game certainly a nightmare that even pros will find layers of egregious things to deal with. Other words, 7/10 on a good day, 3/10 on a REALLY bad day.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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