
A dungeon-crawler-rail-shooter-action hybrid for sickos. Blast FREAKS into pieces with juicy non-traditional FPS gameplay!
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English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun li'l game, especially as it got harder and forced you to actually plan ♥♥♥♥ out, taking a few deaths to just scout the map.
Came for the funny name, stayed for the surprisingly simple yet fun gameplay
Very cool game that combines retro 3D shooter gameplay with dungeon-crawling movement. The soundtrack sets the mood well and there's enough new mechanics to keep levels fresh. In particular, I enjoyed the intro cutscenes with their Doom-styled text narration. Great writing there. Unfortunately, the last couple levels get insanely hard. There's a "boss" fight with a short timer, no healing items, and re-spawning enemies (plus a rotating barrier that means you have to be VERY careful with your shots) that just brought the game to a screeching halt for me. I was maybe one or two levels from the end. Still, I enjoyed my time with this game and was truly inspired by the unique gameplay. Definitely recommend if you like early 3D games and tough levels you need to play a few times to beat.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sickos: YES . . . HA HA HA . . . YES!
Starts off simple, gets progressively crueller, then grinds your soul into dust as it unleashes increasingly complex enemy patterns, puzzles, and level conditions. Not for the faint of heart, but definitely for those who love a challenge and a shooter that occasionally asks them to think. Excellent for the price; you're looking at 3-4 hours, and that's without the undoubtedly frequent deaths that will accompany your first playthrough.
This is genuinely unlike anything I’ve played before, and I’ve played some crazy ♥♥♥♥. The atmosphere and enemy design alone makes this game worth its extremely cheap price tag. Even if you’re thinking “this might not be my forte” try it, I promise it’s combination of music, story, and atmosphere will make for an experience you won’t forget
A nice short game about shooting freaks. One or two levels seemed a bit unfair, otherwise a fun romp.
Cool game. I have no idea if going full retro to the point of carrying over bad design practices that have long been forgotten for a good reason was intentional, but if it was - FREAKHUNTER is an amazing game. ♥♥♥♥ you for making the last levels the way they are, but that is so in a spirit of the way it was made back then. Complete lack of handholding, unfairness, simplicity of the concept... I really like it. I like it so much that I really don't want recommend it to anyone just because of how awful the last levels are. Or are they? I didn't even ♥♥♥♥♥♥♥ finish this game yet, it's just that bad at the end. I will try my best and actually get to it, but - man - it's so infuriating I almost put this review to negative. Other than that, you've done a great job. All the enemies are simple, but each have their own place, the tutorial levels that show new abilities are great, and all the maps as a whole really challenge you with the limited movement you have. It starts to get bad when you just have to fail to learn the right way to get through a level, be it lack of ammo or just surprisingly sharp increase in difficulty, but if that was fixed (as well as making ghosts have slightly less HP) I think I could recommend hunting freaks to everyone. EDIT: yeah I'm not finishing that ♥♥♥♥. It doesn't require any skill or creative thinking, it's just strict memorizing in the end. I'm talking complete darkness in a maze with a time limit on top. An underwhelming and truly uninteresting part of otherwise great game.
now THIS game is freakin
[h3]怪 胎 猎 人[/h3] 当drpg小甜点勉强还行,最大的特色大概是在即时制的dungeon master学习者中进一步把角色成长和解谜也省了就剩走迷宫和fps射射射了。哦,虽然没有解谜了但还是有不少需要妙妙道具来避战的关卡,所以纯想战斗爽的可以PASS了。 至于这个最主要的体验, 地图:经典分叉+死路没什么说的 战斗:很乏味手感也别扭(魔法还有后坐力...?好吧......) 我都不知道该从哪夸了...游戏时间就靠①近身情况下难以脱身的操作②数值上较低的容错率③死了直接重开本层这些方面提高。 不过虽然说不上优秀,但游戏好歹也没有像某些drpg恨不得每一秒都要给玩家端上恐龙的大粪化石般的喂食执念,对于这个远古游戏类型来说这也许已经是优点了。 就在我觉得这游戏拿来塞塞地爬胃口的牙缝还行的时候,最终图一连串的特殊迷宫终于让我无法忍受了。之前我以为肉鸽迷宫已经是DRPG的地图下限了,本作又掏出了限时迷宫这种东西。其中自然也没什么设计依然是经典分叉+死路+堆怪,时间限制机制的效果只是会让玩家死在搜图的过程中,强迫一个地图背板的要求。游戏战斗手感本来就糟糕了,现在又要边跑边打处理堆怪让我试错路线,我d@$^%!$@&%#& 这个游戏能夸的地方恐怕就剩这个现代化了(还有游戏名字我是真心喜欢),但说难听就是机制已经简略已经没有什么塞大便的空间了——就这样还是让我尝到了新时代的西特,气气,差评!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1K | 12 | 58% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.4K | 282 | 93% | $14.99 | |
| $17.3K | 150 | 74% | $4.99 | |
| $16.5K | 38 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4K | 72 | 93% | $9.99 | |
| $13.4K | 187 | 99% | $3.99 | |
| $13.4K | 183 | 81% | $4.99 | |
| $13.5K | 139 | 80% | $4.99 | |
| $13.4K | 257 | 53% | $3.99 | |
| $13.5K | 90 | 89% | $3.99 |