
A dungeon-crawler-rail-shooter-action hybrid for sickos. Blast FREAKS into pieces with juicy non-traditional FPS gameplay!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Playing this with the lights off around dark makes for a great immersive experience.
Sickos: YES . . . HA HA HA . . . YES!
God tier Steam recommendation. Really cool idea. Lot of fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
Tough but addicting
Charming. I'm at the garden maze episode and difficulty ramps up a bit and it becomes more puzzley. Keeps adding a few mechanics incrementally. It uses tilebased dungeoncrawler movement, where you control the camera by cycling between the cardinal directions and hopping from tile to tile. But within your camera screen as you switch directions and tiles, you can move around a cursor to aim and shoot like a railshooter. This works surprisingly well and starts to feel natural If you like unconventional controls and ancient graphics: i'd give it a try. If you hate getting lost in rather monotonous environments: this is not for you. edit: The last levels can be a lot more trial and error and frustrating, but I like how some push you more to be fast and others to take is slowly or be more puzzle oriented. Fun little experimental game.
When the description calls it a "A dungeon-crawler-rail-shooter-action hybrid for sickos" that's actually pretty accurate. If those words resonate with you, you should play this game. It's a unique genre blend, very satisfying to get better at with each failed run.
A nice short game about shooting freaks. One or two levels seemed a bit unfair, otherwise a fun romp.
good, but highly repetitive that I got bored of quickly
Very fun li'l game, especially as it got harder and forced you to actually plan ♥♥♥♥ out, taking a few deaths to just scout the map.
Came for the funny name, stayed for the surprisingly simple yet fun gameplay
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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