
Roguelite TD: all towers & enemies start the same, but you have 1 choice per wave affecting BOTH and stacking up for dramatic variance. Gradually salvage and make some choices permanent to build deeper strategies. Also a unique mazing challenge where wires and towers must be linked to a power source
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the challenge of setting your own maze; create the longest route with the most active guns. The "upgrades" can be frustrating since various bonuses are also applied to enemies. Would like to see more building materials.
WARNING - This game is not free. It will cost you your time as you get lost in the intricacies of cable management.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $78.4K | 156 | 87% | $17.99 | |
| $45.1K | 134 | 75% | $14.99 | |
| $28.3K | 109 | 59% | $7.99 | |
| $9.4K | 26 | 96% | $11.99 | |
| $6.8K | 23 | 65% | $9.99 |