
Mine deep with bombs, shatter rare ores, and trigger satisfying chain reactions. Clear entire mine layers with powerful explosives in this incremental game where pickaxes are strictly forbidden.
Modeled estimate, not a reported figure. How we estimate →
About
FragMiner is an active incremental clicker where explosives are your only tool. Forget the slow, old methods: throw bombs, trigger massive chain reactions between ores with peculiar effects, and vacuum up the loot!
Click to launch bombs at rock layers and rare ores. Aim strategically to trigger explosive synergies between different ore types to clear the screen in seconds... or just throw bombs however you want. No stress, just explosions and loot!
Move your cursor to sweep up falling loot and spend it at your Base Camp. Navigate a deep skill tree to unlock stronger explosives, discover exotic new ores, and much more.
When the surface is tapped out, it’s time to prestige and move on. Pay the gold toll to descend into deeper mines like the Sulfuric Mine. Each new biome introduces unique skill tree power-ups, rare ores, bigger mines, and permanent power multipliers.
Active Clicker Mechanics: no "set it and forget it" gameplay. Your aim and movement directly impact your gold per second.
Chain Reactions: every ore has a unique effect. Use Sulfur to blast nearby tiles or Plasma to fire destructive lasers.
Deep Progression: a massive skill tree with dozens of nodes to customize your mining power.
Unique Biomes: multiple biomes to explore, each with its own 8x8 art style and perks.
Permanent Upgrades (Prestige): reset your progress to earn massive multipliers and reach the deepest mines.
Cute 8x8 Pixel Art Aesthetic: retro-inspired visuals that make every explosion feel crunchy and satisfying.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Without any introduction or explanation, you see a character standing on a ledge inside a mine with a bomb in his hand. You throw it at a stack of ore to break it apart and make it fall onto the platform below. You get to throw several bombs, either by clicking or holding down the button, and the run ends after moving the mouse cursor over the ore to collect it. This is the main gameplay loop you'll be going through. After each mining run, you return to the hub, where the ore is automatically turned into gold that's used in the skill tree. As is always the case with incremental games, you start with a single skill or upgrade in the middle while everything else remains hidden to preserve the element of surprise. When you buy the first skill, you'll reveal all the others connected to it. This process continues as you purchase more skills, gradually uncovering larger parts of the tree. Some skills can be purchased several times, with each upgrade costing more than the last, but none of them outstay their welcome because they usually cap at around three levels. Maxing out an upgrade doesn't reveal any hidden skills, so you don't have to spend money on something you don't need right away, although you'll eventually want to unlock everything since even a single upgrade can make a significant difference. The first upgrades include stronger bombs, a wider mining area, increased chances of spawning more ore, and guaranteed gold after each run. Later, they unlock new ore types, including ones that help you mine more efficiently, such as sulfur, which explodes, or shrapnel ore, which fires projectiles when destroyed. The skill tree is a respectable size, but some upgrades remain locked behind the prestige system and only become available after you've prestiged the required number of times. Prestiging requires a large amount of gold, and while it resets your entire skill tree back to square one, it also grants a collection of permanent perks, such as more bombs to throw and different variants, a larger mining field, increased ore value, and several other bonuses. Each subsequent prestige becomes much more expensive, but you'll also earn gold faster, especially if you focus on increasing ore value. The downside is that you have to repurchase every individual skill after each prestige, which can become tedious. The good news is that this ends after the fifth prestige (2-3 hours) when you can unlock and purchase the entire skill tree, as well as access the Core Rift. This functions as an endless mode where you continuously throw bombs into the mine and progress through waves filled with increasingly durable ores.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring. Mine the same stack of rocks endlessly. Progression is slow, so you usually only get one upgrade per run. Mindless click at the exact same thing over and over to get enough for a single upgrade which ends up to be meaningless. I like most mindless boring grindy clickers, this one not so much. The one song was really annoying too on repetition 100.
One evening long incremental clicker about throwing bombs at blocks
面白かった。面白かったからこそもうちょっとインフレしてほしかった。
Blow up rocks, watch numbers go up. Absolutely love it.
Now, I've heard of mining with explosives, but pickaxes being outright forbidden is a new one. 'S a neat idea, executed well. I could do with fewer prestige levels, but that's just me, so I say: Start blasting, miners!
Just 100% it in under 3 hours. Pretty cute game that can provide a serotonin boost. However, it would benefit by some QoL changes such as more resolution options and the ability to keep the skill tree zoomed out. Other than that, worth its asking price.
直接炸 花式炸矿 重开快 希望能更快 走路进场没必要 直接无限续炸吧 原地炸炸炸! 有中文 有成就
[h1][b]“弹”仔派对,用炸弹碎矿坑的玩法简单但有效[/b][/h1] [hr][/hr] 本作实际上是将某种可以子游戏的玩法便为了独立游戏的核心玩法,喜欢4399游戏且感觉只有碎片时间偶尔来挖上那么一矿的玩家比较适合本游。 游戏采用的核心玩法是,向矿层投掷炸弹,引爆矿石,触发连锁反应,收集战利品,升级炸药威力,通过多次转生后,能够提升的炸药/矿洞能力会更多也更强力,然后玩家可以炸得更深。非常像传统《传奇》那种多转的跑环感。 像传统那种挂机钓鱼,玩家可以自由选择何时下钓,然后上钩的反馈来的很快,玩家基本上上班休憩的间隙可以来上那么几杆,本作便是玩家可以随心抛下炸弹,等待弧线顺着我们预设的轨迹后,炸弹触碰到我们指定的矿石(本作炸弹不会因为碰到阻碍在前的矿石而提前爆炸,一定会碰到制定目标差不多的地方最终爆炸),随后矿石碎成渣,原矿坠入网兜,最终在收集后变成金币。 金币将会让我们进入第二步,矿工的升级,不仅可以让炸弹变得更加强力,甚至可以生出伴生小炸弹,或者干脆改造矿坑,此后矿坑会出现更多稀有但是难凿的矿石,但是总有办法可以软化矿石或者减小难度,也许是直接让矿石生命减少,或者是允许一些特殊易爆炸的矿石变为我们借力的点,比如说硫磺矿、碎片矿石以及会发射激光的辐射矿,当采矿成为易事,玩家可以让矿石掉落后的价值走高,如是一个利滚利的淘金创业者成功诞生了,当触及天花板的时候,转生就可以让自己解锁新的升级技能树;当原始资本足够丰厚,玩家可以花钱进入下一个矿区,以追求更爽的连锁挑战。 考虑到玩家一局一局开可能过于繁琐,游戏允许玩家进行三连战,连续开凿三次,如此可以更高效地赚钱;游戏地炸击策略也非常简单,优先攻击功能矿物进行连锁破壁,其次攻击高罕高价值但是低血的矿物,如果差不多的时候,就选择将抛物线指向2*2矿物的中心,以此最有可能一次炸下四个矿石,当爆炸半径扩大,也尽量让准心瞄准几个矿物的中心,雨露均沾才能让单次轰击的收益最大化。但当然,作为传统的增量游戏,最终一定会落入等数值膨胀的窠臼,所以游玩时最好作为工作伴侣,随心游玩才不至于耐心消磨。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
トロコンまで3時間前後くらいのボリュームですが、かなり楽しめました! テンポよくインフレしていくけど、転生後は鉱石の耐久上げるスキルを取るまでは火力足りてることが多いので、あんまり恩恵は感じないかも? 開放した爆弾は強制的に持っていくのではなく、自分でデッキを組んだり出来れば、転生の恩恵もわかりやすくなりそう。 スキルツリーを拡大しても画面を開きなおすとデフォルトに戻る仕様は直してほしいのと、翻訳ミスが幾つかあります。
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Players by region
Where this game's players are, estimated from review languages.
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