
Bounce through an 8-minute bullet-heaven action roguelite as the DVD Survivor logo. Slam corners for explosive bonuses, scoop up bytes, and build ridiculous loadouts from 60+ weapons. Trigger dozens of evolutions, unleash devastating synergies, and erase pop-ups, malware, and bosses.
Modeled estimate, not a reported figure. How we estimate →
About
DVD Survivors is an 8-minute bullet-heaven action roguelite where the DVD Survivor bounces and moves automatically and your decisions go straight into the build. Collect weapons and passives, trigger evolutions and synergies, slam walls and corners for explosive bonuses, and erase waves of pop-ups, malware, error windows, and screen-born bosses.
You do not steer the DVD directly, instead you choose upgrades, trigger active abilities, and turn a familiar screensaver into a ridiculous damage machine.
CRT and scanline effects are optional. Reduced-motion and camera-comfort settings are available.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is tuff as beans so far, definitely gonna play it more. creator should consider implementing the steam workshop so people can make modifications one day.
What a spectacle! A fun survivors type game with a great retro (are DVDs retro already?!) flare. Somehow I think this game was made for me - survivors fun, number-go-up chaos, eyeball-bleeding visuals, DVD/analog/tech spin. A unique spin on a genre and a lot of fun to play. Lots of upgrades and build variables, and though I'll be honest, I'm not entirely sure exactly what's happening at all times, in my view this only adds to the games charm and weirdness. Great stuff.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun Survivors style game. There's a lot going on around the screen most of the time after the first minute or so but once you learn everything that's happening the game is a fun whack-a-mole style of game! Great music too! Lots of familiar tones and beats that make this game feel really cool to experience!
ive been waiting in the screensaver mode for the dvd logo to hit the corner and i've longed for its entry into such corner
Booting up this game i had NO clue what was going on my screen. The game itself has an addictive bullet-hell loop that was genuinely fun to play. The style and gameplay reminds me of a mix of vampire survivors and windowkill. I can probably see myself dropping a lot of hours into this later.
This game is actually so fun, i like the design of it. im usually very bored and this is a great way to pass the time. its extremely interesting and shoutout for my friend for reccomending it!!! ^,^
I'm being so fr, this game is actually really good and fun. Even more fun when there is so many things happening and your fending for your life. 9/10 game, so happy my friend got me this.
No idear what is going on, but it is fun so i keep playing :D
A chaotic survivors-style game where a bouncing DVD icon fights waves of enemies while you upgrade weapons, unlock perks, and survive increasingly difficult stages filled with overwhelming visual effects. Your first run will be a complete shot in the dark because you will have no idea what is going on or how to play. The playable character is a DVD icon that bounces around the screen. You cannot control its movement, but you can fire a laser that can hit anywhere on the screen, while the rest of the weapons automatically target the closest enemy. Some movement options come from jump and dash, which take a while to recharge. However, only the dash really feels useful since it passes through enemies and deals damage. There is also a speed button that makes you bounce around faster and increases enemy speed, but it can easily lead to a quick death. The screen quickly fills with all kinds of small and large icons that you need to destroy. They keep spawning until you die or survive for the required number of minutes. The amount of icons, projectiles, special effects, and colors becomes overwhelming and can easily strain your vision, and you’re pretty much shooting everywhere. Because of this, it is usually best to focus on larger targets and let your auto-weapons handle everything else. Like in any other survivors game, you gain experience from defeated enemies, which leads to leveling up and selecting a perk. Since you have no movement control, experience is collected automatically. The same goes for health. It is best to ignore it because you will constantly see it drop and recover throughout the run. The only way to avoid damage is by dashing through enemies, but that is often impossible due to the sheer amount of things happening on the screen. As usual, you choose one option from a random selection of three. These can be passive perks, such as increased fire rate, reduced cooldown, or additional projectiles, or new weapons that fire automatically. Almost every option can appear again, and picking the same perk or weapon increases its effectiveness. If you match a weapon with a specific perk, which is shown in the weapon description during selection, it evolves into a stronger version. Similarly, combining two passive perks creates a synergy. Unfortunately, the game does not show whether you already have the matching perk or weapon. There are 20 stages, and you must complete them in order. The differences between them include how long you need to survive, the enemy damage multiplier, and the number of bytes you earn. If you want to increase the number of earned bytes, you can select one of the modifier packages with additional objectives and challenges, which also make the run more difficult. Bytes are the main currency you earn regardless of whether you win or lose a run. They are used to buy permanent upgrades that include familiar bonuses such as increased damage, larger pickup range, more health, additional experience gain, and so on. Each perk can be purchased up to fifteen times, but the price increases with every purchase. You can also spend bytes to unlock new weapons that will start appearing during runs. They are very cheap, and since you earn a large number of bytes per run, you may unlock all of them after just a few full runs. In addition, you can equip one (or more if you buy upgrades) unlocked weapon before starting a run to complement your basic laser. Some are more useful than others, but you will gradually learn which ones work best as you play. Another thing you unlock after many runs is skins and accessories for your bouncing DVD icon. Some are tied to achievements with clearly listed requirements, while others must be purchased with bytes. All of them are purely cosmetic. Interestingly, your first run will probably unlock more than twenty achievements at once, which may look strange on your Steam profile because they will all have the same unlock time. This happens because achievements are awarded on the run summary screen rather than during the run itself. Everything the game offers is documented in an extensive codex. The only requirement to unlock an entry is encountering it at least once during gameplay. The codex includes all enemies and bosses with their stats, weapons with all possible firing modes in both basic and evolved forms, synergies, and the full list of achievements.
Dope bullet hell
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Players by region
Where this game's players are, estimated from review languages.
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