
Trapped in a world of fantasy, a scared but resilient girl is challenged to confront the fragility of life, and face her ultimate fears before it's too late.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Strange thing was I happened upon this game by complete accident. I can't even remember what I was looking for originally when I found it. When I loaded the store page I noticed it had a fair pricepoint. The game itself is short. Like, really short. You can beat it in one sitting with enough dedication. That being said the story and soundtrack alone make up for the lack of length to the game. It's worth noting there are varying difficulty setting and a collectables feature which give it a replay value. I'm positive I hadn't discovered all the game has to offer. I know I missed more than a few color crystals. I enjoyed the story greatly I was only confused by [spoiler]Victoria and DJ Fishboy's stories. It wasn't made clear to me exactly what happened to them in the end.[/spoiler] If I had to compare this game to something that is currently out there I would say it's on an emotional story telling level of Limbo and Aquaria with gameplay comparable to Cuphead with a more peaceful atmosphere. I wish I had the forethought to stream this so my first reaction to the game would have been recorded. I'll more than likely buy a few copies for my streamer friends to get a genuine on camera reaction from them. This game should get the recognition it deserves. Well done.
Fragile Fighter is one of those games that you come across and you're like "Hey, this is kinda interesting looking." Well I'm here to tell you that you're absolutely RIGHT! Sorta. It's INCREDIBLE! Fragile Fighter is hands down one of the best story telling experiences I've had in an indie game in a long time. If you're reading this review I assume that you are willing to read a bit of a lengthy one and that's what I'm going to give you today! Graphics: The graphics of Fragile Fighter are unique and very artistic. Everything feels hand drawn and feels intense. It's not "cute" nor is it bright or cheerful. The colors blend well with a dark sort of feel and atmosphere. Each level that you go through has it's own unique beauty and it's own emotion. The cinematics that you get between each level are short but leave such an impact on the rest of the game. In them you get small insights into the characters that are portrayed in each level. It's brilliant and emotionally wrenching. Music: The music in this game is TRULY magnificent. Featuring original vocals and excellent "chill giving" crescendos. When you being any one of the levels you will be immediately blown away by how the music pulls you in and immerses you in what's happening. You get an immediate feel for the world that you're thrust in to. I'm also a HUGE fan of as you progress through the levels the music will get more intense. I found myself bobbing my head more than actually killing enemies. Combat: The combat is simple yet unforgiving. This game uses the "1 hit you're dead, but so are they" kind of mentality. It's extremely challenging yet simple. Just pay attention to your surroundings and you'll probably be fine...probably. There are 3 different weapons that you can use and each has it's own strengths and weaknesses. Close quarter bubble, medium distance sword attack, and a long range, albeit inaccurate, "gun" attack. These can all be upgraded by simply playing the game and defeating enemies to be even more useful than they already are. Very fun to play around with and see which one fits the situation that you're in and is most helpful. Level Design: There's not a TON to say here as I am definitely not someone that pays TOO much attention to the way a level is mapped out. Having said that, the levels felt pretty straight forward. The first "world" that you enter was slightly confusing in the fact that I wasn't sure what exactly the goal was. As soon as I figured that out, it was absolutely fine. And Story: Without spoilers, this is where the game absolutely shines. The story telling in this game is astoundingly phenomenal. It's an incredible, basically vignetted, story where you meet and follow several character's "life story". This game does touch on some difficult topics but does so in an extremely respectful manner. It touches on physical abuse, alcoholism, eating disorders, failure, and more. The use of the short but poignant scenes between levels really pulls you in quickly and effectively. I'm not much one for tearing up in a game...but this one got me close. Overall: Thanks for reading this review! I hope this was helpful in giving you a feel for what you might expect from this game using my perspective as an example. This game is incredible. The story, the music, the atmosphere of each level, the art design, literally everything in Fragile Fighter is expertly done and has a unique purpose to telling the story. The game is short but leaves such an impression on you as a player. If you're paying attention to the small details in this game you'll see just how subtle the game can be with it's themes. **Hint** The enemy design is EXTREMELY important. I do hope you enjoy this game as I have! -Mechjaw
[b]Farklı ortamların içerisinde çeşitli zorluğa ve korkularına karşı mücadele eden küçük bir kız karakterini kontrol ettiğiniz bu oyunda; 30'dan fazla seviyeyi geçme deneyimini yaşayabilirsiniz. Çevredeki kötü yaratıklardan kendisini korumak için kız karakterin sahip olduğu farklı türlerde savunma mekanizmaları da mevcut. Oynanış tarzınıza ve bölümün genel durumuna göre bunların arasından geçiş yaparak, kendinize uygun bulduğunuz savunma şekliyle devamlılığı sağlayabilirsiniz.
I was a little apprehensive of going into this game as my platformer reflexes have sadly faded over the years, but one thing that always draws me to a game is a compelling story to it. At times, I felt the frustration and anger that I can only imagine others go through daily, but I kept on pushing myself to reach that next part of the story, that next metaphorical ledge to pull myself forward and keep going. I will say.. I felt a surge of exhilaration when I overcame an area I kept resetting on. On top of the gameplay, I will say the music is wonderful along with the art. The "cut scenes" are wonderfully rendered. It is a short game, but it doesn't need to be longer. It tells its story and it is one that I feel people should definitely check out.
Only have gotten to play the first hour or so (mostly offline). Really enjoying it so far. The music alone won my recommendation. :)
Short game, gameplay is standard for a 2D platformer, kind of barebones. The story is told mostly through symbolism and sequential images. The game, I think, mostly showcases Marina Hova's music. So if you get the game, get the soundtrack too :)
Фантастическая метафоричность Великолепная аудио составляющая Потрясающий дизайн И паршивая техническая сторона игры... нет полноэкранного режима, редкие зависания, невозможность настроить звук (отсутствие настроек) Закончил игру из за сюжета. Он - мое почтение
Fragile Fighter是一个偏向艺术表达,故事主导的独立游戏,如果你能称之为游戏的话:与其完善其游戏部分,游戏的制作理念更专注于打造一段互动体验。 如果你偶尔关注过一些免费游戏、大会作品、独立首秀,那也应该能够明白Fragile Fighter在玩法上显得多么基本以及经验不足。海量随机敌人、飘忽操作手感、并无太大区别的武器系统、毫无新意的平台跳跃设计,基本上给每个“玩法欠佳”的选项都打上了勾。不过每一个关卡都非常短,而且Game Over后马上就能重新从本面开始,倒也符合业界对“易上瘾的玩法”的称赞。其他杂项的系统非常好钻空子,比如打完第一或第二个关卡马上就能有足够的货币把商店升级全部买空,游戏体验从具有一定挑战性马上成了可悲的畅行无阻。尽管游戏难度缺乏管控,但这样总比给玩家不公平的挫败感要好的多。我觉得Fragile Fighter的玩法部分简单易懂,不需要高度集中精神,也并不过分阻挠游戏的进行,可以把它看成像梦日记、Journey这样能够宁心安神的佛系体验,这就足够了。 实际上不严谨的说,这个游戏确实和梦日记有那么一点相似。游戏有6个门,大概通向的是6个不同人物的精神世界,每个世界的场景都为了叙事服务,充满了和人物相关的具有象征意味的怪物、障碍和其他并不参与玩法的物件。每个面结束以后会有一段画风简练,并且添加了简单补间动画的过场,有时还有一两句独白。每个门的玩法和机制会有些许不同,其中有一个完全改变游戏机制的水下关卡,还有一个只有一个Boss的Boss Rush。而每个门的最后,都是一个应该看起来很有史诗感的Boss战,同时迎接玩家的还有令人不禁抚掌击节的由主创Marina Hova女士亲自献声演唱的人声背景音乐。现在回想起来,关卡中的暗示虽然一点都不细微,但也不能不说是恰到好处:[spoiler]一个关卡中暗示人物往日荣耀的场景最后定格在雕塑的冠军腰带上,本世界的Boss也不是世界的主角,而是大概象征他的骄傲的“龙”;最后关卡中主角一路向下坠落,游戏能力被一个一个剥夺,在消沉中愈陷愈深。[/spoiler]这些都是很值得欣赏,也有一定深度的小手法。尽管真正说起来Fragile Fighter的玩法算是乏善可陈,但是对于每一段体验的搭建和把控还是要承认有不少有意思,也实现的很不错的点子的。 或许我觉得Fragile Fighter值得推荐的一个原因是开始时我的期待真的不高。在玩第一个世界时一脸懵圈不理解游戏机制,还要应对这些无聊的无尽的敌人,最后却为Boss关卡的美妙奇特的俄文歌曲折服。而之后除了脸谱化的奇怪的东风风格关卡我比较不以为然,每个门也都有各自的惊喜,必须承认这并不是一段索然寡味的体验。 如果很喜欢游戏中的人声曲目的话,别忘了去翻找游戏目录中免费的原声集和独家画作。OST的曲目在游戏中并不是完全版,或者很难来得及听到完整版,尽管有遗憾,但免费原声集算是个补偿吧。10刀/37人民币常常是一些质量并没有那么好的游戏原声的定价,所以想起来Fragile Fighter虽然时长并不可观,这个价格还是挺良心的。 通常情况下我对心灵鸡汤式的游戏比较不留情面,主要原因是因为我觉得很多游戏在玩法和最后传达的大部分是积极向上、笑对生活的思想上强行挂钩,显得假惺惺的不够真切。其实看起来Fragile Fighter与那些游戏在制作上可能并没有本质的差别,游戏的所谓真相也一直在明示很容易猜到,但是在最后看到一个个人物的结局我还是要不免唏嘘一下。也许是因为Fragile Fighter本身并不假装成是个流行的“笑中带泪”游戏,甚至连名字都不避讳鸡汤味,也可能是因为Marina Hova女士在高危妇产科的经历和阅历,我确实感觉这个游戏更加真诚,也更愿意反思相关的话题。或许这种诚意就是Fragile Fighter/脆弱抗争者的目的所在,也是我认为它足够特别的原因。
Well done, Ms. Hova ;)
I was unsure what to expect when I started this. The controls seemed floaty, and a bit inaccurate at the time. As I got more of a feel for the game, I was drawn into the storytelling, the art, and the motif's for each door. There were a couple of them that hit exceedingly close to home, and it was a bit of an emotional ride. I very highly recommend this game, and as I've completed it on Normal, I'm considering a second playthrough on Hard just to get it done and experience it again.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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