
Fractured State refines the RTS genre into fast-paced strategic urban combat. Take part as the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Includes Map Editor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
One of the best Early Access RTS games I have ever seen. OK its clear it's a long way to final version, but you do see here already great design and nice ideas. The AI is smart and is reliable. The concept of take over buildings and street wars is convincing. The gain of base remembers me of Gangland, but the combat and armies size of Warhammer Dawn of War. It looks promising. Guys you are awesome and keep the good work.
This is a simplistic low poly 3D squad based RTS game where you control a small unit of soldiers and fight enemies. The game crashes on launch and is unplayable, so also impossible to recommend. It's not ethical for developers to keep asking for people to buy a game that doesn't work. Thumbs down.
Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop!
Fractured State, developed and published by Mechanical Monocle, is an indie real-time strategy game that attempts to rethink some of the genre’s conventions by focusing less on resource grinding and more on tactical positioning and territorial control. Set in the war-torn land of Laperia, the conflict pits the disciplined mechanized forces of the Imperial Army against the rebellious Children of the Ancients, who draw power from mysticism and relics of the past. This clash of technology and tradition sets the stage for a series of battles where success depends on how effectively you manage units, capture buildings, and control strategic zones rather than simply outproducing your enemy. The most distinctive feature of Fractured State is its approach to territory management. Maps are divided into areas made up of buildings and open terrain, and capturing structures is central to victory. Buildings not only serve as strongholds but also grant bonuses, unlock reinforcements, and influence the flow of battle. This system replaces traditional resource collection, putting emphasis on positioning and timing rather than economic micromanagement. The result is a streamlined but still demanding style of play, where each choice about where to deploy troops and when to engage has a significant impact on the outcome of the fight. Combat itself is layered with considerations of cover, accuracy, and environment. Units take advantage of defensive positions, and weapons are not guaranteed to hit, meaning line of sight and range matter as much as raw numbers. The inclusion of interior building combat adds another dimension, requiring players to decide whether to storm occupied structures or hold them against enemy advances. Each faction brings a distinct flavor to these encounters: the Imperial Army relies on conventional firepower and discipline, while the Children of the Ancients disrupt through mystical abilities and unconventional tactics. This asymmetry forces players to adapt their strategies rather than leaning on a single dominant playstyle. From a presentation standpoint, Fractured State reflects its indie origins. The visuals are functional and clean, ensuring readability of units, terrain, and objectives during play, but they lack the detail and flair of larger-budget RTS titles. The Unity engine provides a stable base, though the design favors clarity and utility over spectacle. The UI is straightforward, prioritizing ease of access to important commands, and the overall atmosphere is supported by a tone that matches the industrial and mystical clash of its factions. While it doesn’t impress visually, the game succeeds in keeping the action legible, which is crucial for a title that leans so heavily on tactical decision-making. Fractured State also benefits from features aimed at expanding its replay value. The inclusion of a map editor allows players to create and share custom battlegrounds, and the support for both LAN and online multiplayer makes it possible to test strategies against others. However, community activity is limited, which makes finding opponents difficult and restricts the multiplayer potential. The single-player skirmish mode remains the most consistent way to experience the game, but its longevity relies heavily on how much players enjoy experimenting with different maps and approaches. Despite its ambitions, Fractured State does face shortcomings. Its streamlined mechanics mean that depth can sometimes feel lacking compared to more complex RTS games. Without extensive tech trees or layered economies, some players may find that battles start to feel repetitive once the novelty of the territory control system wears off. Balance between the two factions can also be uneven, with early missteps in map control often snowballing into near-impossible situations to recover from. These issues highlight the challenges of designing an RTS that aims to simplify the genre without sacrificing long-term engagement. Ultimately, Fractured State is an interesting experiment within the RTS space. It strips away the busywork of resource gathering and base construction to focus on what the developers see as the heart of the genre: positioning, timing, and smart use of terrain and units. While its indie scale, modest visuals, and small player base limit its broader appeal, the game delivers a unique tactical experience for those willing to approach it on its own terms. For players seeking an alternative to traditional resource-heavy strategy titles, it offers a refreshing, if occasionally rough, change of pace. Rating: 6/10
0/10 - When starting a single player match, it gets stuck in the loading screen. I have tried all settings and maps. After a short research I found out that the game was in Early Access, but was rarely sold and development was then discontinued. The “final version” here is actually just the canceled Early Access version.
game was dropped
Pretty good game
its sad when a game dies and the Dev is still selling it.. Steam should throw this game in the trash.
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