
FRACTER follows a veiled young hero who has set out on a perilous quest for light through a cryptic labyrinth of shadows.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
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FRACTER is an isometric, light-based puzzle game that also requires some stealth to avoid instant death by patrolling shades. It sets a mysterious mood with its grayscale color scheme and minimal lighting within overwhelming darkness: the only sources of light are relevant puzzle elements and a small wisp hovering above you. This provides just enough visibility to keep you on edge when sneaking around shades, who will get down on all fours and charge like rabid dogs if they see you, killing you instantly and respawning you at the last checkpoint unless you manage to first destroy them with light. Including this element of tension was the right decision over puzzles alone, and likely saved FRACTER from being forgettable like so many other bite-sized puzzle games. Level and puzzle design are solid and eventually challenging enough; they predominantly consist of directing pillars of light from their sources to target receptacles—essentially laser puzzles—but also include pushing cubes into gaps and across manually controlled elevation changes. Later on, cubes and other puzzle elements are atop platforms you can rotate, adding to complexity. FRACTER contains seven levels of various sizes and will take two to three hours to complete if you search for all the semi-hidden shades of light, which are basically fractured copies of your character. There's also a challenging achievement or two, such as never dying to a shade throughout the game. The purpose of your journey is abstract and simplistic, revealed to you as quatrains at the beginning of each level; the developers were a bit hyperbolic with some of their descriptions on the product page, but FRACTER is definitely worth a few bucks for anyone who’s a fan of its dark aesthetic or more casual puzzle games.
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Hours played at review time, across 29 reviews with recorded playtime.
At first glance I thought it was going to be a charming puzzle game because I like puzzle games and I enjoy playing them very much. But after 4 levels or so I noticed a common trend where you're just solving endless pointless puzzles and getting attacked by creepy crawlies. I was hoping the game would have a story-isk charm to it but it didn't. You also can't save up to where you played so if you actually messed up (like I did) you had to start the whole ♥♥♥♥♥♥♥♥ level again. I was looking for a story driven meaningful puzzle but all i got was repetitive game play. Here's my game play until I gave up: 00:00 - 2:55:00 Fracter: https://www.youtube.com/watch?v=uXnTNgROrJg my rant starts at 2:49:00 - 2:55:00
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Before starting a game, you will be required to setup your controls; to do this you will first have to keep your joystick as close to the centre as possible, which will allow you to sneak around as you move. Next you will need to be able to run; you do this by moving the joystick as far away from the centre as possible. Doing this will require that you to fill a bar on the screen; once filled you will have calibrated your movement. You can play with either WASD or with a gamepad; I played using an Xbox360 pad, which worked very well. Once you’re done the game will start. You’ll be greeted with a cryptic message each time you reach a new level, after which you’ll find yourself at the bottom of a staircase that leads up into the darkness. Climbing the twisting stairs, you finally reach the top, where you see a ball of light within the centre of a round room. Strange pillars surround the edge of the room, and there are also floating blocks surrounding the ball of light that is closer to you than the pillars. You move towards the ball of light, which will then float above you as you wander around. As you visit each of the pillars, the light will activate them, at which point the floating blocks will convene in the centre of the room (where the ball of light was previously). Next a door will open, streaming light from within; as you move closer the light dims and you see your reflection. As you move to touch the reflection something weird happens . . . your reflection glitches. As you make contact with the reflection, a blinding light shines out and from within the doorway many light souls run off like Black Friday sales have just started, disappearing into the darkness. Once you get back on your feet, the doorway will disappear into the ground. After this happens, one of the pillars will open; moving into the pillar will take you to the first level. You will need to collect all the light souls who are scattered over various levels. As each pillar opens you will see how many light souls can be found on that level. Each level will consist of solving puzzles and collecting any lost light souls you find on the way. These puzzles are easy to start with, as you learn the basics and progress. At the end of each level is a bigger puzzle to complete, before the exit reveals itself to you. The puzzles consist of connecting and moving light sources so that they connect with certain blocks, thereby opening a path for you to continue. At times, you’re unable to move a light source directly onto certain blocks, in which case you can use other blocks to reflect light onto them. You will also need to push large blocks into place or around the levels. Sometimes you will be required to rotate the ground, allowing you to move forward. Each level you make your way through will become more complex in its puzzles. You will also have to deal with some creepy zombie-type creatures, which, when they spot you, will drop to their hands and feet and run after you. If they catch you, you’ll die and respawn at the last time the game saved. There isn’t any manual saving but the game autosaves for you, and should you die you don’t normally lose too much progress. You can defeat these creatures by luring them into light. You can also use the light to bar their way, or try sneaking past them. In the settings you’ll find options for Screen Resolution, Windowed Mode, Antialiasing, Shadows, Bloom, Reflections (On/Off). Joystick Cursor Speed, Brightness, SFX and Music Sliders, Language (English and French). You can also Reset Progress here should you wish to start from scratch again. The game is enjoyable to play; the puzzles start off easy but will become more complex as you progress through the levels. The graphics are good, the sounds and music give the game a very eerie feel. The first time you have one of the creatures drop on all fours and start running after you will have you screaming “WTF”. After which you’ll become even more on edge as you anticipate what hides in the darkness before you. Certainly worth a bash! Positives + Enjoyable game for all + Nice graphics + Good sounds and music which give it an eerie feeling + Achievements Negatives - No cards currently Solve puzzles with light, within the darkness of a mysterious labyrinth as you search for the lost light souls. 8/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
アクションゲームのピラミッドステージに出てきそうなパズルゲームです。 光源があり、ミラーで反射させて指定のポイントまで光を届かせたり、 闇の住人から逃げたり、巨大な石を指定の場所まで押したりするのが基本で、 進むにつれて、それらに回転する床などが加わりますが、難しすぎない難易度に収まっています。 2019.09.08時点ではUIやその他字幕に日本語訳はありません。 ストーリーやゲームの説明が字幕として表示されますが、 全部合わせてもで20センテンス程度だったと思うのでGoogle先生に任せても問題ないと思います。 私はなんとなくしか読めませんでしたが特にプレイに支障はありませんでした。 シンプルなゲームでプレイ時間は2時間ほどでした。 雰囲気ゲーとしてはもう少し濃さがあった方がいいと思いました。 20%セールで購入しましたが妥当な値段だと思います。
《FRACTER》是由4L GAMES LTD.制作发行的一款黑暗风格的解谜冒险游戏,在游戏中,玩家需要孤独地在这个黑暗世界中探索,利用依稀的一丝灯光找到能源,点亮光柱,开启一扇扇关卡大门最终以一线光明划破这毫无生机的“黑暗王国”。。。 初次游玩该作的确很像是《Limbo》和《纪念碑谷》的结合体,其简洁清爽的黑白风格画面既带给人一种难以用言语描述的静谧感,光芒点缀的也让唯美的虚无意境再度升华,白色会被污染,而黑色却只是纯粹,尤其是游戏中欲吞噬光明的黑色丧魂,看到格格不入的光影后便一秒沦为渴望宿体容器的迫害奇行种,让人不禁打了个寒颤。 老实说,虽然该作黑白风格为游戏沾染了不少艺术气息,但远没有达到《纪念碑谷》那种足够惊艳的程度,其更像是一种加了光影特效的动态写生素描,但亘古不变的却是这种莫名的伤感、孤寂的意境基调则却是游戏的另一种表现形式。但就摄影来说,在许多情况下,拍好一张黑白照片也比拍好一幅彩色照片更来得困难,因为黑白摄影的表现力与感染力拥有彩色摄影所不能比拟的艺术威力。 听说该作在早在手机端上就以推出,但是我个人并未尝试过,误触操作也只是有所耳闻,而目前pc端上是有两种操作方式的,玩家既可以用“wasd”键位操作主人公移动,也可以右键拖动操控,为了移植能尽可能为玩家带来良好体验,特地准备“两把刷子”可以说是非常有心了。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
A full playthrough runs a bit on the short side but the presentation is bold with lots of atmosphere, puzzles are simple but fun enough to hold interest, a minimalist take on story telling and the controls are easy to use. Overall a quality port and good experience for the price of entry.
[b]Entrer dans la lumière (comme un insecte fou).[/b] [i]FRACTER[/i] se distingue dès le premier regard porté sur lui par sa DA mettant en scène l’ombre et la lumière. Les graphismes s’habillent de noir et de blanc, laissant quelques zones en diverses nuances de gris, pour esquisser le contour de décors essentiellement minimalistes mais toutefois rehaussé par quelques élégants détails ici ou là. L’éclairage intimiste autour du personnage qu’on dirige contribue de façon esthétique à l’ambiance tout en assurant la visibilité nécessaire pour toujours comprendre ce qu'il faut faire. La recette est certes évidemment bien connue mais elle fonctionne toujours aussi bien. On contrôle une fillette en vue isométrique à travers des puzzles dans lesquels il faut manipuler divers mécanismes : boutons à actionner, plateformes à déplacer, projecteurs à orienter pour diriger un rayon lumineux ou encore cubes à pousser. La difficulté reste peu élevée mais c’est distrayant car les puzzles sont relativement variés et le level design soigné. Il y a également une dimension «infiltration» lors de certaines séquences lors desquelles il faut éviter des ennemis qui patrouillent dans des labyrinthes ou éventuellement les désintégrer dans la lumière. Ces passages ne vont convaincre ni les spécialistes de la progression discrète ni les fanatiques de réflexion mais je trouve que c’est une transition originale entre deux séries de puzzles et que ça s’accorde assez bien avec l’ambiance générale. J’ai principalement deux reproches à faire au jeu. D’abord, je me suis plusieurs fâché avec la caméra quand elle empêche de bien voir ce qui se passe devant le personnage quand il se déplace. Mais là encore, c’est une technique bien connue des survial-horror pour entretenir la sensation de danger et augmenter les effets de surprise. Et puis, les contrôles sont réduit au plus simple, à savoir seulement 4 touches pour que le perso se déplace et réalise ses actions (se positionner au bon endroit, pousser un mur ou un cube) et la souris pour manipuler certains éléments du décor, mais ils manquent parfois de précision. On se retrouve très facilement à déplacer involontairement un cube alors qu’on voulait simplement passer à côté de lui et ce n’est pas un simple détail quand on se retrouve obligé de recommencer le niveau car le cube est bêtement coincé contre un mur. Peut-être la conséquence d’un jeu sorti initialement sur mobile puis ensuite plus récemment sur switch et peut-être que l’utilisation d’une manette à la place du combo clavier-souris peut aider. Les 7 niveaux se terminent assez rapidement (entre 2 et 3h) mais chacun est facilement rejouable, par exemple pour ceux qui veulent obtenir tous les succès qui consistent notamment à compléter un niveau sans être repéré, récupérer des âmes lumineuses ou finir le jeu sans mourir une seule fois. Juste un mot pour dire qu’il existe bien un semblant d’histoire anecdotique et que les niveaux sont rythmés par des phrases philosophico-poétiques sans grand intérêt. Des trucs du genre que la lumière est au bout du tunnel ou que le soleil se lève à la fin de la nuit. Je suis curieux de voir les prochaines créations du studio [i]4L Games[/i], basé à Toronto (Canada), en espérant que le talent artistique sera davantage mis en valeur par un contenu plus élaboré. Si ce n’est le prix probablement un poil trop élevé, je recommande volontiers [i]FRACTER[/i] aux amateurs du genre.
Very unique puzzle game with well versed lines and rhymes that challenge you to open exit doors by manipulating light to conquer the darkness on each level to proceed. I love it! Watch my first impressions HERE: https://www.youtube.com/watch?v=hcYGxCY9sjs&feature=youtu.be MY SCORE: Value: 40/40 - This game offers a fantastic puzzle value for a small price tag Fun: 23/30 - The most subjective part of my score delivers for me, if you love good puzzles you'll like it! Controls & Bugs: 20/20 - Offers mouse of controller control of a simple navigation of your character to solve the levels Graphics & Sound: 09/10 - For a puzzle game like this, the sound effects are perfect, and the graphics are very nice! ---------------------------------------- M Y _ S C O R E: 92% - Almost a Zaxtor's Indie Gold! It's SO close!! After I play more, It might just get an extra nudge!
[b]FRACTER[/b] is a [b]little atmospheric [i]puzzler[/i][/b], set in a [b]ghost-like, colorless world[/b], that utilizes [b]dynamic lighting[/b] as a thematic medium to explore the [b]idea of the [i]self[/i][/b] - albeit said premise [i]might[/i] be lost amidst [b][i]unnecessarily[/i] obscure wording[/b]. Coincidentally, all [b]puzzles[/b] intently play into this design choice, with most of them being realized by [b]light-emitting devices[/b]; unfortunately, although they evolve [i]slightly[/i] as you clear out levels, most are [b][i]too[/i] plain[/b] to incite a challenge. [b]FRACTER[/b]’s major slip, however, is the [b]implementation of sections in which stealth is required[/b], which prompts a [b]stark disconnection[/b] from the rest of the gameplay, and is only worsened by the [b]character’s lousy movement[/b]. And so, stripped off its [b]light-and-shadow aesthetic[/b] and its [b]thematic execution[/b], [b]FRACTER[/b] as a [i]puzzler[/i] is sadly [i]meh[/i].
the game is very glitchy. get ready to restart some levels several times
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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