
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I drive to place. I pick up things. I drive to place. I drop off things. Commends. Dopamine. :D.
Diria que é o único jogo do gênero neste estilo. Gosto muito. Todavia aviso a quem for comprar para estudar sobre antes, não é um jogo para qualquer um, requer mais de dois neurônios (funcionando).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как много крутых моментов так и невероятно скучных. Слишком сильно игра зависит от "коммуникаций" что в целом, реалистично, война все же...но то что ты соло никогда не сделаешь себя Т2 танк \ самолет \ корабль - слишком сильно заставляет ловить разочарование. Кланы в целом для "своих" и получить что то уникальное - околоНевозможно. Хотя МММ норм парни
After update 64, it has gotten much better, most negative reviews are from before upd 64 and almost everything was fixed. 100% would recommend.
I just wanted to review to balance the field a bit. I think most of the recent negative reviews seem to be from when the developers added a half cooked aerial combat update / a salty dev comment. Seems I've joined after they've pushed another that adds the needed anti air systems, though yes, it could still do with some polish. I thought it would be a good idea to give a thumbs up to give a lil love to the dev team so they don't get disheartened and abandon the project... I'm seeing some negatives from people that have put 1000 hours into game / still actively play, and it seems like the community is basically shooting themselves in the foot by review bombing. From my limited time in game so far, it's well worth a buy for the price. When I joined, some people accused me of being like a spy for the enemy team. Apparently there's a multi accounting issue where some sad no life people buy more copies of the game to sabotage the other team rather than trying to get good themselves. Once I started helping out and got some commends, everyone has been really nice and helpful. I think honestly the main point of friction for me is the equipment UI. You have to do some juggling. For example if you want to use a medkit, you have to 'load the bandages' into it, but there's no way to load the kit like a gun so you have to unequip and equip. It's a bit dumb to say the least, I think it would be really easy for devs to add a 'reload'. They could do with making your loadouts be able to auto load mags after you spawn too. Little QoL stuff like that would be such an easy win and make gameplay much more fluid. For the best experience, it seems you definitely need to squad up, regardless of whether you play front or back lines, you will get some good lol moments with teams. I guess I feel that designing a game like this is a crazy task, let alone developing it. But yeah, for 20 quid... You will get your monies worth.
j'aime bien car le jeu ne peux pas etre payer pour gagner mais les avion son trop fort
PLEASE change the plane to RPG fighter Plane instead of AT gun on fighter plane WARDEN side, Collie Dive bomber still OP...
Eines der besten Spiele welches ich jemals gespielt habe.
Штурмуй мосты сам Штурмуй мосты с рандомами Штурмуй мосты с кланами Штурмуй мосты с баррикадами Штурмуй мосты без логистики Штурмуй мосты с логистикой Штурмуй мосты с танками Штурмуй мосты с артой Штурмуй мосты с кораблями Штурмуй мосты с авиацией Штурмуй мосты Штурмуй мосты Штурмуй мосты
havent met a rude person in 50 hours
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $30.5K | 98 | 60% | $14.99 | |
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| $5.6M | 16.8K | 88% | $14.99 |
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| $38.9M | 79.9K | 82% | $39.99 |