
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 657 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Une expérience unique, tout simplement excellent !
is fun
Заговорил - Оббосали и ♥♥♥♥♥ послали. Рекомендую
I love this game. It has its weak spots that I think you can probably find in other reviews, but there is a reason I log on for several hours every day. It's just plain stupid fun. Occasionally even smart fun. I've played many MMOs over the years, but the sense of community in this game is unmatched, and I think that is entirely down to how the game is structured. The game world is all a single server. *Everyone playing Foxhole on planet Earth is playing together.* The war runs until its over, usually lasting about a month. During that time warfare is persistent, 24 hours a day. Because of this offensives can take place at any time, anywhere on the frontline. Everything in this game is player driven. The gun you're shooting, the truck you're driving, the grenade you're throwing to TK your clan lead - all player made. Players work together and organize across time zones on a level I've never seen in a game. Players in Australia, China, the US, across Europe, and Russia all work together - forming organizations, clans, and coalitions of clans to supply the frontline, build bases, and plan offensives that span multiple hours. The Europeans hand over operations to the North Americans, then the Chinese. You wake up in the morning and see what your friends on the other side of the planet were able to, to finish what you started. Unlike other MMOs, this game isn't segmented out by language or region. You're all in it together. I have friends all over the planet now from this game in a way that no other MMO has ever fostered. Foxhole, whatever flaws it has, is special because of this.
после этой игры вы начинаете по другому смотреть на почти все вещи, и 1 крупного сражения вполне хватает чтобы почувствовать весь ужас от войны... что по поводу закидывания новичков тонными репортов, такое явление исчезло (потому-что кланы внезапно поняли что они своими действиями отпугнули всех кто мог к ним присоедениться)
очень интересная и затягивающая игра.
Очеень долго хотео и купил на день рождения очень рад что купил
нет Pay to Win комьюнити кажется дружелюбное можно быть как тыловиком так и получать 200к за НЕ ШТУРМ коли едят детей но будьте готовы что у вас сопрут технику ,если надолго оставите, это норма и почти гарантированно, даже если на вашей базе будет, это никого не останавливало))) Но и вы так можете
Anti Air tanks ruin infantry gameplay. I would guess they're used vastly more as anti infantry than anti air.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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