
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo já foi bom, mas não compensa mais: 1. Filas enormes e bugadas para entrar nos haxágonos (mapas) do front. Já aconteceu de eu ter que esperar mais de 40 minutos somente para conseguir entrar no front; 2. Cheats (hacks), MUITOS cheats - zero moderação, um verdadeiro absurdo; 3. O jogo está dominado por regimentos (clãs) de jogadores tóxicos que se acham os donos de tudo. O jogo está longe de ser um MMO sandbox de guerra, pois você só poderá fazer aquilo que os grandes regimentos permitirem.
Great idea, just super time consuming and requires autism. 7.1/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego, aunque no tiene un tutorial para aprender a hacer las cosas como tal, pero si tienes conocidos que lo jueguen ya es ganancia, faltan 9 días par que termine esta guerra, aprovechen la oferta de rebaja, corre bien en mi tostadora
Теперь у тебя две работы.
its ok
Вылупился я где-то в глубинке своей страны, ко мне сразу подбежали мужики и стали обучать что и как делать. Разобрался, повез припасы на фронт (ммм как же я обожаю переходы между гексами). Привез и сразу попал под обстрел под крики каких то школьников. Умер. Всем рекомендую.
Excellent jeu
[i] Бесконечная война за... пару квадратов территории..?) [/i] С момента выхода в ранний доступ > релиз, игра конечно наполнилась контентом. Тут нам и танчики, самолёты, корабли, и т.п. Но суть осталась прежней — как сама игра объявляет: ты лишь винтик в общей цепи. А эта цепь строилась годами/кланами/тысячами игроков. И заходя сюда вновь, спустя [b]пять лет [/b] (с момента первого знакомства), так и не понял ключевого: [i] «А зачем игрок должен тратить десятки-сотни часов своего времени, если игра как белка в колесе?) [/i] Тут у нас монотонная логистика, рутина, езда на грузовиках от одного конца точки в другой, добыча ресурсов, постройка баз... Чисто симулятор боевых действий словно) Вот только это игрушка, они созданы для развлечений (в основном), а Foxhole это предлагает лишь заядлым любителям такого долгого геймплея в никуда) Почему нельзя было добавить кампанию, или автоматическое разделение на классы / выбор территории / миссии? Запустить две команды по сто игроков на один участок карты и кто сможет за отведённый день-два захватить её, тому этот кусок и отходит, итак до финала... Как пример. Но нет, у нас иллюзорная «война» длится месяцами, забавно) [hr][/hr] Стилистика у игры классная, деталей и взаимодействия с окружением много, юнитов много, но омрачает это всё бесполезность происходящего геймплея в целом. Около пяти+ лет онлайн стабильный в 5-10к человек-месяц. Думаю, Вы прекрасно понимаете основной *костяк* этого онлайна) Что это за люди) Впрочем, оно и неудивительно. [i] Новичку в этой бесконечной песочнице делать нечего. Если только Вы не из тех, кто любит прожигать время впустую... [/i]
How is it possible for the devs to nerf private comp storage in concrete mixers and disallow private storage in resource transfer stations and not provide any alternative to store components before t2 facilities tech? ♥♥♥♥ me for only having more time early war to prep for t2 and less time later so when I try to store components in preparation some jackass can just come along with his hacked steam account that he bought for his alt and steal it all while I'm away and log off right after, leaving me no recourse. ♥♥♥♥ me for thinking that a concrete mixer would be my salvation only to find out you can only store 2400 comps in a private queue. Shall I just keep collecting components to get farmed by the same alt or another one again? Why the hell does a reserved rts show it's contents on the map for anyone when it should be restricted to squad members? It's probably been a long long time, if ever since these devs have played their own game on the live servers.
Very BEST thanks for working it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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