
You'll scream in pleasure... Choke with fear! Play through 101 sick, frightening and perverted games, released in an experimental episodic format Can the curious souls brave through the hidden depths of each game to reach the shocking conclusion? Maybe what's been lost was never meant to be found...
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About
You are Ina, a woman working alone as a gas station attendant late one night. Tonight just seems like another boring uneventful evening manning the counter, but in the pitch blackness of night things are falling into place, ensnaring you with glee into a sick, perverted, disturbing nightmare. It probably would've been best if you just hadn't come in for work, honestly.
When I was in school, I used to spend a lot of time coming up with game ideas and writing them down in notebooks, creating supplementary material of what the games would be like with video tapes and cassettes, and starting to develop and then abandoning partially finished game projects in engines like Games Factory and RPG Maker. I'm Dusk Golem aka AestheticGamer, known in some corners of the internet as an absolute horror enthusiast and fanatic. But the truth is, once upon a time I was a huge scaredy-cat. I was convinced I hated horror because I was just too scared by it. Scary experiences would plague me with nightmares, but it also struck a strange fascination within me. I didn't put the pieces together that I actually liked horror until near adulthood, but I always had an attraction to the dark, to Halloween, to ghost stories, to nightmares, and to the twisted.
'Found Horror Game 101.exe' is a game compiling recreations of some of these scrapped games and ideas I wrote down in notebooks years ago. I've changed some of the details, for example some of these originally were fan games or used copyrighted stuff I could never sell and have replaced with original materials I have made and can use. None of the game's themselves are tremendously long (each around 5-45 minutes), but each one is crammed full of secrets. There is 101 games in all, with only Game 1 being available at the start. Once the community of players have met the requirements given per game and post them in the Steam Community Discussion Board for the game, I will unlock the next game for all owners to play.
Others games feature other protagonist, but all of who must reach the end of the game (but occasionally, there's more than one end to a game). Each game is different, but also similar. The ideas came from my nightmares... Or at least I think they were my nightmares, but what else could they be? I jotted them down in various notebooks of mine, recorded ideas I had for these projects on tapes and cassettes, and some of the ideas even went far enough along to get made into incomplete games I started then never came back to. But I'm coming back to them now.
The games themselves range from a simple haunted house simulator, to a creepy dating sim situation, and even a trap-ridden labyrinth of horrors. The scenarios themselves are varied, elusive, and strange, even moreso than they may first appear to be.
I want to share these games with you, and maybe if I do, it'll finally stop.
FEATURES:
101 small games exploring eleven separate but connected ideas, but with a unique gameplay experience for each one. Every game has a twist or two, and a unique creepy experience.
A unique episodic structure experimenting with community involvement and unlocking more over time and effort.
Loaded with secrets to find and uncover, and goals for the community as a whole to work towards and discover.
An ominous air begins to flow over you. Things are not as they always seem, and an unsettling atmosphere will always keep you on your toes.
An unnerving sound design featuring various artists along with a few original compositions, featuring voice acting for the leads. This is best enjoyed in a dark environment wearing headphones, call it a 'Horror Ritual' for immersion, if you will.
Multiple endings to several of the games to experience, and unlockables.
This will never end.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This is a game that reminded me of why I love ARG/puzzle-focused games so much, and actually made me come back to a community I wasn't in for quite a while. For me, not every game needs to be a technical masterpiece, or release updates every two weeks - as long as the passion for the development is there, it can take all time in the world. Keep doing what you love, dev, you're doing great :) (hi to everyone from cellbit's discord that might see this btw, u guys are also great)
pls release Hollow Bliss full
As much as it pains me, I can not recommend this game. There are some interesting ideas in here but those are more like demos of games that could have become possible bigger projects/their own things. But as of now, and as has been pointed out in several other reviews/discussions: the full game is not completed. There's not 11 games, last I played there were 6 and that was quite some time ago. I bought the game when the fandom/community for it was already on the decline and the "find objects" to unlock more games never sat right with me. As low as the price is, you are paying for a complete game and even after the community found all of the objects this game has not been updated. If the style/stories does look interesting to you, it might be worth a shot but buy it then with the knowledge it is incomplete and, as it has been neglected for years, it doesn't look like it ever will be finished.
这款游戏的前两部非常的吸引我,但从第三部开始就找不到一二部的感觉,一二部的剧情和恐怖深深吸引了我,希望作者可以把第二部:空虚的幸福 这个游戏做完
great experience, I love this, I really do. Bless the creator.
This is more so a (now potentially-to-be-big) collection of Yai Gameworks short games. Each game will not take you more than 30 minutes to fully complete if you know what you're doing (though some may take longer or shorter, they're different kind of games after all), but the quantity does give you quite some games to play. Now, I don't know for certain the intentions of this collection. I feel confident to say one was to have a project involving the community which is nice. This point involves hiding shapes in the games, but of course they're hidden. Another reason, though this is just my very own personal thoughts and theories, is that the developer may want to try out some concepts and ideas, but would need feedback before developing into full hours-long games, so this is a nice way to get these ideas out to the public. Either way, if you want short (but many) Yai Gameworks games, it's worth a try
While the updates over the years have been slow, I am extremely impressed with the dedication and love put into each of these games by the developer. They all deserve recognition for their storytelling, art style, music, and gameplay. While some people may be frustrated with the pace that each game comes out at as well as the mysteries to them, I think this anthology weaves together a beautiful and interconnected tale that is absolutely worth the wait.
Short blue hair big tiddy goth gf
Interesting experience
Stark.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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