
You'll scream in pleasure... Choke with fear! Play through 101 sick, frightening and perverted games, released in an experimental episodic format Can the curious souls brave through the hidden depths of each game to reach the shocking conclusion? Maybe what's been lost was never meant to be found...
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About
You are Ina, a woman working alone as a gas station attendant late one night. Tonight just seems like another boring uneventful evening manning the counter, but in the pitch blackness of night things are falling into place, ensnaring you with glee into a sick, perverted, disturbing nightmare. It probably would've been best if you just hadn't come in for work, honestly.
When I was in school, I used to spend a lot of time coming up with game ideas and writing them down in notebooks, creating supplementary material of what the games would be like with video tapes and cassettes, and starting to develop and then abandoning partially finished game projects in engines like Games Factory and RPG Maker. I'm Dusk Golem aka AestheticGamer, known in some corners of the internet as an absolute horror enthusiast and fanatic. But the truth is, once upon a time I was a huge scaredy-cat. I was convinced I hated horror because I was just too scared by it. Scary experiences would plague me with nightmares, but it also struck a strange fascination within me. I didn't put the pieces together that I actually liked horror until near adulthood, but I always had an attraction to the dark, to Halloween, to ghost stories, to nightmares, and to the twisted.
'Found Horror Game 101.exe' is a game compiling recreations of some of these scrapped games and ideas I wrote down in notebooks years ago. I've changed some of the details, for example some of these originally were fan games or used copyrighted stuff I could never sell and have replaced with original materials I have made and can use. None of the game's themselves are tremendously long (each around 5-45 minutes), but each one is crammed full of secrets. There is 101 games in all, with only Game 1 being available at the start. Once the community of players have met the requirements given per game and post them in the Steam Community Discussion Board for the game, I will unlock the next game for all owners to play.
Others games feature other protagonist, but all of who must reach the end of the game (but occasionally, there's more than one end to a game). Each game is different, but also similar. The ideas came from my nightmares... Or at least I think they were my nightmares, but what else could they be? I jotted them down in various notebooks of mine, recorded ideas I had for these projects on tapes and cassettes, and some of the ideas even went far enough along to get made into incomplete games I started then never came back to. But I'm coming back to them now.
The games themselves range from a simple haunted house simulator, to a creepy dating sim situation, and even a trap-ridden labyrinth of horrors. The scenarios themselves are varied, elusive, and strange, even moreso than they may first appear to be.
I want to share these games with you, and maybe if I do, it'll finally stop.
FEATURES:
101 small games exploring eleven separate but connected ideas, but with a unique gameplay experience for each one. Every game has a twist or two, and a unique creepy experience.
A unique episodic structure experimenting with community involvement and unlocking more over time and effort.
Loaded with secrets to find and uncover, and goals for the community as a whole to work towards and discover.
An ominous air begins to flow over you. Things are not as they always seem, and an unsettling atmosphere will always keep you on your toes.
An unnerving sound design featuring various artists along with a few original compositions, featuring voice acting for the leads. This is best enjoyed in a dark environment wearing headphones, call it a 'Horror Ritual' for immersion, if you will.
Multiple endings to several of the games to experience, and unlockables.
This will never end.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
interesting concept but at this point it's basically abandonware. get it if you're interested in the existing games, but don't expect the full 11 games to be released, the last one was dropped in 2019. hopefully the dev comes back for it, but it doesn't seem likely.
es ist eine schöne idee
this is a very fun game to play with friends and several people, because the game has many mysteries and ways to solve the puzzles and as the saying goes "two heads are better than one". But that just says that the game is extremely difficult and complex, and that's what makes it cool
from 11, it all of the sudden became 101...? aren't you biting more than you can chew? and we didn't get to the 11, like we were promised ...im confused. at the time of writing the 8th game just released, and... it's a walking sim in a spooky enviroment...? i don't get it. below is the previous review: abandoned from dev, only 6/11 games are available oh wow nvm its back https://www.youtube.com/watch?v=UW8tw-JRMac will update the review properly once all games get completed/concluded by the community
Hmm, well first of all I recommend this game, I've had tons of fun with it, enjoying every game so far. Found Horror Game 11.exe is an odd anthology sort of game where each game in the whole is released sometime after hidden objects (shapes) in the previous game are found by the community. There are some genuine scares and the story can certainly be intriguing at times. That said it is a mixed bag with different styles. Some games more frustrating than others, some very gamey, some more akin to a walking sim, though all mostly rooted in the gameplay of what you'd expect from an RPGMaker horror game. Because of that I imagine there will be some who like every bit of it like me and some who like none of it, but I think the majority will find some things they like and some they don't. It's also worth noting the puzzles, as you can clear the game and get all the endings without straining your brain too much. However if you want to dig deeper and join the community hunts for shapes in each game, the puzzles suddenly get extremely cryptic. There are still some shapes found and not, that even the community a long time after the release of that individual game do not know exactly how to get. I do think that is a strong point, having something there for those that enjoy a challenge, while making the game accessible to the average player who just wants to finish the game and enjoy the story. Quite a large complaint is how long it takes for each game to be finished even if all the shapes are found. And that is a fair citicism, be warned you will likely have to wait a fair bit of time once you catch up. However, I believe the current content is more than worth the price and with much more to come I can't complain too much, as much as I want to play more now. So yes, definitely recommended, I hope if you choose to buy that you enjoy the game and get sucked into the yaiverse and enjoy the rest of the games by the dev.
Don't buy, it's unfinished and abandoned.
As the title of this project denotes to, players were supposed to find hidden messages/codes within various RPG-oriented video games in order to unlock the rest of the games that the developer had prepared until end. If you have been following the development announcements, then you understand that the developer enigmatically ceased advancement of this product as well as feedback; frankly, this has just become another piece of abandonware on the Steam Store.
I only played game 1 and started getting into game 2. The way the content is locked behind secrets is so much fun. Every time you play you will discover something new like a key which unlocks a new door. It's rewarding to play them over and over too because there are multiple endings. But not only ending the games is important. You also need to find hints to unlock the next game. People have to work together to find all of them. It's a community effort. I love it.
enigma
a great arg
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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