
You'll scream in pleasure... Choke with fear! Play through 101 sick, frightening and perverted games, released in an experimental episodic format Can the curious souls brave through the hidden depths of each game to reach the shocking conclusion? Maybe what's been lost was never meant to be found...
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About
You are Ina, a woman working alone as a gas station attendant late one night. Tonight just seems like another boring uneventful evening manning the counter, but in the pitch blackness of night things are falling into place, ensnaring you with glee into a sick, perverted, disturbing nightmare. It probably would've been best if you just hadn't come in for work, honestly.
When I was in school, I used to spend a lot of time coming up with game ideas and writing them down in notebooks, creating supplementary material of what the games would be like with video tapes and cassettes, and starting to develop and then abandoning partially finished game projects in engines like Games Factory and RPG Maker. I'm Dusk Golem aka AestheticGamer, known in some corners of the internet as an absolute horror enthusiast and fanatic. But the truth is, once upon a time I was a huge scaredy-cat. I was convinced I hated horror because I was just too scared by it. Scary experiences would plague me with nightmares, but it also struck a strange fascination within me. I didn't put the pieces together that I actually liked horror until near adulthood, but I always had an attraction to the dark, to Halloween, to ghost stories, to nightmares, and to the twisted.
'Found Horror Game 101.exe' is a game compiling recreations of some of these scrapped games and ideas I wrote down in notebooks years ago. I've changed some of the details, for example some of these originally were fan games or used copyrighted stuff I could never sell and have replaced with original materials I have made and can use. None of the game's themselves are tremendously long (each around 5-45 minutes), but each one is crammed full of secrets. There is 101 games in all, with only Game 1 being available at the start. Once the community of players have met the requirements given per game and post them in the Steam Community Discussion Board for the game, I will unlock the next game for all owners to play.
Others games feature other protagonist, but all of who must reach the end of the game (but occasionally, there's more than one end to a game). Each game is different, but also similar. The ideas came from my nightmares... Or at least I think they were my nightmares, but what else could they be? I jotted them down in various notebooks of mine, recorded ideas I had for these projects on tapes and cassettes, and some of the ideas even went far enough along to get made into incomplete games I started then never came back to. But I'm coming back to them now.
The games themselves range from a simple haunted house simulator, to a creepy dating sim situation, and even a trap-ridden labyrinth of horrors. The scenarios themselves are varied, elusive, and strange, even moreso than they may first appear to be.
I want to share these games with you, and maybe if I do, it'll finally stop.
FEATURES:
101 small games exploring eleven separate but connected ideas, but with a unique gameplay experience for each one. Every game has a twist or two, and a unique creepy experience.
A unique episodic structure experimenting with community involvement and unlocking more over time and effort.
Loaded with secrets to find and uncover, and goals for the community as a whole to work towards and discover.
An ominous air begins to flow over you. Things are not as they always seem, and an unsettling atmosphere will always keep you on your toes.
An unnerving sound design featuring various artists along with a few original compositions, featuring voice acting for the leads. This is best enjoyed in a dark environment wearing headphones, call it a 'Horror Ritual' for immersion, if you will.
Multiple endings to several of the games to experience, and unlockables.
This will never end.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
From My Friend. Fun With Shapes.
This is a good example of a good horror anthology, despite the slow progress with the updates, and some glitches here and there (which I hope that the dev will fix eventually.) I think that the games are overall pretty good, and should offer some good spooks and jumpscares if you're searching for that! (Not mentioning the whole shapes hunt thingy, but that's a pretty cool thing for the community to solve, kinda turns it into an arg or something!)
무서워서 별로 못했어요
Den ersten Titel der Reihe habe ich als Let's Play gespielt und hatte daran meinen Spaß. Das 'schlechte' Design und das unsanfte Gameplay erzeugen ein interessantes Flair - manchmal kann so etwas gruseliger sein als ein hübsch-aussehender AAA-Titel. So ist er hier aber [u]nicht[/u]. Andere Indie-Spiele machen das meiner Erfahrung nach wesentlich besser. Preislich liegt man mit 3,49 EUR bei rund -,32 EUR pro Spiel (vorausgesetzt, die übrigen werden noch released). Zum Zeitpunkt dieser Rezension sind nur sechs Titel spielbar, sodass wir bei -,58 EUR pro Spiel liegen, was meiner Ansicht nach sehr teuer für das gebotene Gameplay ist. Man muss sich vorher bewusst machen, dass es sich um ein Community-Projekt handelt und man selbst wohl kaum auch nur eines der Rätsel lösen wird. Ohne Musterlösung fällt also viel Gameplay weg. Das zweite der Spiele ist nach Aussage des Entwicklers der Prolog zu einem größeren Spiel, das noch in Entwicklung ist. Mir hat das nicht gefallen, denn für solche Werbung noch so viel Geld bezahlen zu müssen, finde ich frech. Man erwartet in dieser Reihe eigenständige kurze Spiele - keine Verwertung anderer Titel. Dazu muss ich noch sagen, dass selbst meine GTX 1080 zu fast 100% ausgelastet ist, da das zweite Spiel dermaßen schlechte Performance an den Tag legt und Grafikoptionen gänzlich fehlen. Mit Blick auf dessen grafische Qualität kann man hier nicht einmal von guter Werbung sprechen. Einigen anderen Rezensionen zufolge soll es auch zahlreiche Bugs geben. [b] Leider ging ich davon aus, dass der Entwickler bereits alle elf Spiele entwickelt hat. Nur so machte es für mich Sinn, dass bei Erfüllung aller Voraussetzungen seitens der Community ein neues veröffentlicht werden kann. Von dem, was ich in Erfahrung bringen konnte, verzögern sich die Spiele regelmäßig ohne eine Stellungnahme des Entwicklers. So wurde das siebte Spiel für den Oktober 2020 angekündigt - was zum Zeitpunkt dieser Rezension schon zehn Monate her ist. Das erweckt den Anschein, dass die Entwicklung eingestellt wurde. Doch selbst wenn der Entwickler noch an den übrigen Spielen arbeitet: Die Community verliert durch dieses wortbrecherische Verhalten zunehmens an Mitgliedern, was das Lösen neuer Rätsel immer unwahrscheinlicher und langwieriger werden lässt. Ob der Entwickler vielleicht genau darauf setzt, um mehr Entwicklungszeit zu bekommen? [/b] [quote=Ted_Thompson]Zusammenfassend muss ich leider aufgrund der genannten Gründe vom Kauf abraten. Für die Community hoffe ich aber, dass ihr Warten nicht vergebens ist.[/quote]
it has been seven years. the last update was 2 years ago. there is a supposed update to this ... by some nebulous time until august 2026. absolutely wild. just avoid this, and all other paid games from this developer, as all yai seems to be able to do consistently is make empty promises and miss deadlines.
恐怖刺激 在游戏中寻找诡异和曾几何时游戏带给我们发现的乐趣
♥
Добавить языки в свои игры? Нееет. Поднять цену на все свои игры? Дааа. А по игре что? Скриншоты нравятся? Если да, то вы ЦАшечка. Берите. Со скидкой. Большой. А если скриншоты не нравятся, то вы может ещё и маму не любите? Пф.
uma das melhores experiencias em comunidade que eu já tive desde os mistérios de Sotc, foi maravilhoso procurar formas com essa comunidade incrível.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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