
Go up against nature's greatest predator in VR! No guns, just you and a Utah Raptor, trapped underground in this intense horror companion to the dino shooter, Fossilfuel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Experienced on the Oculus Quest 2[/h1] You can view my review & gameplay here: https://youtu.be/OaDquwzqPeE Fossilfuel VR is a stealth horror game. The basic idea is to get out of the facility while you're being hunted down by a very hungry Raptor. You have to solve puzzles and use stealth & ingenuity to get the hell out before you're turned into dinner. Game is running on the Unreal Engine. On my RTX 3080, I was getting variable frame rates from 90 to 45 fps on epic, high, & medium graphical quality (performance was only slightly better for each downgrade). I didn't try low graphical settings because it looked too blurry. You do have manual save checkpoints. You have full locomotion (head-gaze based) and teleportation, as well as snap turning (very slow, low angle turning). VR interactions are pretty poor. You basically either point & click or just basic grab and pull / push. You automatically go up and down ladders. You clip through many objects & the collision between objects is problematic. The floor was not set correctly for me & there was no way to adjust this in-game, but I was still able to grab objects I needed. The UI is clunky. The inventory system is basically a glowing floating rectangle that items just stick to. Using a passcode to open a door was way more challenging than it should have been as this was one of the worst interactions I have ever had in VR. I think the graphics looked good, but not great. The map does look pretty detailed. Per the dev, there are multiple endings depending on how you tackle the challenge. I think for the sale price of $9 USD, it seems like an okay deal for what you're getting, especially if you are into this stealth horror. [b]Rate ?/10. I didn't play enough to accurately score, but if I had to score based on what I played, I would give it a 6/10 just due to the poor optimization and the poor VR interactions. On the other hand, it seems like a good game ... if it were only more polished I would rate higher.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Big fan of the Fossilfuel game(s). Just started playing and it looks great. The opening Raptor in the menu made me jump a foot!!!!!
Game turns of index controllers and shuts of steamvr when booting. Its a shame the game looks promising.
The graphics are just fine, However the movement in the game is horrible. Seem like your getting stuck on invisible structure every were. I have never played any of the fossil games. fix the movement in this game and it would be a lot of fun. As is. Not fun at all. quite frustrating trying to sneak around and your hung up ever second.
Os dejo gameplay por si le queréis echar un vistazo en movimiento https://youtu.be/xOZCQwy1QeE Gráficamente esta bastante bien, al igual que la ambientación, pero tiene varios errores que deberían de pulir
Cannot recommend this game. Developer learning how to create a game, Mechanics don't work, no calibration, so you cannot grab notes on the floor, snap turn works sometimes, Check points don't exist, save games are too far away. AI is too simple, so its all about figuring out what the dev did, not real game play. Lighting is bad. The graphics lag on a 3060ti on low or epic, no difference. I played on a oculus rift so this might be the issue cannot tell. Hope this helps dev. I cannot play this game for a $1 and i love Dino games. This game might have something even thou everything is old school(no physics) but you need to get the basic mechanics working. Common give a patch and it would probably be worth a $1 if you fixed the basic mechanics.
Very different from Fossilfuel. Enjoyed the stealth element. The titanoboa scare in the sewer was a nice touch.
The ♥♥♥♥ is wrong with the game, cant start a new game at all ffs
Fossilfuel: Raptor Isolation VR, developed and published by DangerousBob Studio LLC, is a tightly focused survival horror experience that leans almost entirely on tension, vulnerability, and immersion rather than traditional action mechanics. Set within an abandoned underground facility overrun by prehistoric predators, the game strips the player of any real sense of power and instead builds its identity around fear, awareness, and careful movement. From the moment it begins, it establishes a clear tone: survival depends not on fighting back, but on avoiding danger altogether. The gameplay centers on exploration and stealth, placing players in a maze-like research complex where every corridor and room could lead to either progress or sudden danger. The objective is to navigate this environment, uncover clues, and ultimately find a way to escape, but the presence of a relentless raptor ensures that no movement feels safe. Unlike many survival horror games that gradually arm the player, this experience removes combat almost entirely, forcing players to rely on hiding, listening, and reacting to threats. This design choice creates a constant sense of vulnerability, where even small mistakes can quickly lead to failure. What makes the experience particularly effective is how it uses the predator itself. The raptor is not simply a scripted obstacle but a persistent threat that reacts to sound and movement, turning each encounter into a tense, unpredictable situation. Players must pay attention to audio cues, carefully consider their actions, and use the environment to stay out of sight. This cat-and-mouse dynamic becomes the core of the game, replacing traditional combat with a more psychological form of challenge. The fear comes not from sudden shocks, but from the knowledge that danger is always nearby. The virtual reality aspect plays a major role in amplifying these elements. Being physically present within the environment makes every action feel more immediate, whether it is peeking around a corner or crouching to avoid detection. The sense of scale and proximity enhances the tension, as the player is no longer just observing the threat but experiencing it directly. This level of immersion adds significant impact to the gameplay, though it also means that comfort and accessibility can vary depending on the player’s familiarity with VR systems. Narratively, the game takes a minimal approach, offering just enough context to frame the experience without becoming a central focus. Players take on the role of a trapped individual trying to survive the aftermath of a catastrophic event, with story elements revealed through scattered details and environmental clues. This fragmented storytelling encourages exploration and interpretation, allowing players to piece together what happened while maintaining the game’s emphasis on atmosphere over exposition. The inclusion of multiple endings provides a small incentive to replay, though the overall narrative remains relatively simple. Visually, the game prioritizes mood and clarity over detail. The underground facility is designed to feel confined and oppressive, with lighting and layout contributing to a constant sense of unease. While the graphical fidelity is modest, it effectively supports the gameplay by making important elements easy to identify while maintaining a dark and immersive tone. Sound design is particularly important, as audio cues from the environment and the predator are essential for survival, reinforcing the need for careful attention. Despite its strengths, the game’s limited scope becomes more apparent over time. The core loop of exploration and evasion remains largely unchanged, and the reliance on a single primary threat reduces the variety of encounters. While this focus helps maintain tension, it also means that the experience can feel repetitive during longer sessions. Additionally, the lack of deeper mechanics or progression systems limits the sense of growth, keeping the gameplay centered on the same set of skills from start to finish. The game’s niche nature is also worth noting. As a VR-exclusive title with a strong emphasis on tension and immersion, it caters to a specific audience. Players who enjoy intense, atmospheric horror experiences will likely find it engaging, while those looking for more variety or traditional gameplay elements may find it lacking. Its design is deliberate in its simplicity, but that simplicity comes at the cost of broader appeal. In the end, Fossilfuel: Raptor Isolation VR is a focused and immersive survival horror experience that succeeds in creating tension through its minimalist approach. By removing combat and emphasizing stealth, it delivers moments of genuine intensity that are heightened by its use of virtual reality. While its limited content and repetitive structure prevent it from achieving greater depth, it remains a memorable experience for those willing to engage with its style. Rating: 7/10
Not to bad, looks good. First jumpscare was fun.
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