
In this game, you can do whatever you want, not necessarily follow the story of the game, you're not some dirty farmer, right? And for whom did this pathetic, boring, and generally unbearable story come up, because you don't always have to follow it right?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian**languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+Stupid; +Trashy; +Funny; +Free; +No soundtrack (indeed, why we need such a thing?); +Buggy. That's why it's 10/10. Nothing more, nothing less!
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This is a free to play game that is fun to play. There are so many ways you can perish in this game and if you like Steam Achievements; they go with such deaths. It has that retro feel, how the game was designed and I like reading each description upon death. My only complaint is the music that used in the game, at least you have an option to turn it off. Review at: https://www.youtube.com/watch?v=4up6IXfGeSI
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game for like 6 hours today trying to perfect it and get all the achievements. However, this game is reallyyyyyyy buggy. The basic concept of the game is, you die as many times as you possibly can in several different ways, each different death resulting in an and ending and achievement. However, there are several issues with this game, one being that it crashes every chance it gets, mostly at infuriating times when you're about to get an ending. The endings / achievements are also very buggy and sometimes don't work. I can't get the final few achievements because apparently you need 59/60 of the endings to unlock the world in the sky, but I can't do that because of my game having issues. One of these issues includes an achievement with some guy trapped in a cage. I got the achievement AFTER it, which involves you trapping yourself in the cage. Apparently saving this guy unlocks you the rocket, but i had the rocket before finding the cage. So it makes no sense how I got these two things without actually saving the guy from the cage. Also I can't seem to get achievement #44 (I think) because no matter how many times I fight the demon with the big sword, it just.. doesn't give me that achievement?? I looked at a tutorial for achievement #22 and it straight up doesn't make sense. Just planting the carrots is so hard but I followed a guide that's in Russian (I don't speak Russian) to try and get the achievement but I can't because it just doesn't work. My game also crashed after I sold my carrots to the merchant so I don't even know whats going on with anything carrot related. In conclusion: Fun game but very buggy, if you're not a completionist then go for it. You can probably finish the game if you do it in a very specific order with very specific steps, but for me it's too much effort than it's worth to restart. I probably won't play this game again, unless they fix the endings that don't work and I'm really in the mood to grind for all the achievements.
The game is pretty entertaining and there's tons of achievements but it functions pretty alright as a platformer and the worlds quite large almost too large. When dying is rewarded with achievements it's a bit redundant to have to die and complete the same steps over and over and over and over and over again to get to other deaths and further in the story to the point I lost interest in fully completing the game some of the deaths are entertaining but nothing majorly impressive or funny from how far I got. The Music is maddening because it's so short and repetitive at first you're like okay this is a bit lit then after hearing the same beat for the 1200th time it burrows into the annoyed part of your brain and brutally punches it. My biggest pet peeve though is the text that scrolls after your death explaining it auto scrolls and as soon as the sentence finishes it goes to the next sentence making it near impossible to read the whole message. Overall though a neat game and concept my play through here: https://youtu.be/C-lcSGmWzCE
So far, this has been a charming attempt at capturing the style of Reventure, with many endings, a timelooped world and tricky paths requiring the right items. The lack of sound effects is quite disappointing and I only realised there was toggleable music to play before coming to write this review. The screen feels very cramped at times, especially when making blind jumps on small platforms. The reused death obstacles are pretty dull. It's disappointing to travel out through a new area, to make it so far through just to misjump on an unseen platform and hit spikes to get the spike ending. Or to step on another randomly placed mine and get the mine ending At least Reventure had different endings for accidental deaths in different locations. Next, the deaths themselves aren't too amazing. You get some text telling you "You didn't see that so-easy-to-see pressure plate and accidentally stepped on it? You fool! Start over!" and then an... almost Reventure-esque cutscene plays, and then starting over. It would be more bearable if the lengthy already-seen cutscenes could be skipped like the text. I'm not bugged by the occasional broken english. That's okay. The actual jokes themselves could just be... funnier... if they were meant to be jokes, of course. Finally, this game does show promise as a try-die-repeat game like its inspiration. I'm sure there is a great series of endings yet to be uncovered and some decent storylines to come from completing each objective. Obviously can't complain about the price (free), but I'm not really sure what I would use the extra paid-for skins for. Self achievement? Do I recommend playing this game? Yes. But play Reventure first.
Bu oyunda istediğinizi yapabilirsiniz, oyunun hikayesini takip etmenize gerek yok, kirli bir çiftçi değilsiniz, değil mi? Peki bu acıklı, sıkıcı ve genel olarak dayanılmaz hikaye kimin aklına geldi, çünkü her zaman onu takip etmek zorunda değilsiniz, değil mi?
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The game is good, but it is impossible to pass it. At the end of the game (on the 100th achievement), you need to open the door - but behind the door there is an invisible wall... If they fix it, I'll change my mind, but I don't recommend it now (it's bad to cheat players).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.