
Jump high. Glide far. Blast weird robots. Polpo is a fast, vertical FPS platformer with pure ‘90s energy
Modeled estimate, not a reported figure. How we estimate →
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About
Sky shards float above ruined Japan... and only Polpo, a jet-powered mech, can jump high enough to reach them.
Forza Polpo is a vertical first-person platform shooter set after the collapse. Leap from shattered rooftops, glide across broken bridges, skim silent beaches, and soar past dormant nuclear plants... then blast bizarre enemies before your energy runs out. Inspired by the cult classic Jumping Flash! it distills pure ’90s arcade energy into a fresh, fast experience.

• Pure vertical action... first-person jumps up to 300 ft and long glides
• Energy economy... every jump and shot drains the same meter, choose or fall
• Two modes... Simulation for resource crunch, Arcade for unlimited fun
• Speedrun-ready... tight levels, perfect on Steam Deck
• Vibrant PS1-style visuals... bright low-poly arenas and a banging ’90s soundtrack
Somewhere above the clouds a secret waits. Face the void... grab Forza Polpo and jump.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I just finished playing Forza Polpo (EA) and I must say that I am impressed,this is one of the most interesting games I’ve played in a long time. A great platformer with a unique style and some interesting and unique gameplay features. Forza Polpo combines the look, feel, and mechanics of so many different kinds of games while keeping it fresh with a unique twist. It’s just so cool to be inside the body of a mini-robot, and I love the idea (aside from it being a platforming game) that you get to play as this tiny, cute little thing that can help save the world. I recommend it if you're looking for an interesting platform that feels like a different take on a retro genre!
polpo eats delicious yogurt pills and lives another day.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 36 reviews with recorded playtime.
Forza Polpo is a mini-mech-toy focused first person shooter that feels heavily inspired by the PS1 game Jumping Flash. Shooting enemies is very cool & I like the enviromental music that usually plays via radios & the like. I've only played an hour of this game so far but have enjoyed my time with it, would be cool to see it get steam achievements. Play it.
When games are at their best, they deliver pure, simple joy <3
inspired by Jumping Flash and Pilotwings . . . and it shows! if you like those games, or if you just like floating around cute weird little environments, play this. you shoot bouncy pink projectiles!
I really like the game, it has Jumping Flash vibes!!! If you like Jumping Flash, I recommended you play this game! Good: Gameplay: it's Smooth, Simple. Level Design: Each level has a different stage and collect items, and the stage full of Japanese design, really love it, it's gives me some Sakura feels. Control: it's easy to understand the control, jump and shoot, and triple jump. Bad:*Only One bad thing. If the game allows turn-off shaking and some damaging effect, it's helping me more comfortable to play. The last thing to say, Hope we see the game coming to PS5, I think most ppl will love to try it!
This loving tribute to Jumping Flash is extremely well-made and gives a thrilling experience through and through, with a sometimes almost insane sense of altitude. Unashamedly cute, the game knows its audience perfectly well, and its controls are largely intuitive and easy to understand. The level design is usually pretty clear as well, although there are a couple of stages where it gets a bit more confusing; these levels may take a few tries as you figure out what they're expecting from you. But most of the levels do a great job at leading the player where they need to go. My main criticisms of the game relate instead to issues of potential motion sickness. I am someone who doesn't get motion sick outside of extreme VR play, but there were quite a few moments where Forza Polpo made my head hurt and my stomach churn; my Twitch audience had a similar experience as well. I'd attribute this mostly to the fact that the HUD moves independently from the camera, sometimes shaking, sometimes following at a remarkable delay. Occasionally this can cause some definite vertigo. If options were added to keep the HUD locked in place and possibly to reduce screen shaking or flashing, I would recommend this game without any asterisks. For now, I still DO recommend the game, for sure -- but you may want to keep your sessions light and complete the game in several smaller chunks of play, especially if you suffer from motion sickness easily.
A fun little throwback to the feeling of soaring over bottomless pits and timing your triple-jumps just right in Jumping Flash, though it's more of its own take on the formula than a direct imitation. A bit rough around the edges and in need of some quality of life improvements, but for a solo dev, it's a pretty impressive and enjoyable effort.
I have been watching another project Monte Gallo has been working on, while that one is in progress. I tried out this game here & it is adorable. The theme of the game & the audio have a very cute atmosphere to it. I may only be 80 minutes in, but I do recommend this to try out. It does give me 90's vibes from the environment & the style of gameplay. Polpo is still searching for the meaning of life.
Incredibly charming take on Jumping Flash that slots in some fun dreamcast/ps2 era aesthetics and level design principles. If you have nostalgia for any of these things you owe yourself a play, it's an INCREDIBLY charming time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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