
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.7Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
прикольная игра
weird mustache dude
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Solid idle on a sale price i will say IF YOU CAME FROM IDLEON FOR THE PET DO NOT UPGRADE ANY RED/BLUE/GREEN MINIGAME NODES IN THE BALL DROPPING GAME, this is only if you want the achievements for the first run aside from the new game plus achievement. the "Get 3 of a kind" pirate card game is omega RNG with no pity and having minigames able to show up (Replaces where cards can spawn and have to be actively removed) is rediculously annoying, i gave up after about 4 hours of just clicking that crap. i think that chievement needs a rework but that's about all i had to say. Fun game overall :)
Alright for 2 runs. 3rd is slow, and after 16h total I'm kinda bored of the rooms and mechanics. Fortune Mill is however decently novel to start, fun artstyle and cool upgrades in the available rooms. Very quick to 100%. For the price I'd recommend it. If you don't mind the gameplay being the same on NG+ and beyond, it could be an infinite game for you.
Fun, simple, a good waste of time.
Zu niedrig bewertet
Awesome incremental adventure, that will take all of your free time for a 3-4 days! Nice pixel art and a lot of different rooms make this game very funny :3 For more Reviews check my [URL=https://store.steampowered.com/curator/33245213/]CURATOR PAGE[/URL] ^_^
Mostly Positive, But Hard to Recommend Fortune Mill is by no means a bad game. At its core, there is a lot to enjoy: the art style is charming, and the underlying mechanics are engaging and unique. However, in its current state, it is impossible to recommend. Just a couple of weeks after release, the game already feels abandoned by the developer in favor of his F2P MMO title, Legends of Idleon. Fortune Mill is definitely rough around the edges and needs polishing. Certain stages, like the sushi stage, desperately require basic Quality of Life features—such as better sushi selection—to make the gameplay less tedious. Unfortunately, meaningful updates don't seem to be on the horizon. The developer essentially dropped support for this release just four days after launch, returning to churn out regular updates for his F2P game—which, according to many Steam reviews, is notoriously geared toward "whales" and likely generates far more revenue. It leaves a bitter taste in your mouth. Fortune Mill isn't inherently terrible, but right now, it feels less like a standalone, supported title and more like a paid advertisement designed to funnel players into the developer's free-to-play ecosystem. Buy only if you are fine with the game as it exists right now, because future support looks non-existent.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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