
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11h faire tout les succes mais il reste encore des chose a faire ... je deteste le jeu jai fais bruler mon diner...
[h1] [b] I Heard You Like Bullseyes [/b] [/h1] Fortune Mill is a pick 'n' mix of incremental idle games all rolled into one pretty awesome package. With 5 different gameplay styles all buffing each other, it makes for a pretty unique experience as far as idlers go. [h3] [b]---Difficulty---[/b] [/h3] ⬜ Tell My Wife I L... ⬜ Engage the gamer position ⬜ A Chill Challenge 🟩 Are we still on the tutorial? ⬜ Easier than regretting the number of hours I've spent on Dota. As an incremental, it's not difficult, it's just a time commitment. In terms of ease of play, it feels balanced, each upgrade felt effective and everything intertwined, with each game having ways of affecting the others. This led to a juggling of rooms which was more fun and engaging than difficult to manage. There is a "Lethal Mode" where you're on a timer per room, which does seem on the harder side, but given there are no achievements tied to this, I didn't really care for it. There are seemingly infinite NG+ increases, with each one increasing the required goal for completion, which adds to the replayability, although there is no new content after NG+++. [h3] [b]---Enjoyment--- [/b] [/h3] 🟩 Absolute euphoria ⬜ Worth your time ⬜ It's aight ⬜ Beats daytime TV ⬜ Ayoo, there's paint drying over there I really enjoyed this and completed the base game in one sitting. You've got darts, scratch cards, Plinko, a merge game and a gacha, with each game feeding into the others and each having passive and active ways to earn, always keeping you with something to do if you want a more active incremental experience. Each room has its own independent tech tree, unlockable helpers with their own separate tech trees, secret shops and special minigames/rewards, which made returning to the older rooms relevant and fun. On top of all of this, there is NG+ additions, each with independent unlockable upgrades up to NG+++. [h3] [b]---Quality---[/b] [/h3] ⬜ Even better than oddly satisfying hydraulic press videos at 2am ⬜ B-E-A-U-tiful 🟩 Enjoyable ⬜ Janky but manageable ⬜ GET THE BUG SPRAYYYYYYY As mentioned, I really enjoyed this game. The general synergy between the tech trees and rewards works extremely well, the art is great, especially the gooey pirate (like, what?), and I really enjoyed working towards getting all the achievements, which took roughly 11 hours for me. That being said, it's not without a few flaws. There are some upgrades where you have no idea if they're actually working, such as Sushi Tier 22 increasing the level of a pedestal in the gacha, but for me there was no noticeable change. When upgrading, you can't see what the increase amount is, only what the new value will become, which makes it difficult to see which upgrade offers the best value. I think showing the actual value change would be a huge improvement. There's also a typo on the final capsule for the gacha, as it is labelled as requiring 100 coins but actually requires 1,000. I also found the Spin the Wheel minigame to be an incredible time sink, which eventually left me wanting to avoid it. Finally, the lack of achievements for anything past the core game is really disappointing. There is a single achievement for NG+ and nothing for NG++/NG+++ or Lethal Mode, which feels like a missed opportunity. [h2] [b]---Conclusion---[/b] [/h2] Overall, I've really enjoyed this game. I would highly recommend it if you enjoy idle/incremental games, as it's got everything you could possibly want. I'm sad to have come to the end already, and I hope they release some more achievements, maybe for late-game Sushi, completing the gacha, NG+ modes or Lethal Mode, as they all deserve them. If that happens, I'll definitely return.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Despues de un rato se pierde la gracia.
fire
cool
super fun
gamba
The gameplay is satisfying, the progression feels rewarding, and there’s a nice balance between strategy and experimentation. It has a surprisingly addictive loop without constantly throwing unnecessary stuff at you. It’s not perfect, but if you enjoy games where you can settle in, figure out what works, and gradually build things up, Fortune Mill is definitely worth checking out. 8/10 — A fun, addictive little game that’s easy to get into.
약간 나사 빠져있는 반 방치형 게임임 시간 녹이기는 좋음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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