
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 86ratings | 40% | #45 | $13.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
О, дедушка Камадзи, привет! А ты что тут делаешь? По поводу игры, то средняя гача. Можно покрутить, позалипать и немного развлечься, но не больше.
Unfortunately this game didn't do it for me. I think this game is a good example of sometimes less is more. The game starts off pretty strong with the dart minigame but as you progress and unlock more minigames most of them are just straight up not fun to interact with and the majority of the gameplay involves collecting the upgrade points and spending them. The scratch tickets for example are confusing and not fun compared to a game like scritchy scratchers. Pachi is way too slow and boring especially the sub mini-games to the point where you'll let them run in the background while you go do other things. After a while juggling all the different minigames became tedious instead of fun. I typically judge these games on 3 categories so lets do that. 1. theme: passable but uninspired. You need to escape some strange poorly explained situation and for some reason need to play minigames to progress 2. upgrades: honestly most of these are extremely boring. I'm talking like .02% increased value type upgrades. Some do feel meaningful like unlocking automators but a lot of them are not and i think this leads back to having too many minigames to focus on 3. gameplay loop. Most of the minigames just are not fun to engage with I think some people will really enjoy this game. It is honestly quite addicting if you are jumping between the rooms upgrading your points but for me it became tedious and unfun after a while.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a copy paste of all idleon minigame in a boring way.
玩的累的要死,感觉设计师没玩过这游戏
作为一款增量游戏,不能自动化我是不能理解的,你知道吗,就在我拿到最后一个成就之前我还一直在点点点的抽扭蛋 一周目图个新鲜感确实不累,玩法挺多,而且房间与房间联动升级的爽感也能淡化点击的疲惫,但二周目问题暴露出来后简直是折磨,很多核心玩法都没有自动化:红黄蓝弹珠关卡、捡扑克牌、合成寿司、抽扭蛋机、定时去玩一玩刮刮乐提升收益……这些项目哪怕科技树收益点的再高依然要手操,一个增量游戏给我玩出了模拟经营的感觉,真的nb
Бурмалда бурмалда хамам хамам
buraya 40 satır neden güzel olduğunu yazdırmayın baya iyi işte
I have no clue how this is marked as Incremental first and idler second. Horribly balanced, lots of waiting
3周目以后,金币贬值严重,完全玩不出来周目越多越爽的感觉
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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