
Stack game-breaking synergies until your party can slay gods. Command a party of heroes, forge powerful synergies, and level them up across runs in this turn-based tactics roguelite. Battle the gods solo or in co-op, where defeat is just another beginning.
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About

Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next.
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.

Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With 150+ Items to build around and 200+ Abilities, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.

Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.

Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.

Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.
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Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bland and soulless hard pass for now until they do something that makes it stick out from every other generic roguelite like this.
Very fun game. Perfect for anyone who has 600 hours in BG3 and wants a fresh take on that combat style. Multiplayer worked flawlessly for my husband and I as well.
Really good rogue-like tactical game, multiplayer with a friend or two is great as well! My first time playing a game like this and I am really enjoying it! 100/10 from me!
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Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Traditional Chinese**languages with full audio support
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun, but: - It desperately needs an attack of opportunity feature to stop enemies from going right through the tanks to hit the Wizard. Or, at the very least, some form of AI that makes melee enemies target the closest threatening target in range. - There are pointless roadblocks. For instance, I'd like to see the ability to use two characters instead of three. - Please try to avoid the 'stock AI' look. I've seen so many games with similar UI designs, fonts, and character visuals. The elements that are yours seem to be good, so lean into that!
Great game, it has a briliant base to build off, but there is only 3 "maps" atm. I'm following this one closely and the Solo Dev seems super passionate - there is for sure alot of fun to be had in this game, and even more with 2 friends. Would love to see more player and even two player, but the dev have already said he is working on it after some bug fixes - Hope to see at least 4 player! =D 8.5/10
대 유쾌 마운틴 제발 은신, 도발, 범위딜 생각하고 써야함~ 그냥 모르면 다 죽는거여~
I love roguelikes, I love tactical turn based RPGs. This game is an amazing example of doing both well. Progress between runs feels rewarding. Combat feels like a puzzle to solve every turn. The builds have the potential to get totally out of control broken if you get lucky (like StS ish games, you get a choice of three abilities or powerups for completing combat, leveling up, or random map events). I've had one run in 20 hours that flopped and felt bad, every other one I got some combination of items and abilities that propelled me to victory. There is currently only one boss encounter per act, so its the same three boss fights in every run. A great addition would be to add more bosses and make them random but revealed at the start of the run so you can adapt your builds accordingly (just like other roguelike games do). Definitely worth a try if you like tactical turn based RPGs and/or roguelikes.
Absolutely fire. Demo gives you a very good idea of what the game will be. 6 heros, lots of items. enemy final bosses are a bit limited but plenty of mini bosses, elites, and normal enemies to almost make up for it. Only thing I could see making it better is maybe a small dlc adding another playable character and different bosses. Also has an endless mode.
Great game all around, if you like roguelikes and you like turn-based combat, you will love this game 100%
The comparisons to Stolen Realm are fair; the games are inarguably similar, but the comparison could be slightly nuanced. I'd describe it more as a Slay the Spire (or Across the Obelisk) formatted roguelite with Divinity Original Sin/II style battles. The map and roguelite elements are borrowed from StS/AtO, and the mechanics of battle--action points, non-gridded movement, etc--are very much Larian-esque. I'd say try the demo (always a nice gesture on the dev's part) if you were a big fan of either Stolen Realms, or both StS/AtO and DOS/BG3. Two notes to add as a coda are 1) that it was made by a solo-dev, and though not completely polished in its EA release state is still very much playable; and 2) the six classes at launch, as I didn't see them listed anywhere explicitly before purchase, are: Knight, Paladin, Wizard, Monk, and Ranger--each with three specializations, but Monk and Ranger require unlock via achievements.
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