
Wreak vengeance and retake lost mines from goblins, orcs, skeletons, and demons in this small-scale tactical roguelite RPG. Build the perfect expedition team and turn the underworld red with each challenging, fast-paced run.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed this game a lot. It is lean, bringing you to the interesting tactical decisions right away. Items are fun and diverse, so are the classes, there is a lot of run variety. As a fan of tactical roguelikes, I can say that this is a good one. thanks to the developer for making an awesome game for a good price!
crazy hard but cool game
é um jogo de estrátegia divertido e desafiador, me lembra um pouco uma partida de xadrez só que mais simples.
不赖 策略深度比较一般 局外养成有点繁琐,但好玩
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Forgotten Mines is a tightly designed tactical roguelite developed by Cannibal Goose and published by Ishtar Games that places strategic decision-making and calculated risk at the very center of its experience. Set beneath the ruined dwarven city of Dorvgrad, the game frames each run as an expedition into cursed mines overrun by hostile creatures unleashed from long-sealed depths. While its presentation is modest and retro-inspired, Forgotten Mines quickly reveals itself as a deeply thoughtful strategy game that demands foresight, adaptability, and a willingness to learn from failure. Each expedition unfolds through a sequence of turn-based battles fought on compact grid-based maps, where positioning and action economy are paramount. Combat arenas are deliberately small, forcing close encounters and minimizing wasted movement. Every turn matters, not only because enemies are dangerous, but because lingering too long triggers reinforcements that can overwhelm an unprepared party. This creates constant pressure to balance aggression with caution, rewarding players who can eliminate threats efficiently while managing terrain, chokepoints, and defensive positioning. Party composition is one of the game’s strongest pillars. You begin each run with a small squad drawn from an expanding roster of dwarven classes, each offering distinct tactical roles. Frontline fighters excel at controlling space and absorbing damage, agile units thrive on flanking and hit-and-run tactics, and magic users manipulate the battlefield through crowd control or burst damage. As runs progress, equipment and artifacts further refine these roles, allowing for specialized builds that feel meaningfully different from one another. The synergy between classes and gear often determines success or failure, encouraging experimentation rather than reliance on a single dominant strategy. Roguelite progression is woven naturally into the experience. Resources gathered during expeditions can be invested between runs to unlock new classes, improve camp facilities, and gain passive bonuses that slightly tilt future attempts in your favor. These upgrades never trivialize the challenge, but they provide a tangible sense of growth that softens the game’s early difficulty and reinforces the feeling that every run contributes to long-term mastery. Failure is frequent, especially early on, but it rarely feels wasted, as each attempt expands your understanding of enemy behavior and system interactions. The game’s difficulty curve is unapologetically demanding. Enemies hit hard, mistakes are punished quickly, and bosses often test whether your party composition and equipment choices are truly cohesive. Forgotten Mines does little hand-holding, offering limited tutorials and expecting players to learn through observation and experimentation. For some, this steep learning curve can feel intimidating, but for fans of tactical roguelites, it becomes one of the game’s greatest strengths. Success feels earned, not granted, and victories are deeply satisfying because they emerge from careful planning rather than luck alone. Visually, Forgotten Mines adopts a clean pixel-art style that prioritizes clarity over spectacle. Units, terrain, and hazards are easy to read at a glance, which is essential in a game where positioning and enemy reach can decide a battle. The understated art direction complements the grim fantasy setting without distracting from gameplay, while the soundtrack and sound effects reinforce the oppressive, dangerous atmosphere of the mines. The presentation may be simple, but it is purposeful and cohesive. What ultimately sets Forgotten Mines apart is its focus on meaningful decisions. Whether choosing which enemy to engage first, how to spend limited action points, or whether to push deeper into the mines for greater rewards at the risk of total loss, the game constantly asks players to weigh short-term survival against long-term gain. There are no filler encounters or idle turns; every moment contributes to the tension and momentum of a run. In the end, Forgotten Mines is a compact but richly rewarding tactical experience that embraces challenge and strategic depth without unnecessary complexity. It is best suited for players who enjoy turn-based combat, grid-based tactics, and roguelite structures that emphasize learning through repetition. While its difficulty and minimal guidance may deter some, those willing to engage with its systems will find a carefully crafted game that delivers consistent tension, meaningful progression, and a strong sense of accomplishment with every successful descent into the depths. Rating: 7/10
这个游戏boss柯尔摩怎么打呀,每回合666的回血。
Very nice to play, so much fun
游戏可玩性很高,但是职业平衡也太差了,很多职业强度太低,高难度完全没法玩,局外解锁也太慢
I bought this game and refunded it twice because the bugs were so bad. I tried buying it again recently, as I saw in the patch notes it had a bunch of bugs fixed, and it's very playable now. I'm glad I gave it another shot, because it's a really fun game. It's a smallscale dungeon crawl with great tactical combat and some serious risk/reward balance. It takes a couple of runs to get used to it and get some upgrades, but once you do, it stands head to head with the best tactical rpgs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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