
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tayfayla eğlenceli tek oynanmaz
조작감 별로임 무슨 마우스 수직으로 이동하기 켜 놓은거 마냥 지이이잉 지이이이잉 움직여서 멀미남 그리고 설정에서 머리 흔들림 이런 거 다 껐는데 은근히 흔들리는 것도 킹받고 재료 먹으려고 잔해 분해할 때 시점 강제 고정되는 것도 별로임 개인적으로는 게임하면서 멀미가 심해서 못하겠음
Fact I never heard of this game before and found out about through ChatGPT is insane. Very enjoyable game, frustrating at times/the beginning as it does not hold your hand but nothing a little internet search cant fix! Thanks Devs for creating a nice, enjoyable game that has a unique basebuilding with the balloon-ship-thingy!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie polecam. 4/10. Świetny koncept zmarnowany przez wykonanie. Ukończyłam grę w 100% — 53 godziny, wszystkie 20 osiągnięć. Pomysł na Forever Skies jest naprawdę dobry: latająca baza, eksploracja ruin ponad pyłem, zbieranie technologii i stopniowe docieranie coraz niżej. Problem w tym, że przez większość gry walczyłam bardziej z jej projektem niż ze światem. Lokacje są bardzo powtarzalne, mapa jest mało czytelna, brakuje sensownych oznaczeń, a gra regularnie wymaga od gracza zgadywania, gdzie ma iść i czego właściwie od niego chce. Dotyczy to również głównych zadań fabularnych. Końcówka jest wręcz podręcznikowym przykładem: szukanie właściwego klucza, powroty między odległymi lokacjami, niejasne wejścia i kolejne cele podawane w sposób, który zamiast prowadzić gracza zmusza go do szukania odpowiedzi poza grą. W moim przypadku wejście do finałowej lokacji wymagało nawet dołożenia kolejnej turbiny do statku, bez sensownego komunikatu, że właśnie tego brakuje. Bez ciągłego googlowania i korzystania z pomocy z zewnątrz dawno bym tę grę rzuciła. Zbyt często problemem nie było rozwiązanie zagadki czy znalezienie drogi, tylko ustalenie, czego gra w ogóle ode mnie oczekuje. Wiele razy musiałam sprawdzać rozwiązania poza grą, bo sama komunikacja z graczem zwyczajnie zawodzi. Podpyle jest szczególnie irytujące. Problemy z modliszkami i opcją „Uwolnij gracza”, która potrafi odtworzyć przeciwników, do tego bardzo ograniczony tlen — początkowo około 100 sekund — podczas gdy sensowne ulepszenie butli pojawia się późno. Eksploracja zamiast budować napięcie często po prostu męczy. Systemy survivalowe również są bardziej uciążliwe niż ciekawe: choroby, głód i pragnienie wymagają ciągłej obsługi, a sen nawet nie regeneruje obrażeń. Walka jest toporna i przeciągnięta — zwykła modliszka potrafi przyjąć około dziewięciu strzałów. Budowanie latającej bazy, które powinno być największą zaletą gry, też potrafi frustrować. Interfejs i ograniczenia konstrukcji często przeszkadzają zamiast pomagać. Nawet drobiazgi, jak brak możliwości zwykłej wymiany rośliny w dużej doniczce, są niepotrzebnie upierdliwe. Do tego świat praktycznie nie reaguje na nasze postępy. Dla porównania w Planet Crafter wykonywanie kolejnych etapów daje wyraźne poczucie, że zmieniamy planetę. Tutaj można spędzić dziesiątki godzin, a otoczenie nadal sprawia wrażenie niemal tego samego miejsca. Na koniec dochodzi jeszcze nieczytelny interfejs drukarki technologii, w którym tryb kupowania i sprzedawania jest na tyle niefortunnie rozwiązany, że można sprzedać surowiec, którego chwilę później wymaga fabuła. To dobrze podsumowuje cały problem tej gry: mnóstwo dobrych pomysłów, za mało przemyślenia tego, jak faktycznie będzie się z nimi obcowało. Forever Skies po solidnych poprawkach mogłoby być dla mnie grą na 7/10. W obecnym stanie daję 4/10. Świetny koncept zmarnowany przez masę drobnych i dużych decyzji projektowych, które przez 53 godziny konsekwentnie odbierały przyjemność z gry.
Langweilig.
good
Solo eh jugado unas 5 horas y la verdad me esta gustando buscaba algo como subnautica asi que esta es una buena opcion recomendado
gg
Bug,Bug,Bug。 基本上从这个游戏ea阶段到1.0现在最终更新阶段,充斥着同样的bug。 客机爬梯子视角会倒置,突然卡死,物品消失,内存溢出。 基本上全是Bug,游戏本身没什么好讲的就飘在天上捡垃圾。同类游戏有水上捡垃圾,陆地捡垃圾,城里捡垃圾。 但是你使用的人物机动性就像脚上黏上依托答辩一样,这个游戏没有被空气墙卡掉摔死过都不能说玩过这游戏。 主线剧情经典二选一,每次遇到二选一的小丑剧情都让我觉得编剧江郎才尽其实可以不用选直接线性流程喂口屎就可以了。 新出的支线系统除了显著延长找东西的时间以外对整个游戏完整性几乎没啥帮助,反而因为某些物品刚需支线任务解锁而死活找不到恶心的要死。 我通关了也没见到大冰箱,虫子坐垫也要支线剧情解锁。虫子还必须要你飞艇停靠以后才能互动拉走。分类功能必须要对准箱子才能鼠标操作一键存放已存在物品,弄个快捷键能难死你们还是你们觉得每次出门捡个垃圾回来垃圾分类3分钟是必须经历的? 我这个硬件配置平均帧数不过60,开dlss都不能稳定144.就这还经常性卡顿偶尔1帧PPT卡死均有发生。 整体是个能玩的游戏,但是非常考验你的耐心,被bug搞丢10分钟存档真的是常事。 还有那个屎一样的特效,尸体实际坐标错位,螳螂尸体在地上要对准半分钟才能找到互动点。 ----------------------------------------------------------------- 总结,现在仍然属于付费bug测试员,并且据我实际体验,这个制作组并没有修复从ea阶段到现在一直存在的Bug.要么技术力有限,要么有劲使到歪处去。 我们来餐厅吃饭是不想见到蟑螂的,更新来更新去告诉我菜品有多好吃问题在于你的餐厅他不干净,全是Bug,怎么吃饭?
Mapa extenso, grande possibilidades de exploração com várias missões paralelas além da principal, possibilidade de mudar a nave da forma que mais se parece com o jogador além das descobertas feitas em cada novo local aterrissado.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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