
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 8.1Kreviews | 78% | — | $3.4M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me start by saying that I genuinely don’t understand what happened here. The developers managed to take a game with real potential and completely ruin the experience. Absolutely everything is gated. You’re forced to play in the exact order they planned out for you, with no freedom to experiment or progress naturally. Ship research is locked behind “research parts”, so even if you find the blueprints, you can’t actually use them until you grind enough of these parts. Let’s just call them research points, because that’s what they are. It’s artificial padding disguised as progression. Basic building items like doors, railings, and walls aren’t available from the start. Fine, I can live with that. But do you seriously expect me to believe that if I research a left railing, I’m too stupid to flip it around and make a right railing? No, I have to research that separately. And somehow humanity depends on me to save them. Most POIs are still just copies of copies. If you’ve seen one blocked door, you’ve seen all of them. They all have the exact same piece of metal conveniently “fallen” in the exact same way. I know it’s procedural generation, but you couldn’t figure out a way to generate even 20–30 variations of these basic farm towers, it feels lazy. I don’t care that there are no people. I don’t care that there are barely any monsters. But what is there simply isn’t good enough. We asked for wind turbines; instead we get generators that weigh down the ship even more. Cupboards are almost always empty or filled with useless junk. Gone are the days of finding interesting blueprints — now they’re locked behind computers in yet more locked rooms. I bought this game in Early Access because I believed in the idea. But in its current state, I cannot recommend it. It’s absolutely not worth your money, and for me, unfortunately, it’s time to uninstall.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sah sehr interessant aus, aber leider verrennt man sich ständig in kleinen Torturen. Zig Werkbänke und Menüs schicken einen von A nach B und wieder zurück. Das Kämpfen ist dabei das Schlimmste. Man startet mit einem kleinen Buttermesser, dessen Haltbarkeit ungefähr der eines Eiswürfels in der Wüste entspricht, und soll damit gegen Rieseninsekten antreten, die konsequent auf Artillerie setzen, Flächenschaden verursachen und nebenbei noch sämtliche Wege blockieren. Wechselt man zur Armbrust, findet man sich schnell in einem Fernkampfduell ohne vernünftiges Trefferfeedback wieder – einem Duell, in dem man ebenso klar unterlegen ist. Dazu kommt immer wieder unnötiger Grind bei einer Story, die einen eigentlich fesseln möchte, einen aber gefühlt alle fünf Minuten zum Einkaufen, Sammeln oder Basteln losschickt - und vom Inventarsystem und der Sortiererei möchte ich gar nicht erst anfangen.
越更新越不知所谓,没有弓箭还安排好几个敌人,难道单人玩家就不配玩你家游戏了?
Feels very repetitive after first few hours. I still don't know if any of the Points of interest renew or stay forever looted/extracted once you visit them. I don't even know if the world is procedurally generated or not. What I would suggest is, probably a huge rework yes, but reduce the game world to 1/5th of its size and make it ALL handcrafted. Adjust the ship speed if necessary. But just craft landmarks, a ruined city whatever you can imagine. None of this repetitive million towers. Also open up ship-building with all of its parts way faster. I feel like I'm on rails doing sidequests to unlock the most basic ship walls.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks/level ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
El juego me gusta. Todo lo que ronda el dirigible esta chulisimo y es divertido. Tiene mucho potencial. Pero no puedo darle el recomendado de momento. Es de esos juegos que el coop es lo que le da vida y funciona fatal. En individual puedes jugarlo casi con normalidad, pero el cooperativo esta plagado de bugs, que lamentablemente, hacen injugable tu partida. Se siente en muchos aspectos a medio cocer. Ojala le den mimo y arreglen estos problemas porque creo que merece la pena.
War eine sehr gute Idee. Aber schlecht umgesetzt und das nach so langer Zeit trotz der großen Worte...man wolle daran arbeiten. Ich bin ja ein großer Fan von entspannenden Spielen (Subnautica, Planet Crafter etc.) aber Sry… das Spiel ist selbst für mich einfach alles andere als Fesselnd. Wer gedacht hat , so wie ich…, schön Luftschiffchen Designen…. Wenn ich Backstein Design haben will… dann doch lieber Lego. Liebe Entwickler/innen das Spiel unter, Hatt gut angefangen aber wir habens einfach verbockt, ablegen. Zugegeben lange nicht so schlimm wie Diverse andere Spielchen dieser Art aber schon nah dran. Viel Glück beim nächsten mal.
Se trata de un juego el cual está planteado muy bien, tiene muchos elementos muy entretenidos y el jugar con amigos es una pasada, se pueden hacer construcciones de naves realmente impresionantes y hay muchos objetos por descubrir y horas y horas de juego que puedes tener por delante con todo eso. Ahora viene lo malo, el juego para encontrarse en su versión 1.0 está plagado de bugs, bugs que hacen las partidas a partir de cierto nivel injugables, la nave de repente empezará a literalmente rebotar en el espacio, tus fps dirán adios muy buenas y tu ordenador querrá fundirse por muy bueno que sea, a no ser que seas el anfitrión de la partida el cual está en su realidad paralela en la que todo funciona correctamente, tendrás Dsync hasta en el alma llegado cierto punto. Estructuras que no cargan, objetos que se volatilizan, paredes y suelos las cuales atravesarás como si fueras un fantasma, conseguimos terminar el juego teniendo que salir del servidor cada vez que había que viajar, para que lo hiciera sólo el anfitrión y no explotara todo. Una pena la verdad que tenga que escribir esta reseña porque el juego realmente me ha gustado y creo que tiene mucho potencial, pero que haya ese tipo de bugs que te arruinan el juego me parece inadmisible dado el punto en el que supuestamente se encuentra. Mi recomendación, si está a buen precio puedes comprarlo y tenerlo ahí para jugarlo en un futuro si arreglan todo, si no pues siempre puedes entrar y salir del juego cuando viajes de zona en zona, espero que corrijan todo esto pronto ya que es un juego con muy buen enfoque, pero plagado de bugs horribles que llevaba mucho tiempo sin encontrarme en juegos, ni siquiera en juegos recién salidos en early access. Por desgracia actualmente más que Forever Skies podrías llamarlo Forever Bugs.
Nice game, mostly calm with some fighting. I have recommended it for some of my kids and grandkids. It is not the same action kill ever thing, but think, plan and explore. Although I hate heights ;) it is still a good game.
打完了,尽管还差几个成就但无关紧要,防一手剧透 游戏是好游戏,但结局很恶心,典中典之二选一,你的意思是我造了一整个箱子的解药不够你ai和太空站分是吧,你ai也只要一份解药,空间站也只要一份解药,你ai拿了解药再让我把一份解药发给空间站不好吗?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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