
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just a great game
Fun game. Can be a bit slow, but is keeping me entertained.
This is a passion project, so I can't give it a thumbs down. But sometimes I want to. The world is very artificial. Starting with bathrooms with no plumbing and ending with total absence of any signs of livable spaces, this was supposed to be the last refuge of humanity, but it is just a decoration for resource hunt. The progression is broken. You get the engine that can be attached to the fuel tank at the very beginning, but the fuel tank itself at the very end, and this is just one example. The game is full of them. The story. Oof. I would've given it a pass, after all, who cares about a story in a survival craft sandbox, but I hate the eco-left propaganda, and this is exactly that. Greta Thunberg level of self-righteousness multiplied by Greta Thunberg level of ignorance. Evil capitalists and magical AI: the game has it all. I was so close to giving it a thumbs down, but, as I said, passion project. I respect people with passion, even if I disagree with their worldview. On a technical side it's very janky. The main menu has the button "unstuck" for a reason, and you'll use it more than once.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.3更新后的任务系统堪称灾难,原本自由探索就能收集到的装备图纸全部被强行安排了一个支线任务进去,你必须先跑一个支线问号,找到那个一不小心就会忽视的对讲机接任务,然后再跑到对应的任务点去扫描对应的物品或者拾取蓝图,原本很好的游戏体验愣是被这个破支线任务弄得稀烂,唯一好评的仅有电力系统,不再需要不停的安装新的电池,然而大量的固态电池并没有安排新的用途。另外换电力系统后原本用电池的设备贴图虽然换了,但是部分设备关闭后的贴图不想重画就直接用填充工具把屏幕填充成纯色就好了,弄个大白板真的丑爆了。
Meh game
играл в нее еще в альфа версии в году 2024 наверное...... тогда она мне казалась более интересней, и более затягивала , сейчас на момент релиза игра- долгий гринд и однотипные развалины.
Es was ein Bug-Fest im Koop welches ich noch nie so gesehen habe in einem fertigen Spiel
bit janky, bunch of bugs, you can cheese the food/drink requirements by jumping off the plane onto buildings and you sometimes get off a ladder and keep the limited view angle, i reccomend it if it gets the bugs fixed n stuff
If you like survival games (like I do), you'll probably like this one. It's not a 10/10 but it's a solid game with a unique base building esthetic. My playthrough took 50 hours so it's definitely worth the money.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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