
Retro RPG that takes inspiration from SNES and PS1 classics. Action turn-based battle system with skill learning, slots for stat boosting, equipment crafting, monster catching, rank based Colosseum, and side quests. 30+ hour emotional story with adult-oriented themes and powerful original soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
insanely good so far, would 100% recommend, probably the best rpg maker rpg ive played so far
Quite a complete old school rpg game. A labor of love for sure, quite polished and impressive at times. Charismatic characters and heartfelt story. Main story is about 30 hours. There is a lot of side content and freedom to explore for those interested. Felt like Final Fantasy 6 at times. Definitely worth it! /Pros/ *Story and characters. *Rpg systems. Summons, equipment, shards. *Exploration. Character based abilities and interesting mapping. *Customization. Choose new skills and abilities as you level up. *Combat systems. Turn based with agility based actions. Elemental affinities. /Cons/ *Some dialogue/cutscenes go on for too long. *Found it hard to get money. Was always running low on items. *Sometimes it is not clear where you should go, even with a history summary.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Forever Home has great gameplay, a fantastic story, and a surprising amount of content. However, it's incredibly slow and outdated. I genuinely fell asleep twice trying to finish it because the pacing is so boring. If you're a fan of classic turn-based RPGs, you'll probably love it. Otherwise, don't even try. Despite its flaws, I still recommend it.
[h1]I came for the time travel, stayed for the combat[/h1] I love a good turn-based JRPG, and this is one. The battle system kept me on my toes throughout since you can choose what abilities you learn through points and crafting items. There were several genuine twists that made me gasp. It was definitely worth my time. Downside- I really didn't like the characters very much. The two main characters are both kind of a-holes. The main guy delights on several occasions in being cruel to people. The dungeons were also very long slogs. Both of these problems could have been solved with more banter during and after dungeons to give us more opportunities to relate to the characters. If you like tsunderes, time travel, explosions, ATB combat, and a game with over 40 hours of content, this is your game!
First of all, this game is SEVERELY under priced. £0.80?? Final Fantasy 1 - 6 are on steam for around £12 each, and while they are classics and have nostalgia value, in terms of gameplay they underperform when compared to Forever Home. So whatever you'd pay for them you, arguably, should easily be willing to pay for this. I'll grant you the story has some cheese, and if I had to point to some flaws I'd say the character art looks slightly "off" to me (at least the avatars associated with text boxes, Enda being an exception), and the 3 normal battle themes feel maybe a little unfinished? But everything else here is on the mark. The thing I liked most, though, was how much care clearly went into it. It was obviously made with passion and there's something personal in it. If you're one of those people who's just really into RPG's with the oldschool feel you're doing yourself a disservice by letting this one slip your notice. Charming af/10
I rarely do full review. But! BEST HIDDEN GEM ON STEAM!! THIS GAME IS EPIC!!! GREAT STORY, VERY EMOTIONAL, GREAT GAMEPLAY and great world building, it was like playing a great anime , I played on hard and finally found a hard game. I completed it full,unlocking every item. Its just that good of a game, like a drug . This is very underpriced game!!, and more people should known about its existence. I accidentally found this game. Other jrpg RPG Maker games dont even come close to the quality of this game and shear amount of content. What can I say but highly recommend the game!!. So much content, and every character has interesting backstory, world is fleshed out really good. I cant believe one guy made this game. Huge respect to the developer, it was obviously made with passion. As a jrpg game in memory of a gba, nintendo and early playstation era, (chrono cross, ff) this game scored 10/10 for me. Beautiful, epic game. I played on steam deck and it works great , only issue is that when you swap a and b buttons and next time you start the game they are reset back, but only on main screen until you load the game, in the game they are swapped correctly. Other then that if anyone sees my review, I recommend this game alot , one of the best hidden gems here on steam, and game is hard just the way it needs to be.
For just one dollar this game was a very pleasant surprise. Seriously I wasn't expecting much at all but this game went above and beyond. Very Impressed with the developer. If you're a fan of traditional JRPG than you'll love this game. Pros: Great Characters Solid~ish Story (has some mature theme, like showing the impact and horror of war) Solid combat mechanics (for a turn-base game) Easy-mode (for those who's in it for the story) Some cutscenes are skippable Roughly 45+ hours worth of content (all of it for one dollar!) Cons: Missable Items (there's no real way to indicate collectables from the background) Flawed one-dimensional antagonist...makes the whole story sort of weak Controversial Protagonist Step-brother/Step-sister relationship (some might find gross) Plot-Holes (it is to be expected revolving time-travel...) The ending was a bit corny, some of it doesn't make much sense... Can be a bit grindy for some players
For 99% commercial games of this ilk, the massive red flags that Forever Home frequently set off would be indicative of an incomplete and/or incompetent project. But while releasing a game with this many barren, "incorrect," and—worst of all!—stock/premade maps (often comprising nothing but unaltered stock engine assets) IS a poor design decision, you simply have to sort this project into the magical 1% that gets away with it. You'd have to really have it out for a game to not be able to look past questionable mapping choices when it's otherwise working overtime to deliver textbook JRPG treats to the player. And "textbook" really is the operative word here. Not in the way it tends to be used when it comes to RM projects, because Forever Home isn't just a successful paint-by-numbers attempt at a JRPG. Despite certain maps suggesting otherwise, you’ll quickly get wise to the fact that this is very much not your ol’ learning-the-ropes boilerplate beginner's project that sorta hits some of the easiest-to-replicate 16-bit RPG beats while being some combination of poorly paced, poorly balanced, poorly written, poorly directed, poorly thought-out, and poorly presented. No, Forever Home isn’t just a textbook example of a decent indie JRPG—it’s the whole darn textbook! Seriously. If I ever were to stumble out of bed and somehow find myself donning an RPG Maker professor's robe, Forever Home would likely be the text from which I'd base my first series of lectures. Because—again, seriously—this is it! Forever Home is a straight-up traditional JRPG epic that's managed the impossible task of not just winning the hearts of hundreds of non-RM-users... but accomplishing said task without striking the people familiar with RM's inner workings as an opportunistic cash-grab that might bamboozle some people not in the know, but is clearly a low-quality project strung together by hopes and dreams (of ill-gotten gains). To strike that balance while relying chiefly on straight-outta-the-box assets, dozens of baby’s-first-RM-project maps, tried-and-true animations and systems, AND the type of melodramatic-yet-upbeat anime vibe that you constantly see falling flat on account of poor direction/text-pacing? This achievement might just make Forever Home a vidya game unicorn*. All of the above might read like I'm damning FH with faint praise. That actually isn’t my intention—I don’t just respect the project as a unicorn, I legitimately like it as a game, too! The amazing thing about Forever Home—and, well, this is also going to read like a back-handed compliment at best, but bear with me—is that it's the quintessential 'basic' RPG Maker project sculpted into its idealized form. Unlike most 'typical' JRPG titles made in this engine, Forever Home doesn't bring any obvious non-default hooks to the table—the enemy battlers aren't bespoke and dynamic, the tilesets aren't unique, the maps aren't meticulously put together by a professional architect moonlighting as a game-maker, and it doesn’t have any unique JavaScript plugins waiting around to suddenly turn the game into a 3D fighter (or any other such functionality-altering wizardry). Even the face portraits largely appear to using one of the engine's most commonly used DLC packs, either as-is or with slight edits. (EDIT: However, I was wrong about the music! Major kudos to Pixel Blade Gaming for composing an entire OST for their proect. I'll keep my "[OST] which is well curated and brilliantly controlled to denote mood changes in the middle of scene" comment up, and retract my aggressively incorrect assumption that the OST comprised (very well-picked) royalty-free tunes. Although I do firmly believe that there's enough quality royalty-free music out there for anyone to make a passable non-exclusive soundtrack for their JRPG project.) In other words, creating a project of this level of quality and scope is essentially attainable by any RPG Maker user with a vision and the perseverance to keep chipping away, focusing primarily on the basics. Yet Forever Home truly does stand out as a unicorn in this sense. That's not a slam on RPG Maker users, either—rather, I’m saying Forever Home belongs in a museum. Or, at the very least, that it could genuinely function as THE go-to textbook for any aspiring RPG Maker unsure of how to nail the basics and make their scenes pop without spending a fortune on gimmicks to add some glitz and glamor to their project. It also proves just how much personality can be injected into (and how much quality can be added) to one such low-budget project with just a few minor visual or aural adjustments or embellishments here and there. Most notably, the cast of characters truly comes alive—and gets away with their anime quips—not just because Forever Home has reasonably well-edited writing and consistently smartly-timed text advancement, but also in large part thanks to the character sprites breaking free from passive 4-directional livin’ by casting the occasional sideways glance, slumping over from pain or dejection, etc. If you can breathe life into your characters like this, and make it this obvious that your project is a labor of love, it doesn’t really matter whether they’re doing their act in a royal theatre or up on rinkydink copy-paste'd sample stage. Too long; didn’t write: Fun game with cool systems! *: It probably DOES alleviate some pressure that the game is selling for the very generous price of Practically Free. Still, even with a high amount of default assets, you'd have to be a real curmudgeon to come after a game this solid if it were being sold at a slightly higher price point.
So, I didn't finish this game, but I played enough to feel I can give this a review, and I will give it a thumbs up. There are a lot of these RPG maker games, and I had a "phase" where I was buying and playing a lot of them. I had already played a few prior to this, and I think I just got a bit burnt out with the format. I always reflect a review against the price, and for what they are charging for this game, it is fully worth it in my opinion. I definitely didn't stop because I thought it wasn't a decently put together game, because it is. I will come back and finish this, I just need to play some different games for awhile. Worth the money, good story, interesting mechanics. Good turn based RPG experience for the price!
The best Indie,jrpg,rpg ever! Story is amazing,music, also little things make this game perfect... Hidden Gem on Steam! :) I hope we can get more games from Pixel Blade games in future.
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Players by region
Where this game's players are, estimated from review languages.
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