
Forestrike is a martial arts roguelite where every death brings you closer to winning the fight before it begins. Use your ‘Foresight’ ability to experiment without consequences before fighting for real until earning the ultimate reward - victory without ‘Foresight’.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forestrike is a martial arts roguelite inspired by classic martial arts movies, where every fight is unique, and every death brings you closer to victory.
A martial artist, named Yu, embarks on a journey across the country to free the Emperor from an evil Admiral’s influence. As the odds become more and more overwhelming, it’s clear Yu will need more than his fists to overcome the Admiral’s vicious followers.
Enter ‘Foresight’, a mysterious technique allowing Yu to rehearse each encounter within the fortress of his mind. Mastering the fight before it begins won't guarantee victory in reality, but it will give Yu a fighting chance.Every single move matters when death comes at a price - beginning his journey all over again.
Winning won’t always mean Yu will emerge from each encounter unscathed, so careful planning will be required to navigate each randomly generated world map, making use of Inns for rest and the wisdom of wise Masters he’ll meet along the way.
The further he travels, the stronger Yu will become, eventually learning new techniques from five eccentric Masters that provide permanent upgrades. Combine and experiment with these techniques to achieve Yu’s ultimate goal - victory without ‘Foresight’.
The ‘Foresight’, a distinctive game mechanic that lets players experiment without consequences before fighting for real - and win or die trying. Forestrike’s roguelite game loop generates unique runs and encounters every time, so adaptation and improvisation are crucial to progress and earn the ultimate victory - winning without ‘Foresight’.
Always outnumbered, learn to dispatch mobs of brutal enemies with poise and efficiency using everything at your disposal. Upgrade and customize your movesets with techniques from your chosen Masters to help you outwit your opponents in fierce, puzzle-like battles.
Journey through a visually striking fantasy world inhabited by unique characters, vicious enemies and magical revelations. Intricate pixel art landscapes form an atmospheric backdrop to handcrafted animation and characters.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1Kreviews | 92% | — | $223K |
| $5.99−40% | 7ratings | 100% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played it for the fighting aspect much moreso than the puzzle aspect. Cold Eye FTW.
작중에서 예지라고 상상이면서 현실같은 기묘한 경험을 할수있는데,이걸 보통난이도라고 함 그리고 보통난이도를 두번깨면 숨겨진장로가 나옴 근데 문제는 이 숨겨진 캐릭을 꺠기전에 보통난이도를 꺠고 예지안쓰고 꺨수가있는데 그럼 스토리가 방향이 살짝 이상해진다는 느낌을 강하게 받음 예지를 안쓰고 깨면 비밀이 나오는데 숨겨진 장로를 깨기전에 예지를 안쓰면 주인공이 진짜 스토리를 알고있으면서 모르는것처럼 말해서 몰입이 잘 안됨,뭣보다 숨겨진 장로가 기존 장로보다 개 꾸져서 게임 하기가 힘듬, 그래도 재밌긴함
peak
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
| $4.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Довольно недооцененная игра, по ней преступно мало контента и информации в интернете. Я сам не люблю рогалики — много в какие поиграл, но понял, что это не мое. Однако случайно нашел демо этой игры и с удовольствием прошел, а после и саму игру купил и ничуть не жалею. Это очень интересная смесь файтинга и головоломки. Каждый боевой стиль уникален и сильно меняет геймплей и тактику боя. Игра постоянно подкидывает интересные и местами сложные файты, проверяющие знание скилов и стратегию. Единственное — не хватает большего разнообразия локаций и мобов, так как самое интересное происходит после победы над вторым боссом, и этого откровенно мало. Игра весьма стоящая и входит, на мой взгляд, в топ рогаликов. Она меня прямо-таки затянула своим геймплеем.
Feels extremely good to play. Too short imo but story was great.
into the breach beat'em'up
2Dアクションで新規性のある面白さを発明していて夢中で遊んでしまった 武侠なロア、翻訳もかっこいい もっと評価されてもいいはず
Forestrike es una joya. Tiene un arte pixelado con mucha personalidad y un combate rápido, preciso y sorprendentemente inteligente. La mecánica de anticipar y ensayar los enfrentamientos convierte cada pelea en una mezcla de acción y puzzle que engancha muchísimo.
school of monkey and tiger goes crazy
поиграв в игру 30 часов я открыл 4 учителей из 5 могу сказать скорее всего я прошел игру на половине сразу скажу игра мне понравилась мне нравиться пиксильная графика вид с боку мне нравиться что это рогалик, история, раскрытия учителей и раскрытие главного героя через них и я фанат боевых искусств, что меня больше всего шокировало когда я понял что играл неправильно есть две важные механики в игре можно пройти игру чистым мастерством или техниками, я проходил полагаясь на техники ну и из редко и мастерством ну игра всякий раз мне намекало что мастерство важнее но когда однажды заметил что могу начать игру в реальности и тогда я понял истинное цель игры пройти игру без предвидения основной механики игры а техники еще надо собрать
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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