
Run, run away. You have to escape from this dangerous, terrible forest.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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It's actually a boring endless runner where you can only dodge left or right. Also the surroundings are periodic.
[h1]「100メートルを7秒で走れば自殺できるよ」[/h1] このゲームを一言でいうと、 人が走力で木に突っ込んで自殺するゲーム です。 人間の体が潰れるほどの速度ということは少なくとも50キロ以上のスピードで走っていると思われ、 オリンピックに出たら世界新で金メダルは間違いないと思われる。 その人類の限界を超越した主人公が森の中を走り回るというエキサイティングなゲームがこの作品。 操作は左右移動だけ。 ストアにゲームの紹介ムービーがあるじゃろ? あれがこのゲームの全てを映している。 VRのテストゲームかなと思ったけど、すまないVR非対応なんだ。 走れば走るほど加速していき、最終的にプレイヤーが3D酔いする。 で、プレイ後に吐きそうな状態の中これを書いているorz 諦めたので試合終了です。 このゲームのクリアはソフトをアンインストールすることだろう。 この作品のいいところは「時間の大切さを切に学べる」。
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Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idk what you guys are talking about this game is awesome. Has such hit achievement clasics such as, "Hit Q 99 times" and "die 10 times". Took me 7 minutes to get all achievements, I challenge you to do better. 10/10 would hit Q again
[h1]SHORT REVIEW[/h1] Forest Escape is another exceedingly simple bundle-trash game with low production values and very little fun involved. It's a first-person runner game in which you are trying to escape from a forest with no discernible undergrowth, lots of fog, and trees that pop in remarkably close by and all look like they've been cloned from a couple of templates. Your goal is to run for as long as you can without hitting one these trees, which seem to be procedurally placed as you run, with no regard for increasing difficulty or any of those typical game design concepts. Controls are limited to using the left and right arrow keys (or A/D) to move left and right as you run continuously forward and try to dodge them all. Achievements are present and are awarded for reaching high scores that would take, I would guess, up to about eight minutes or so of continuous play without dying. I couldn't be bothered with those, but there are some silly achievements as well, which I confess I did obtain. Graphics are pretty poor. Sound effects are amusing and seem to be limited to a running sound and occasional wolf howls and owl hoots. They fail to provide any real assistance in suspension of disbelief. Nothing seems to change as you play, so once you've played for twenty seconds or so you've seen everything the game has to offer. [h1]PROS AND CONS[/h1] Pros: + The trees are okay individually I suppose + Humorous sound effects + Steam Achievements Cons: - ... but I can't imagine actually playing this long enough to unlock them all! - The "forest" is boring and repetitive [h1]CONCLUSION[/h1] I reviewed this game because I promised a friend of mine that I would. I glanced at the store page today and saw this news item: ---- "This game will be deleted in about a three days 27 November - Cactus This game will be deleted in about a three days. Sorry for the inconvenience." ---- I don't expect it will be missed.
[i][b]Игра мне напомнила серию гонок на приставках, где тоже нужно ехать с видом сверху и обьезжать попутные и встречные авто, и так до победного или пока не надоест, здесь же аналогичная ситуация только с бегуном и от первого лица, вот бы всем такую дыхалку))) За каплю ностальгии + ну а сама игра мусор.[/b][/i]
Decent game, but why is this on steam? Anyone could make a game like this. I would get this game on itch.io, but it seems like a waste on steam.
You can't call this a "game".
Это лол, прошла за пять или десять минут, купила со скидочным купоном, и даже того она не стоила, если честно. Есть в середине карты место, где на изи добежала до 16000 и самоубилась.
走ります。 木に当たると死にます。 人は延々と走ると、疲れから減速していくと思っています。 このゲームは走れば走るほど加速しますので、 プレイヤーは人間ではない何かだと思われます。 尋常ではない加速の力を持っています。 木に当たると死にます。 森は木が生い茂ってます。 このゲームの木は果樹園くらいの 一定の間隔で植えてあります。 なのでこのプレイヤーは恐らく 果物を泥棒して、何者かに追われているのか。 木に当たると死にます。 SEに狼の遠吠えや鳥の鳴き声がありますが、 特に獣に襲われるわけでもない。 木に当たると死にます。 Qを99回連打すると実績が貰えますが特にギミックがある訳ではない。 開発陣が実績の枠埋めに迷ったので追加したのだと思います。 木に当たると死にます。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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