
A peaceful life in nature or a fight for survival? Explore a realistic forest, survive, discover abandoned places, and uncover why the forest refuses to let you leave.
Modeled estimate, not a reported figure. How we estimate →
About
You came to the forest for something simple.
To breathe. To walk. To fish, hunt, gather mushrooms — and disappear from the noise for a while.
Then something found you first. You wake up alone in the middle of the woods, disoriented.
Somewhere in the distance, you spot an old fire lookout tower. It’s the only landmark you have.
Maybe the only chance you have left.
Forest Doesn’t Care throws you into a dense, living wilderness inspired by real terrain:
deep forests, swamps, hills, abandoned places, hidden paths, and long stretches of silence that feel almost too real.
What begins as a desperate search for help slowly turns into something much stranger.
Reach remote towers.
Search abandoned places.
Follow traces left by people who came before you.
Meet the few who still live here — and decide whether they are helping you, using you, or lying to you.
This is not a base-building sandbox.
You won’t be cutting down forests or constructing massive structures. Survival here is practical, limited, and grounded in reality. You are not here to conquer the forest.
You are here to survive it.
Whether you want a quiet life in the woods or a brutal fight to survive, the game offers multiple ways to play:
Peaceful — explore, fish, gather, and enjoy the forest at your own pace
Survival — balance freedom, danger, and the need to stay alive
Hardcore — harsher conditions, higher risk, less forgiveness
One Life — no second chances
What starts as a search for help can turn into a calm life in the wilderness…
or your worst mistake.
This is not a traditional horror game.
There are no cheap haunted house tricks here.
But the deeper you go, the more the forest begins to feel wrong.
Strange symbols.
Unfinished messages.
Improvised rituals.
People who speak like they know more than they should.
And signs that something in this place has been waiting much longer than you’ve been alive.
Explore the forest solo or with friends in multiplayer.
Travel together, survive together, argue over supplies, get lost, or sit by the fire —
before everything goes wrong again.
The forest doesn’t care how many of you there are.
Experience the forest the way it was meant to be seen.
Forest Doesn’t Care pushes dense, lifelike environments to the limit — with tens of thousands of trees, dynamic lighting, and rich atmospheric detail.
With NVIDIA DLSS, you can boost performance using AI-powered upscaling without sacrificing visual quality.
For players seeking the absolute best image, DLAA (Deep Learning Anti-Aliasing) delivers maximum clarity and detail — perfect for capturing every branch, shadow, and movement in the forest.
And with NVIDIA Reflex, gameplay becomes more responsive, reducing system latency and ensuring every movement feels precise and immediate.
Choose your balance between performance and visual fidelity — and step into a forest that feels truly alive.
Forest Doesn't Care was created by a two-person team driven by one goal: to build a forest that doesn't feel like a level, but like a real place. A place where you can fish, hunt, camp, survive, get lost — and gradually realize that something is deeply wrong here. Everything in this project grew far beyond what we originally planned — the world, the systems, the secrets, the danger, and the freedom we wanted to give the player.
We are incredibly grateful to everyone who has been with us since the early days — back when this was just a quiet mushroom-picking experience.
Somewhere along the way, the project took on a life of its own.
And we decided to follow it as far as it goes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel gefällt mir bisher echt gut. Die Grafik ist wirklich gelungen und auch insgesamt macht es schon einen sehr guten Eindruck. Man merkt zwar, dass noch einiges an Potenzial vorhanden ist, aber gerade für den aktuellen Stand finde ich das Spiel wirklich stark. Für meinen persönlichen Geschmack ist es stellenweise vielleicht ein bisschen zu spooky 😅 – aber genau das gehört natürlich auch zum Konzept dazu. Alles in allem ein wirklich gutes Spiel mit einer schönen Atmosphäre und definitiv Potenzial für die Zukunft. Bin gespannt, was daraus noch wird! 👍
not good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Norwegian, Polish, Russian, Ukrainian, Finnish, Swedish, Portuguese - Portugal +6 more
Hours played at review time, across 218 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
topppppppppppp
Ausbaufähig
위협은 자연만이 아니라 곳곳에서 온다. 그냥 야생동물과 자연의 위협만 있을줄 알았는데 사람의 위협도 있음. 대충 포레스트(게임)에 괴물대신 사람을 넣은느낌? 더 해보면 괴물도 있을지 모름. 근데 위협을 만날려면 좀 오래 가야함. 차량 너무 멀리몰고 죽으면 메인 스폰에 리스폰 좀 해줬으면 좋겠음. 보통 난이도만 했는데 총이랑 총알이 비싸서 너무 오래걸리고 제일 어려운 난이도는 시도조차 하기 싫음. 그린헬 정도일려나. 혼자보다 여럿이서 하면 더 재밌을듯. 여러가지 장소들이 많아서 같이 찾아다니면 재밌을거 같음.
Люди, я так и не понял, как в это играть. Пытаюсь высветить список доступных серверов, а там ни одного сервера. Включил ВПН, то же самое. А кнопки начать новую игру просто нет.
terrible, no loot, crouch doesnt hide you, mobs know where you are all the time, not enough loot around, too much running all over... crap crap crap.
Absoluter Müll
Great game ! Super jeu je recommande ! DEV Please ! Add some missions and new stuff/loot ! I have finish the game and i want play more ! But all is done and finish :(
graficos muito bom mais o modod sobrevivencia nao e bom no tem coleta nem craft de itens movimento na agua ruim modo sobrevivencia ruim se tivesse modo sobrevivencia mundo aberto seria o melhor jogo
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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