
Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1 有中文 有成就 成就: 守护者 赶走一只浣熊 老手 达到 3 级 灵魂大师 驯服一只鬼魂 一血 第一次死亡 全套 驯服所有种类的动物 爆破专家 炸毁障碍物 金属之王 击败峡谷 BOSS 古代仪式 解开符文谜题 建造者 建造 200 个建筑 清洁工 清理 100 堆垃圾 海上风暴 击败岛屿 BOSS 懒猪 等到 250 个物品腐烂 宝藏 找到宝藏 石匠 破坏 200 块岩石 懒汉 睡觉 10 次 审判官 击败沼泽 BOSS 罗宾汉 将 “精准度” 升至满级 洞穴探险者 探索沼泽里所有洞穴 农夫 种植 5000 株植物 远古魔法 激活所有沼泽神像 历史学家 找到所有石碑 伐木工 砍伐 1000 棵树 旅行者 传送 200 次 短跑健将 将 “冲刺” 升至满级 破坏者 击败山脉 BOSS 解放者 击败最终 BOSS 强壮 将 “生命值” 升至满级 糟糕玩家 死亡 10 次 黑暗之光 将 “宝珠光芒” 升至满级 强化 将 “耐力” 升至满级 提线木偶 通关游戏 炼金术士 制作出极品品质物品 治疗者 将 “宝珠治疗” 升至满级 支配 将 “宝珠控制” 升至满级 福尔摩斯 杀死隐形生物 回归 回到家中 嗜血 杀死 7000 个敌人 新年快乐! 在游戏中度过 365 天
good game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Spanish - Spain, Dutch, Portuguese - Brazil, Turkish, Ukrainian, Polish, German, Italian, Hungarian +2 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个人玩的话 拉完了 太繁琐了 人多合作的话可以试试
в предыдущих отрицательных обзорах все сказано, жаль не могу уже сделать рефаунд.
Игра хороша). Багов не было, сюжет интересный, геймплей не сильно сложный.
El punto fuerte de este juego es el crafteo, todo lo demás es el pretexto para que el jugador se adentre en un juego donde la mayor parte del tiempo estará en su base crafteando distintos ítems. Tiene exploración, combate, creo que algo de lore...Pero como digo están para que te puedas centrar en lo primero. Si te gustan los juegos de "para craftear este ítem, necesito craftear dos o tres primero" y mejorar la mesa de trabajo, conseguir upgrades y el típico etc que ya conocemos todos, es tu juego. Yo lo he disfrutado y he llegado a un punto que podríamos llamar casi endgame, pero lo que he disfrutado más es estando en "casa haciendo cosas". El desarrollador tuvo un buen punto con este juego, espero que en el futuro saque una tercera parte.
I'm guessing this game is dead (just bought it in a spring sale).. It has no real tutorial, and the discord is not monitored and no one is talking... Last messages mostly 2 years ago. 2 hours in to the game, and first actual action to progress is taming an animal (apart from picking up stuff to craft) should taming be so hard?. would be great if I could get to tame just one cow.... 16 traps so far on a cow... clicked tame each time... it runs off..... rage quit.. this hard, and frustrating within 2 hours of play! Even on a spring sale, I would say don't give the bad developers any money. To late for me to request a refund, or I would, even the £3.50 I paid, because it is so bad.
要不是闲的真玩不下去,总流程就是数值提升,玩法上没变,不同武器模组只有攻速伤害变化,约等于没区别;堆怪,怪的机制还恶心;翻译只能算有,npc对话还不如现在的模型翻译;支线也是只能算有,无聊、难做、没用;超慢速制作;细节非常粗糙,室内室外雨景不变,音效不变,辣眼雨特效,我都不知道这房子修出来有什么用,要的材料还一堆;物品不能调用,配方要的东西又杂又多,配上无敌小背包无敌小堆叠,来回取拿;生活质量方便也没什么东西,我闲得修了树篱迷宫+喷泉,铁栏杆修了庄园,内饰也少,配件也丑,没有diy价值,总结为大粪,闲着消磨时间还行,因为搓配方墨迹的要死一边还可以玩手机
Ciekawa gierka ;)
Залипательная игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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