
Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Spanish - Spain, Dutch, Portuguese - Brazil, Turkish, Ukrainian, Polish, German, Italian, Hungarian +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this game. It's fun and challenging.
Für mich "alten" nur zur Hälfte spielbar komm nicht an den Endboss paradies insel vorbei
Super
Es macht Spaß...Mann Muss Viel Sammeln ... Und es ist doch Recht Komplex(Werkbänke und Gegenstände) Teste es aus der Preiß ist auch Völlig in Ordnung Fehlt nur noch der Base Bau aber hoffe das kommt noch
Нравятся мне игры с развитием через БАЗУ. А тут всё на ней завязано) хорошая игра. Приятно удивило, что есть РАЗРЕШЕНИЕ 5120х1440
not bad for co-op but monotonous
grafica buena, jugabilidad buena y 100 % recomendado, es multijugador hasta 4 jugadores
I really enjoy the 1st map of this game, but by the time I got to map #2 (Desert Canyon/Valleys) it's become such a boring slog of a chore it's unreal. It's top-down ala Diablo in terms of camera & controls, but the character you play is so painfully basic and slow and weak, it really drags the game pace to a painful crawl. Imagine packs of 5-10 mobs coming at you and you have the following abilities: 1. Reduce damage taken for 3-4 sec on a 20+ sec CD 2. Next attack is a crit (1.5 damage or so, not even that) on a 20+ sec CD 3. Increase attack speed by 23% for like 5sec on a 20+ sec CD 4. Increase run speed on a 20+ sec CD 5. Roll in a direction on a 20+ sec CD So out of those 5 abilities (this happens on the 2nd map), 2 of them are completely worthless just overall, and the other 3 have such a short duration (the crit sucks) that they don't do anything meaningful. This means that combat is basically: Click enemy, watch character and enemy beat each other, enemy dies, repeat Sometimes your character just "forgets" they're supposed to attack so you have to spam click so they figure out that they're in combat. Crafting is extremely basic and boring - armor & weapons have just the standard "+X armor" or "+X attack damage". No special effects, no set bonuses, no abilities, nothing. This game is a 5/10 at best, but due to how grindy it is after the 1st map - I'm giving it a 3/10. 3 points for being the blandest, most basic game possible, with the most basic setting, basic enemies, basic gear, basic buildings, and basic map layouts and colour scheme. Buyers beware, if you liked the demo - you might not like the game that's after the demo.
Fun. Manages to avoid most of the issues many games have with too much grind, which is especially an issue with crafting games. The devs did a pretty good job with balancing the beginning of the game. You get things just as you need them. The difficulty of the bosses is pretty high though IMO.
a good survival and discover game , every low pc-laptop can play
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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